Commit Graph

29 Commits

Author SHA1 Message Date
Matthew Hoops
5e52b0a5d4 MOHAWK: Split the graphics classes into their own files 2012-03-10 13:55:08 -05:00
Alyssa Milburn
9f56876165 MOHAWK: Add the start of support for LBXDataFile. 2011-11-26 23:50:45 +01:00
Matthew Hoops
b101fd6f03 MOHAWK: Allow disabling of Riven compilation 2011-03-28 22:26:23 -04:00
Matthew Hoops
4a7572d893 MOHAWK: Allow disabling compiling cstime 2011-03-28 22:26:23 -04:00
Matthew Hoops
e5811cd6c3 MOHAWK: Allow disabling compilation of Myst 2011-03-28 22:26:23 -04:00
Bastien Bouclet
3cc86aedac MOHAWK: Remove Myst's var store from the build since it is not used
anymore.

Keep the files are to be kept around for reference until Mechanical is
finished.
2011-02-13 13:27:01 +01:00
Matthew Hoops
7ed456f268 MOHAWK: Add support for installer files from Riven and other Broderbund games
svn-id: r55368
2011-01-21 01:58:53 +00:00
Alyssa Milburn
b10f072c9e MOHAWK: Add CSTime engine.
svn-id: r55362
2011-01-20 21:35:00 +00:00
Alyssa Milburn
1e2ac8bc13 MOHAWK: Add shared view code.
The design/code here is still very much in flux, because it's still
unclear exactly how the code is used by some games.

svn-id: r55361
2011-01-20 21:34:19 +00:00
Alyssa Milburn
30f8365502 MOHAWK: Add a basic LBCode implementation.
This is enough for the Rugrats Adventure Game to play the introduction
videos, but is still in a very preliminary state.

svn-id: r55215
2011-01-12 19:11:27 +00:00
Matthew Hoops
f2495a42f6 MOHAWK: Move myst_saveload.* to myst_state.*
svn-id: r55045
2010-12-26 15:10:33 +00:00
Matthew Hoops
bdc3742ced MOHAWK: Split makingof and preview opcodes into their own class (and now all are separate)
svn-id: r54723
2010-12-01 21:05:08 +00:00
Matthew Hoops
77782f4eb3 MOHAWK: Split intro and demo opcodes into their own classes
svn-id: r54706
2010-12-01 17:56:36 +00:00
Matthew Hoops
81209867a2 MOHAWK: Split the demo slideshow opcodes into their own class
svn-id: r54705
2010-12-01 15:24:54 +00:00
Matthew Hoops
26f27d9983 MOHAWK: Split d'ni opcodes into their own class
svn-id: r54699
2010-12-01 14:46:59 +00:00
Matthew Hoops
b9cfb52927 MOHAWK: Split mechanical opcodes into their own class
svn-id: r54692
2010-12-01 02:45:31 +00:00
Matthew Hoops
261cf23901 MOHAWK: Split channelwood opcodes into their own class
svn-id: r54691
2010-12-01 02:11:11 +00:00
Matthew Hoops
e4fa2855b6 MOHAWK: Split out stoneship opcodes into their own class
svn-id: r54689
2010-11-30 22:02:03 +00:00
Matthew Hoops
48c209f2da MOHAWK: Split Myst credits code into a separate class
svn-id: r54677
2010-11-30 15:01:26 +00:00
Matthew Hoops
2bd16f9e84 MOHAWK: Move Myst stack-specific code to its own directory
svn-id: r54648
2010-11-29 21:34:59 +00:00
Bastien Bouclet
2e984cf136 MOHAWK : Move area classes to their own file
svn-id: r54598
2010-11-29 20:51:04 +00:00
Bastien Bouclet
5f8e6e3824 MOHAWK: Start splitting Myst scripts into one class per Stack.
svn-id: r54592
2010-11-29 20:49:14 +00:00
Matthew Hoops
07ea74d37b MOHAWK: Refactor cursor handling
Cursor handling has now been moved to a new CursorManager class (which is subclassed for Myst/Riven) from the GraphicsManager classes. This will be needed for Living Books which will have a class for Windows and Mac cursors (coming soon!).

svn-id: r54469
2010-11-25 04:49:11 +00:00
Matthew Hoops
ad0eb0b06e Move the PICT code to graphics/ with some updates; needed for SCI1.1 Mac.
svn-id: r49195
2010-05-24 17:18:09 +00:00
Matthew Hoops
2f31b05651 Move Mohawk's QuickTime code to graphics/ (and QDM2 to sound, disabled when Mohawk is not enabled) so SCI can use the code.
svn-id: r49165
2010-05-23 18:33:55 +00:00
David Turner
2ab3e0fb3c Mohawk : Adding resource cache class and integrating into Myst engine.
The resource caching trades increased memory usage against disk access.

This functionality can be disabled and enabled by the console "cache" command.

svn-id: r48080
2010-02-17 19:59:08 +00:00
Matthew Hoops
9fb9c0955d Add support for the Motion JPEG codec (used in some Myst ME 10th Anniversary videos); minor cleanup.
svn-id: r48028
2010-02-10 00:20:33 +00:00
Matthew Hoops
c04f8d00b1 Rename MohawkFile to MohawkArchive and OldMohawkFile to LivingBooksArchive_v1 (the latter originally having an ambiguous meaning) and move them to resource.* Also, renaming the Living Books game types to remove the ambiguous old/new.
svn-id: r47429
2010-01-22 03:43:57 +00:00
Eugene Sandulenko
0ea022d076 Add Mohawk engine code. Part 1/3: main code.
svn-id: r46727
2009-12-29 23:18:24 +00:00