Paul Gilbert
|
83442b9586
|
XEEN: Fix Valgrind warnings
|
2015-01-19 10:51:05 -05:00 |
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Paul Gilbert
|
f46b9d77dd
|
XEEN: Compilation fixes for gcc
|
2015-01-19 10:28:48 -05:00 |
|
Paul Gilbert
|
b12e26836a
|
XEEN: Disable initial fade out for now
|
2015-01-18 20:56:35 -05:00 |
|
Paul Gilbert
|
130bd58e2c
|
XEEN: Load correct surface sprites for the maze
|
2015-01-18 20:54:58 -05:00 |
|
Paul Gilbert
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e4c4736306
|
XEEN: Renaming of flags and surface display
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2015-01-18 20:11:31 -05:00 |
|
Paul Gilbert
|
ecdf6412a6
|
XEEN: Fix drawing the game window border
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2015-01-18 19:18:00 -05:00 |
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Paul Gilbert
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07a10855be
|
XEEN: In progress work on sprite scaling
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2015-01-18 19:12:10 -05:00 |
|
Paul Gilbert
|
f18a8c364b
|
XEEN: Convert default values for monsters flying flags from int to bool
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2015-01-18 17:35:17 -05:00 |
|
Paul Gilbert
|
9925453774
|
XEEN: Fix loading of MonsterData array
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2015-01-18 17:17:55 -05:00 |
|
Paul Gilbert
|
ceeda17ab1
|
XEEN: Remove old test sprite from being displayed
|
2015-01-18 15:59:07 -05:00 |
|
Paul Gilbert
|
258ab02096
|
XEEN: Load sprites from the correct archive
|
2015-01-18 08:57:23 -05:00 |
|
Paul Gilbert
|
b860745a8e
|
XEEN: Add support for horizontally flipped sprites
|
2015-01-17 09:11:05 -05:00 |
|
Paul Gilbert
|
e0305aa9d9
|
XEEN: Fix loading correct monster sprites
|
2015-01-16 22:31:27 -05:00 |
|
Paul Gilbert
|
d37e3d6e74
|
XEEN: Minor cleanup and renamings
|
2015-01-16 22:19:36 -05:00 |
|
Paul Gilbert
|
6bfd599535
|
XEEN: Fixes for map loading cells and indoor sprite list references
|
2015-01-16 21:26:06 -05:00 |
|
Paul Gilbert
|
484901e7a2
|
XEEN: Fixes and cleanup for setIndoorsObjects
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2015-01-16 08:30:27 -05:00 |
|
Paul Gilbert
|
b83b63b0cf
|
XEEN: Fix _wp switch statements
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2015-01-15 23:37:52 -05:00 |
|
Paul Gilbert
|
0ceefedce5
|
XEEN: Fix frame calculations for low part of _indoorList
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2015-01-15 23:20:33 -05:00 |
|
Paul Gilbert
|
d6497f78f0
|
XEEN: Implement setIndoorsWallPics
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2015-01-15 21:50:20 -05:00 |
|
Paul Gilbert
|
ce3cb6f1db
|
XEEN: Finished setIndoorsMonsters
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2015-01-15 20:39:52 -05:00 |
|
Paul Gilbert
|
3e7163769d
|
XEEN: Beginnings of setIndoorMonsters implementation
|
2015-01-15 08:33:43 -05:00 |
|
Paul Gilbert
|
7e4580a220
|
XEEN: Add cropping support to sprite drawing
|
2015-01-14 22:42:09 -05:00 |
|
Paul Gilbert
|
7bfbda627a
|
XEEN: Initial bugfixes for map loading and fix draw list positions
|
2015-01-14 22:10:32 -05:00 |
