Johannes Schickel
6563171e7b
NEVERHOOD: Make GPL headers consisten in themselves.
2014-02-18 02:39:36 +01:00
Filippos Karapetis
1f7780bef5
NEVERHOOD: Rename the "room" command to "scene" and enhance it
...
The naming has been changed from "room" to "scene", in order to keep it
consistent with the rest of the engine. The scene command now also
displays resource information about the current scene when invoked
without parameters
2013-09-14 12:39:58 +03:00
Filippos Karapetis
d00f5c0aa7
NEVERHOOD: Add a console command to display the current surfaces
2013-06-09 17:13:23 +03:00
johndoe123
eea9dbe2da
NEVERHOOD: Minor renaming and cleanup
2013-05-08 20:47:40 +02:00
johndoe123
9963ce41ea
NEVERHOOD: Merge CollisionMan into Scene class
2013-05-08 20:47:39 +02:00
johndoe123
0f1aa64fd0
NEVERHOOD: Add support for the demo version
...
- Remove debug resource dumping code
- Fix Scene1501 (pictures without sound weren't displayed/too fast)
- Move main loop to mainLoop method
2013-05-08 20:47:38 +02:00
johndoe123
9b7bb71dd9
NEVERHOOD: Simplify code and rename things
...
- Add Module::createStaticScene to simplify creation of static scenes
(and use it in the relevant places)
- Rename Class545 to AsCommonKey and rename related variables
- Rename stuff in Module2200
2013-05-08 20:43:48 +02:00
johndoe123
236ca705e8
NEVERHOOD: Add Module1600 and Scene1608 (stuff will be renamed later)
2013-05-08 20:39:41 +02:00
johndoe123
3872efe2a5
NEVERHOOD: Start with Module1100 and add Scene1105
2013-05-08 20:39:40 +02:00
johndoe123
17ad070a9c
NEVERHOOD: Move createSceneXXX/updateSceneXXX methods
...
They are merged into createScene and updateScene for the other already
implemented modules (I hope I didn't break too much :)
2013-05-08 20:39:39 +02:00
johndoe123
fad64afa44
NEVERHOOD: Remove unused resource preloading stuff (probably resource preloading is not needed since the original game ran off slow double/quad-speed cd drives and preloading reduced stuttering while playing back then)
...
- Add Klayman animation speedup
2013-05-08 20:39:39 +02:00
johndoe123
c30e16628e
NEVERHOOD: Add Module::updateChild and use it (in most places)
2013-05-08 20:39:39 +02:00
johndoe123
d88836596d
NEVERHOOD: More work on Module3000 and Scene3009 (incomplete)
2013-05-08 20:39:34 +02:00
johndoe123
63fe7bd18a
NEVERHOOD: Introduce and use Module::createNavigationScene and Module::createSmackerScene
2013-05-08 20:39:34 +02:00
johndoe123
9f6e6c6f7f
NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursor
2013-05-08 20:38:47 +02:00
johndoe123
056b69f0c8
NEVERHOOD: Module1000 and Scene1001 skeletons
...
- Implement BaseSurface::drawSpriteResourceEx
- Use CollisionMan in Scene
- Some cleanup
2013-05-08 20:30:58 +02:00
johndoe123
1285b37b32
NEVERHOOD: Start with the Background and DirtyBackground classes
...
- Also make related changes in other code
- Call the game module's draw method in the main loop
- Add some more debug output in resource load functions
2013-05-08 20:30:58 +02:00
johndoe123
44ab81eab8
NEVERHOOD: Start with the Screen class, also
...
- Move common headers used in modules to module.h so they don't have to be explicitly #included in each module header
- Clean up #includes
2013-05-08 20:30:58 +02:00
johndoe123
4a01a69e37
NEVERHOOD: Start with Module and GameModule classes
2013-05-08 20:30:57 +02:00