Jonathan Gray
|
8c4d7e2d97
|
make gcc happy
svn-id: r6949
|
2003-04-09 21:56:50 +00:00 |
|
Paweł Kołodziejski
|
7f6fca1528
|
fix ega codec again
svn-id: r6948
|
2003-04-09 19:50:47 +00:00 |
|
Paweł Kołodziejski
|
2f62d6cf4e
|
fix ega codec
svn-id: r6947
|
2003-04-09 19:18:23 +00:00 |
|
Paweł Kołodziejski
|
c9b56af48b
|
a little improved ega support
svn-id: r6946
|
2003-04-09 19:14:05 +00:00 |
|
Jonathan Gray
|
13ca8ea76c
|
make zak use correct charset
svn-id: r6945
|
2003-04-09 08:06:55 +00:00 |
|
Paweł Kołodziejski
|
5a29b639ff
|
added also Monkey ega for 16 colors palette
svn-id: r6944
|
2003-04-09 05:20:16 +00:00 |
|
Jonathan Gray
|
34eec5e80f
|
change some stuff back that didn't merge properly when I cvs up'd
svn-id: r6943
|
2003-04-08 22:22:55 +00:00 |
|
Jonathan Gray
|
d8d2a38f7f
|
text in zak is now using the incorrect font and it does nasty stuff like overlapping text as well, but this makes zak work again to set values of work, someone please fix this before 0.4.0
svn-id: r6942
|
2003-04-08 22:15:46 +00:00 |
|
Paweł Kołodziejski
|
00a2bc9127
|
added definition of 16 colors palette to gfx backend for V2/V3 games
I hope it's correct :)
svn-id: r6941
|
2003-04-08 20:10:51 +00:00 |
|
Paweł Kołodziejski
|
7189347adb
|
changed range from GF_OLD256 to GF_AFTER_V3
svn-id: r6940
|
2003-04-08 19:05:41 +00:00 |
|
Joost Peters
|
b93b9dc6a0
|
applied eriktorbjorn's patch, removed unnecessary cast and renamed CD text decoder
svn-id: r6939
|
2003-04-08 12:19:15 +00:00 |
|
Jonathan Gray
|
a3a47bcb80
|
remove old fixme that seemingly isn't needed anymore. note this triggers an assertion in zak when text is used for some strange reason, but should make indy3/zak256 strings look normal again
svn-id: r6938
|
2003-04-07 23:31:42 +00:00 |
|
Paweł Kołodziejski
|
406b0072e1
|
fixed reading Loom index file, and handle gfx for 16 colors games
svn-id: r6937
|
2003-04-07 22:47:38 +00:00 |
|
Paweł Kołodziejski
|
2deb5e9746
|
updated VC6 file
svn-id: r6936
|
2003-04-07 21:28:13 +00:00 |
|
Paweł Kołodziejski
|
f9635e6b92
|
increased to 16 items
svn-id: r6935
|
2003-04-07 21:01:49 +00:00 |
|
Oliver Kiehl
|
17f53e4c1c
|
restructure
svn-id: r6934
|
2003-04-07 20:44:52 +00:00 |
|
Oliver Kiehl
|
6fc83fa905
|
new class SkyText
svn-id: r6933
|
2003-04-07 20:44:16 +00:00 |
|
Oliver Kiehl
|
77e97053d0
|
new class SkyDisk
svn-id: r6932
|
2003-04-07 20:43:47 +00:00 |
|
Paweł Kołodziejski
|
7d6939e2eb
|
revert to revert
svn-id: r6931
|
2003-04-07 17:01:08 +00:00 |
|
Max Horn
|
ca7c8081a1
|
Patch #712493: CMI: Object line
svn-id: r6930
|
2003-04-07 16:04:30 +00:00 |
|
Max Horn
|
df9ccab935
|
removed -1's in image verb code: a) the original code doesn't have these b) it's not clear why they were added c) this should fix the distaff in LoomCD
svn-id: r6929
|
2003-04-07 15:51:37 +00:00 |
|
Paweł Kołodziejski
|
0a46882bea
|
added charset support for all V3 games, and fix for cleaning all 16 variables not only 15
svn-id: r6928
|
2003-04-07 14:38:26 +00:00 |
|
Paweł Kołodziejski
|
7e62d9a119
|
zak256 invertory bug is not repeatable, changed order font selection, added handle font support for all V3 scumm games
svn-id: r6927
|
2003-04-07 06:34:42 +00:00 |
|
Paweł Kołodziejski
