Max Horn
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468275bb94
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added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes
svn-id: r10278
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2003-09-17 21:06:16 +00:00 |
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Torbjörn Andersson
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d6c2957d5c
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cleanup
svn-id: r10269
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2003-09-17 13:03:13 +00:00 |
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Jonathan Gray
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5825a28330
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properly close down when playing demo
svn-id: r9921
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2003-08-30 15:21:51 +00:00 |
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Max Horn
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01f020da2b
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SetPalette conflicts with an OS symbol on OS X
svn-id: r9829
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2003-08-23 14:42:37 +00:00 |
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James Brown
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ec447fdfbb
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Remove a bunch of unneeded cruft - but barely the surface of it. This code is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :)
svn-id: r9782
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2003-08-19 14:57:26 +00:00 |
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Oliver Kiehl
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0f85cc3061
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rename bs2 to sword2 to have the same name as the original engine.
besides this way all our engines start with an "s" ;)
svn-id: r9301
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2003-07-30 19:25:31 +00:00 |
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Jonathan Gray
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f1a6025aa2
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turn d_sound.cpp into class BS2Sound
svn-id: r9280
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2003-07-29 12:34:46 +00:00 |
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Jonathan Gray
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f22cca2be2
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rename _DEBUG define to _BS2_DEBUG to stop it conflicting with VC
svn-id: r9237
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2003-07-28 09:49:46 +00:00 |
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Travis Howell
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ccc40eecc9
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Compiles on mingw now
svn-id: r9222
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2003-07-28 03:12:49 +00:00 |
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Jonathan Gray
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f020d28b5e
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bs2
svn-id: r9211
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2003-07-28 01:44:38 +00:00 |
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