Florian Kagerer
3d608dda3e
LOL: - reverted last commit which would break map shape drawing (I have now changed the map shape coordinates to decimal numbers though since some compiler seems to complain about signed hex numbers)
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- added support for placing items in wall niches (like that one in the thugs' cave)
svn-id: r39823
2009-04-04 00:19:34 +00:00
Filippos Karapetis
3d556dd9e0
Fixed compilation (a signed byte cannot hold such big values)
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svn-id: r39821
2009-04-03 23:06:42 +00:00
Florian Kagerer
9638c7ec4b
LOL: - added support for magic atlas
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- fixed minor palette bug
svn-id: r39818
2009-04-03 21:32:50 +00:00
Florian Kagerer
7bfa1455bc
LOL: - implemented opcode required for operating the floor plates in the thugs' cave)
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- fixed bug (only one of the two thugs in front of the cave was deleted when sneaking into the cave)
svn-id: r39721
2009-03-28 12:58:34 +00:00
Florian Kagerer
8875fdcded
LOL: - Level temp data now get stored in memory so you can now return to a level without everything being broken. Temp data isn't saved to disk. Since total memory requirement for storing this data won't exceed ~100kb I'd rather save memory in other places (like removing some screen page buffers)
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- Implemented some more opcodes and fixed some bugs (You can now safely pick up coin pouches. The lamp seems to work fine, too).
svn-id: r39719
2009-03-28 11:58:22 +00:00
Florian Kagerer
e9b4124f1d
LOL: - implemented lots of opcodes and fixed a few bugs
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- it's now possible to leave the castle
svn-id: r39653
2009-03-24 07:18:16 +00:00
Florian Kagerer
0ce597db80
LOL: - added drawing code for certain gfx (blood and slime spots on the floor, teleporters, ice walls)
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svn-id: r39599
2009-03-21 20:24:36 +00:00
Florian Kagerer
29ebafb5d5
LOL: implemented some missing drawing code for dead monsters
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svn-id: r39589
2009-03-21 15:33:16 +00:00
Florian Kagerer
b55602180d
LOL: The guards will now attack you when you throw certain items at them. They can't do any damage though, since this isn't implemented yet.
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svn-id: r39582
2009-03-21 14:30:25 +00:00
Florian Kagerer
769184c483
LOL: added some new drawing code required for some shapes and fixed a minor text displaying bug
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svn-id: r39487
2009-03-17 18:27:56 +00:00
Florian Kagerer
52726344b7
LOL: - implemented item throwing
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svn-id: r39455
2009-03-16 21:20:34 +00:00
Florian Kagerer
c826106e44
LOL: - implemented original style random number generator for moving around the monsters
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svn-id: r39425
2009-03-15 18:21:33 +00:00
Florian Kagerer
dcf32be3f6
LOL: - added some missing animations for the shops
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- added support for dropping/picking up items (no throwing yet)
svn-id: r39422
2009-03-15 16:48:20 +00:00
Florian Kagerer
7fe0592f0f
LOL: magic atlas can now be picked up (but it can't be used)
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svn-id: r39393
2009-03-14 15:06:02 +00:00
Florian Kagerer
092f2a37e3
LOL: - complete support for the three "special rooms" in the castle
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svn-id: r39391
2009-03-14 13:48:12 +00:00
Florian Kagerer
f2a066e42f
LOL: - some opcodes and interface code so that you can at least get out of the shops and Geron's room
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svn-id: r39284
2009-03-10 00:32:20 +00:00
Florian Kagerer
cbf2602783
LOL: - fixed inventory bug
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- fixed monster speed
svn-id: r39275
2009-03-09 20:34:36 +00:00
Florian Kagerer
76ab92f8ec
LOL: added scene animations (like that fountain right at the start)
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svn-id: r39251
2009-03-09 01:57:42 +00:00
Florian Kagerer
6cb3f665af
LOL: some more work on the text displayer so that it handles longer texts (needed for some library books)
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svn-id: r39249
2009-03-08 23:28:19 +00:00
Florian Kagerer
edc18a2299
LOL: some opcodes for the library room (so that the game will at least not freeze when clicking one of the books)
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svn-id: r39210
2009-03-08 03:26:21 +00:00
Florian Kagerer
e23fd08dfb
LOL: fixed bug reported by MD5 (crashes and freezes caused by calls to non-existent sub scripts)
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svn-id: r39209
2009-03-08 02:17:14 +00:00
Florian Kagerer
826638d45b
LOL: - implemented some opcodes(
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svn-id: r39187
2009-03-07 15:46:21 +00:00
Florian Kagerer
d262073193
LOL: - some opcodes for the first throne room sequence
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svn-id: r39168
2009-03-06 23:59:12 +00:00
Florian Kagerer
8639e34b41
LOL: - doors can now be opened and closed
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- some more work on monster walk code
svn-id: r39166
2009-03-06 22:53:08 +00:00
Johannes Schickel
efd7c2eac9
Ease conditional LoL compiling with build systems not based on the default one.