|
b30aa3cc69
|
fixed detection v2 scumm game
svn-id: r6926
|
2003-04-07 05:10:57 +00:00 |
|
Jonathan Gray
|
9bfcce6e79
|
remove incorrect cast
svn-id: r6925
|
2003-04-06 23:22:54 +00:00 |
|
Paweł Kołodziejski
|
b4ef91f6c6
|
added handle v2 resources for scumm v3, for now hack
svn-id: r6924
|
2003-04-06 21:24:39 +00:00 |
|
Paweł Kołodziejski
|
d56673b845
|
fixed detection of early scumm games
svn-id: r6923
|
2003-04-06 19:41:34 +00:00 |
|
Max Horn
|
9d17696656
|
nope, not all big endian system require alignment
svn-id: r6922
|
2003-04-06 18:01:36 +00:00 |
|
Nicolas Bacca
|
d3d85bf003
|
Oops on previous fix
svn-id: r6921
|
2003-04-06 16:48:52 +00:00 |
|
Paweł Kołodziejski
|
8a619598e9
|
also Loom exception in the read/write var funcs
svn-id: r6920
|
2003-04-06 16:02:08 +00:00 |
|
Paweł Kołodziejski
|
aa4898984a
|
corrected right/bottom borders while clipping at drawBox() func
svn-id: r6919
|
2003-04-06 14:11:37 +00:00 |
|
Nicolas Bacca
|
9dba239af1
|
Alignment fix
svn-id: r6918
|
2003-04-06 12:57:25 +00:00 |
|
Nicolas Bacca
|
5179aef286
|
Alignment fixes
svn-id: r6917
|
2003-04-05 23:41:21 +00:00 |
|
Paweł Kołodziejski
|
8e1744d1ab
|
updated and fixed for VC6
svn-id: r6916
|
2003-04-05 20:10:54 +00:00 |
|
Joost Peters
|
d667453e0f
|
changed warning() to error()
svn-id: r6915
|
2003-04-05 19:16:00 +00:00 |
|
Joost Peters
|
3800062534
|
removed debug/text dump code (oops :))
svn-id: r6914
|
2003-04-05 18:06:52 +00:00 |
|
Joost Peters
|
1b4818662e
|
Added text decoders + various other bits of code
svn-id: r6913
|
2003-04-05 18:01:29 +00:00 |
|
Nicolas Bacca
|
fb20404df0
|
Watch this cast
svn-id: r6912
|
2003-04-05 11:24:58 +00:00 |
|
Nicolas Bacca
|
103937ea63
|
Add delay in ms for tremor vorbis implementation and possible autodetection
svn-id: r6911
|
2003-04-05 09:55:12 +00:00 |
|
Nicolas Bacca
|
f8b70406e4
|
Smartphone version of Sam & Max skip fix
svn-id: r6910
|
2003-04-04 13:21:26 +00:00 |
|
Nicolas Bacca
|
a3e673b2a2
|
Latest local version, rewrite pending ...
svn-id: r6909
|
2003-04-04 13:20:24 +00:00 |
|
Nicolas Bacca
|
868161a7b0
|
Low quality FM synthesis, preliminary OGG stuff - do not try to compile that I'll break everything in a few hours :)
svn-id: r6908
|
2003-04-04 13:18:41 +00:00 |
|
Nicolas Bacca
|
0f8d55d77f
|
Fix skip key problems mainly for Sam & Max
svn-id: r6907
|
2003-04-04 13:17:48 +00:00 |
|
Nicolas Bacca
|
9633eb00dd
|
Fix compiling issues with Smartphone/HPC builds
svn-id: r6906
|
2003-04-04 13:14:15 +00:00 |
|
Nicolas Bacca
|
d13a5415a9
|
Adding _heapchk
svn-id: r6905
|
2003-04-04 13:11:32 +00:00 |
|
Marcus Comstedt
|
0bf50fc1a1
|
zlib.h is no longer in ronin/.
svn-id: r6904
|
2003-04-03 21:55:40 +00:00 |
|
Marcus Comstedt
|
77718200b9
|
Updated to new libronin layout.
svn-id: r6903
|
2003-04-03 21:51:15 +00:00 |
|
Marcus Comstedt
|
03dbeae1e6
|
Changed prerequisites to be more up to date (slightly ahead of date, actually :)
svn-id: r6902
|
2003-04-03 19:50:28 +00:00 |
|
Marcus Comstedt
|
ac99b27327
|
Save game path setting is not meaningful on the Dreamcast.
svn-id: r6901
|
2003-04-03 16:01:03 +00:00 |
|
Max Horn
|
b8043f7570
|
fix for bug #695654
svn-id: r6900
|
2003-04-02 15:23:36 +00:00 |
|