Paul Gilbert
|
fddff687da
|
ACCESS: Workaround for original game vertical room scrolling
|
2014-12-12 22:25:01 -05:00 |
|
Strangerke
|
2cc6d9299a
|
ACCESS: Add a check to work around a difference in hardcoded data between the CD and the floppy version
|
2014-08-31 01:09:29 +02:00 |
|
Paul Gilbert
|
2cca520465
|
ACCESS: Add new support for mouse wheel for cycling through cursors
|
2014-08-30 11:52:48 -04:00 |
|
Strangerke
|
1568b4a433
|
ACCESS: Move Establish functions to Amazon engine, start implementing init4Quads
|
2014-08-26 23:55:17 +02:00 |
|
Paul Gilbert
|
ee62d6c1cf
|
ACCESS: In progress inventory display screen
|
2014-08-23 23:21:17 -04:00 |
|
Paul Gilbert
|
31c8a524a3
|
ACCESS: More implementation of CharManager
|
2014-08-23 13:13:56 -04:00 |
|
Paul Gilbert
|
7aa2c7fe5c
|
ACCESS: Beginnings of character/converse manager
|
2014-08-23 12:09:27 -04:00 |
|
Paul Gilbert
|
966515a7d0
|
ACCESS: Fix room data loading for MM
|
2014-08-21 07:44:41 -04:00 |
|
Paul Gilbert
|
4e5eb04e47
|
ACCESS: Fix freeing player sprites when the scene changes
|
2014-08-20 20:22:35 -04:00 |
|
Paul Gilbert
|
17315a4dd7
|
ACCESS: Implemented wall checks for pathfinding
|
2014-08-18 00:29:01 -04:00 |
|
Strangerke
|
4ea9339d18
|
ACCESS: Implement cmdSetTex()
|
2014-08-17 22:42:28 +02:00 |
|
Paul Gilbert
|
404c7cd5d3
|
ACCESS: Split the bubble box code from Room into it's own file
|
2014-08-17 11:14:30 -04:00 |
|
Strangerke
|
3e61eb9cc3
|
ACCESS: Implement some opcodes
|
2014-08-17 11:16:31 +02:00 |
|
Paul Gilbert
|
ff01ee6807
|
ACCESS: Added code for bubble box size calculations
|
2014-08-16 23:18:53 -04:00 |
|
Paul Gilbert
|
8d6c8ed452
|
ACCESS: Beginnings of code for text bubble drawing
|
2014-08-16 20:26:17 -04:00 |
|
Paul Gilbert
|
a42e52fb5b
|
ACCESS: Implemented code for clicking in room area
|
2014-08-16 17:24:22 -04:00 |
|
Paul Gilbert
|
b3ab8a42a6
|
ACCESS: Implementing doCommand
|
2014-08-16 09:35:38 -04:00 |
|
Paul Gilbert
|
4a3ce2d27d
|
ACCESS: Implementing checkScroll
|
2014-08-15 09:27:05 -04:00 |
|
Paul Gilbert
|
146f6b5df4
|
ACCESS: Fix rendering of scene background
|
2014-08-13 20:56:06 -04:00 |
|
Paul Gilbert
|
89772d55a5
|
ACCESS: Implemented window size fields setup and copyBF2Vid
|
2014-08-12 23:34:23 -04:00 |
|
Paul Gilbert
|
b2596cab0e
|
ACCESS: Implement loadPlayField
|
2014-08-10 18:36:34 -04:00 |
|
Paul Gilbert
|
1171400ccb
|
ACCESS: Beginnings of animation manager
|
2014-08-09 15:54:35 -04:00 |
|
Paul Gilbert
|
52721cf2cb
|
ACCESS: General cleanup of Room class
|
2014-08-07 22:04:01 -04:00 |
|
Paul Gilbert
|
6715bb0864
|
ACCESS: Move playField and tile data to Room class
|
2014-08-07 21:59:45 -04:00 |
|
Paul Gilbert
|
0c38730f3f
|
ACCESS: Implement buildScreen
|
2014-08-07 21:54:22 -04:00 |
|
Paul Gilbert
|
0183007d0b
|
ACCESS: Fixes for loading room data
|
2014-08-07 20:31:42 -04:00 |
|
Paul Gilbert
|
bea93f3441
|
ACCESS: Implemented setupRoom method
|
2014-08-07 09:23:31 -04:00 |
|
Paul Gilbert
|
031cc32c84
|
ACCESS: Implemented room data loading
|
2014-08-06 22:43:40 -04:00 |
|
Paul Gilbert
|
c4d6dc3763
|
ACCESS: Added room clearing
|
2014-08-06 08:28:20 -04:00 |
|
Paul Gilbert
|
8e43a6c528
|
ACCESS: Add scripts classes and Amazon room setup
|
2014-08-05 23:23:49 -04:00 |
|
Paul Gilbert
|
7d605ce573
|
ACCESS: Implement outer room handler
|
2014-08-05 22:17:30 -04:00 |
|