Bastien Bouclet
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d6e1d8ae5b
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MYST3: Add missing class members initialization
Could cause hotspots to be incorrectly considered as hotspot destinations
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2015-03-20 19:38:17 +01:00 |
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Bastien Bouclet
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4b62abcba1
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MYST3: Use floating point math to check whether the mouse is in an hotspot
Makes it easier to use smaller hotspots
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2014-08-24 09:14:17 +02:00 |
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Bastien Bouclet
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b8beb84339
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MYST3: Implement zip mode
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2014-07-05 12:28:47 +02:00 |
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Pawel Kolodziejski
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728e4183fe
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MYST3: formatting code
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2014-07-03 20:18:21 +02:00 |
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Pawel Kolodziejski
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8759900b6a
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ALL: synced with ScummVM
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2014-04-05 18:18:42 +02:00 |
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Bastien Bouclet
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46842b0dc0
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MYST3: Add preliminary hotspot subtitle support
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2012-02-11 14:40:16 +01:00 |
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Bastien Bouclet
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1fa15e69a9
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MYST3: Implement puzzle 10 - Narayan symbol codes init
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2012-02-01 09:06:42 +01:00 |
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Bastien Bouclet
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b8dbae83e3
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MYST3: Implement dragging the symbols from the inventory
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2012-01-31 10:00:58 +01:00 |
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Bastien Bouclet
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c2e02c4515
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MYST3: Handle hotspots positionned by variables
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2012-01-16 09:12:13 +01:00 |
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Bastien Bouclet
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f7eeba6076
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MYST3: Opcode arguments are rather signed
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2012-01-16 09:12:13 +01:00 |
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Bastien Bouclet
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ae1cadae0e
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MYST3: Uniformize the file headers
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2012-01-10 20:41:51 +01:00 |
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Bastien Bouclet
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87caace1cb
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MYST3: Relicense as GPL v2
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2012-01-05 10:07:48 +01:00 |
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Bastien Bouclet
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77cc7f1afc
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MYST3: Add preliminary cursor support
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2012-01-04 10:54:45 +01:00 |
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Bastien Bouclet
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1e2f4b4313
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MYST3: More opcodes, frame mode.
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2011-09-05 20:13:48 +02:00 |
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Bastien Bouclet
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8150baefca
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MYST3: Implement loading game scripts from the executable
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2011-09-03 11:38:21 +02:00 |
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