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svn-id: r39125
2009-03-04 11:53:25 +00:00
Florian Kagerer
3f2af1e8a1
LOL: implemented some walking code for the monsters
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svn-id: r39097
2009-03-03 22:32:39 +00:00
Florian Kagerer
b42b7a8b40
LOL: implement some opcodes for dialogue sequences
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svn-id: r39051
2009-03-01 20:37:57 +00:00
Florian Kagerer
7ea5cefef4
LOL: implemented some monster related code (monsters now get placed in the maze, but they still don't do anything)
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svn-id: r39039
2009-03-01 14:45:30 +00:00
Florian Kagerer
837ca0683e
LOL: - some more work on the interface (you can now click on the banners and windows) and some bug fixes
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svn-id: r38818
2009-02-23 20:17:53 +00:00
Florian Kagerer
b5b4cb66a1
LOL: implemented timers (only text fading for now)
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svn-id: r38766
2009-02-21 23:20:14 +00:00
Florian Kagerer
8a95f02abf
LOL: some work on inventory/item handling
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svn-id: r38711
2009-02-21 17:24:50 +00:00
Florian Kagerer
57749fc9af
LOL: fixed invalid memory access
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svn-id: r38383
2009-02-16 21:46:02 +00:00
Florian Kagerer
a43b0bc2dc
LOL: - more work on the user interface
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- fixed non interactive demo
svn-id: r38374
2009-02-16 17:17:15 +00:00
Florian Kagerer
16a57f299c
LOL: - implemented proper button processing (works exactly as in Kyra 2 and 3, so we do have some code duplication atm, I just fixed right mouse button support for LOL)
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- keyboard control now works
svn-id: r38190
2009-02-15 03:36:30 +00:00
Florian Kagerer
6c586b3d44
LOL: fixed a bug in moveParty() and implemented some more gui code
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svn-id: r36328
2009-02-14 14:33:26 +00:00
Florian Kagerer
02c149e174
LOL: fixed bug in text displayer and some cleanup
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svn-id: r36327
2009-02-14 13:55:00 +00:00
Florian Kagerer
f065524949
LOL:
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- implemented some input code
- you can walk around now (not very far though, since doors don't work yet). Keyboard control is still missing
- processButtonList isn't really implemented yet for LOL. I'll still have to check which features are needed here.
svn-id: r36320
2009-02-14 00:51:07 +00:00
Florian Kagerer
44e6c3c630
KYRA: cleanup
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svn-id: r36207
2009-02-02 23:20:55 +00:00
Florian Kagerer
784c99b3da
svn-id: r36178
2009-02-01 19:27:01 +00:00
Johannes Schickel
d9cf723ee9
Minor cleanup (got rid of a dynamic array).
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svn-id: r35999
2009-01-22 16:56:22 +00:00
Johannes Schickel
87d2d96d91
- Moved some script related code to script_lol.cpp
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- Renamed opcodes from o2_* to olol_*
svn-id: r35938
2009-01-20 09:22:16 +00:00
Florian Kagerer
017b39eae0
LOL: some work on the music handling
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svn-id: r35929
2009-01-19 23:35:27 +00:00
Florian Kagerer
2a22b9bcc6
LOL: some renaming
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svn-id: r35919
2009-01-19 07:31:34 +00:00
Florian Kagerer
44918f5f16
LOL: basic music support and some cleanup
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svn-id: r35917
2009-01-18 23:50:31 +00:00
Florian Kagerer
35c8fd4dad
LOL: fix some valgrind warnings
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svn-id: r35910
2009-01-18 18:20:33 +00:00
Florian Kagerer
ff268e8fd5
LOL: Some drawing code and some opcodes so that the first scene will show up. Playing is not possible. This is still somewhat messy since a lot of stuff hasn't been figured out yet.
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svn-id: r35903
2009-01-18 17:04:24 +00:00
Eugene Sandulenko
696897b058
Whoa! Removing trailing spaces.
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svn-id: r35648
2009-01-01 15:06:43 +00:00
Johannes Schickel
91de740d44
Implemented (some) main menu code for LoL.
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svn-id: r35553
2008-12-26 11:04:45 +00:00
Johannes Schickel
fb14701b68
Cleanup.
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svn-id: r35552
2008-12-26 08:35:36 +00:00
Johannes Schickel
36de1204e3
- Implemented Engine::saveGameState for KYRA
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- Changed internal save/load API to use slots instead of filename strings
- Changed internal save/load API to use Common::Error
svn-id: r34952
2008-11-09 13:00:40 +00:00