|
Paul Gilbert
|
17f946305c
|
XEEN: Formatting fixes
|
2015-01-14 20:48:40 -05:00 |
|
Paul Gilbert
|
e6383519a1
|
XEEN: Split in-game scene draw code into a separate file
|
2015-01-14 20:39:56 -05:00 |
|
Paul Gilbert
|
5f2e145580
|
XEEN: Remainder of drawIndoors implemented
|
2015-01-14 08:48:16 -05:00 |
|
Paul Gilbert
|
2b78d5190b
|
XEEN: Implementing drawIndoors
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2015-01-14 00:20:45 -05:00 |
|
Paul Gilbert
|
a856e58ee4
|
XEEN: Added Combat class and further map loading sprite setting
|
2015-01-13 19:30:03 -05:00 |
|
Paul Gilbert
|
1a0a597ff8
|
XEEN: Add indoor terrain loading and indoor list sprite setting to Map::load
|
2015-01-13 08:51:04 -05:00 |
|
Paul Gilbert
|
747ca9eb2f
|
XEEN: Implemented indoor drawing code in draw3d
|
2015-01-13 00:16:26 -05:00 |
|
Paul Gilbert
|
07f37cedf5
|
XEEN: Change _currentWall to be MazeWallLayers union
|
2015-01-12 20:56:15 -05:00 |
|
Paul Gilbert
|
488847006c
|
XEEN: Implemented setMazeBits
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2015-01-12 20:25:12 -05:00 |
|
Paul Gilbert
|
230c4f52ea
|
XEEN: Implemented map getCell method
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2015-01-11 23:55:46 -05:00 |
|
Paul Gilbert
|
d8e23aa558
|
XEEN: Split up SCREEN_POSITIONING array and fix data
|
2015-01-11 20:35:32 -05:00 |
|
Paul Gilbert
|
1b3473d343
|
XEEN: Implement frame update loop of draw3d
|
2015-01-11 19:30:02 -05:00 |
|
Paul Gilbert
|
892a504009
|
XEEN: Implemented loading of object animation data
|
2015-01-11 18:29:36 -05:00 |
|
Paul Gilbert
|
4745bfe182
|
XEEN: Implemented setIndoorObjects
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2015-01-11 17:09:48 -05:00 |
|
Paul Gilbert
|
edccbe63f2
|
XEEN: Added saving of maze monster/object data
|
2015-01-11 16:01:10 -05:00 |
|
Paul Gilbert
|
3b1edcdf36
|
XEEN: Implemented code for 'saving' resources to the loaded savefile
|
2015-01-11 14:21:57 -05:00 |
|
Paul Gilbert
|
0b5f79afb7
|
XEEN: Added loading of event data for maps
|
2015-01-11 10:43:02 -05:00 |
|
Paul Gilbert
|
49787629ff
|
XEEN: Various renamings
|
2015-01-11 08:54:42 -05:00 |
|
Paul Gilbert
|
8f0c5543fb
|
XEEN: Beginning to implement setIndoorObjects
|
2015-01-09 22:27:48 -05:00 |
|
Paul Gilbert
|
08e64d0a61
|
XEEN: Added indoor/outdoor draw structure lists
|
2015-01-09 08:29:28 -05:00 |
|
Paul Gilbert
|
00ef21e2a2
|
XEEN: Fixed monster/object data merging and sprite loading
|
2015-01-08 23:02:46 -05:00 |
|
Paul Gilbert
|
03952cd9d3
|
XEEN: Fix to load correct default savegame
|
2015-01-08 20:23:54 -05:00 |
|
Paul Gilbert
|
f9414fe525
|
XEEN: Further fix for savegame initialization
|
2015-01-07 22:51:03 -05:00 |
|
Paul Gilbert
|
96d086ab9c
|
XEEN: Add prefix support to CC files, initial save state fixes
|
2015-01-07 22:11:18 -05:00 |
|
Paul Gilbert
|
cd7c00ca8c
|
XEEN: Minor standardisation on monster/object Ids
|
2015-01-07 19:40:13 -05:00 |
|
Paul Gilbert
|
be53adbefc
|
XEEN: Implemented map loading of wall item sprites
|
2015-01-07 08:47:24 -05:00 |
|
Paul Gilbert
|
fa0d7722f1
|
XEEN: Work on loading sprites for monsters and objects in Map::load
|
2015-01-06 22:48:04 -05:00 |
|