Johannes Schickel
a6c6c74350
PEGASUS: Remove trailing whitespaces.
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Powered by: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2012-09-26 04:11:09 +02:00
Matthew Hoops
983bd16bb7
PEGASUS: Fix file permissions
2012-04-03 15:23:08 -04:00
Matthew Hoops
a600dcb56a
PEGASUS: Some space/misc cleanup
2011-12-20 18:26:25 -05:00
Matthew Hoops
f72884cb7b
PEGASUS: Cleanup some constants
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Added missing static qualifiers, get rid of some short/long
2011-12-16 23:24:55 -05:00
Matthew Hoops
12efb47b53
PEGASUS: Remove t prefix from typedefs
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Some other minor cleanup too
2011-12-16 14:17:50 -05:00
Matthew Hoops
fdced472ab
PEGASUS: Begin cleaning up pegasus-defined types
2011-12-15 22:01:03 -05:00
Matthew Hoops
4b93bc6456
PEGASUS: Add Norad Delta
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And with that, ladies and gentlemen, Pegasus Prime is officially completable in ScummVM.
2011-12-15 00:02:10 -05:00
Matthew Hoops
f9ecab1953
PEGASUS: Add Norad Alpha
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Not yet completable, but you can at least fill the oxygen mask to go through the Mars Maze now.
2011-10-22 22:29:09 -04:00
Matthew Hoops
1c949d375a
PEGASUS: Add the Mars neighborhood
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Does not include the space chase just yet or canyon chase.
The robot timer seems a bit wonky right now and doesn't stop, but everything else seems to be working.
2011-10-15 19:48:36 -04:00
Matthew Hoops
753006ae1a
PEGASUS: Add the WSC neighborhood
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Seems to be working fine, minus the molecule sprites (though the minigame is completable and the antidote can be found).
2011-10-13 20:59:20 -04:00
Matthew Hoops
5062aaffca
PEGASUS: Implement the sub chase
2011-10-11 19:45:36 -04:00
Matthew Hoops
85dc2e5c65
PEGASUS: Stub off map handling
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Needed to be able to load saved games
2011-10-10 10:04:47 -04:00
Matthew Hoops
a80af5eb4d
PEGASUS: Add the Full TSA neighborhood
2011-10-06 23:53:53 -04:00
Matthew Hoops
af24890807
PEGASUS: Add the Tiny TSA neighborhood
2011-10-05 14:37:58 -04:00
Matthew Hoops
8c7ebc8033
PEGASUS: Add the basic Caldoria neighborhood
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Does not include the end-of-game timers and sequence yet. It's currently hooked up to the full game, but does not go beyond the first frame of the wake-up sequence right now.
2011-10-02 20:52:09 -04:00
Matthew Hoops
54dd0c266e
PEGASUS: Import a bunch more code in preparation for actual gameplay
2011-09-28 14:32:03 -04:00
Matthew Hoops
96198e7bdd
PEGASUS: Import the remainder of the Neighborhood code
2011-09-27 12:21:05 -04:00
Matthew Hoops
24cc9568cb
PEGASUS: Implement the death menu
2011-09-26 00:30:44 -04:00
Matthew Hoops
59f7e1deea
PEGASUS: Import AI code and relevant items
2011-09-24 14:10:54 -04:00
Matthew Hoops
84731ef872
PEGASUS: Add the EnergyMonitor class
2011-09-22 20:17:09 -04:00
Matthew Hoops
b4408d4527
PEGASUS: Implement main menu
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Sound fading is not working yet, so it has been disabled in the meantime
2011-09-21 19:51:42 -04:00
Matthew Hoops
fec7a123fd
PEGASUS: Begin hooking the new code in as the main code
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The first notification has been received!
2011-09-20 11:49:20 -04:00
Matthew Hoops
2ae8a97c4d
PEGASUS: Stub off loading/saving games
2011-09-16 09:20:41 -04:00
Matthew Hoops
e56546a83d
PEGASUS: Implement two of the base input classes
2011-09-06 20:59:06 -04:00
Matthew Hoops
fe99e95319
PEGASUS: Stub off spot sound code
2011-09-05 15:47:19 -04:00
Matthew Hoops
e642906cdd
PEGASUS: Begin restructuring the game state classes
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The entire game state should now be functional
2011-09-02 00:27:13 -04:00