Paul Gilbert
3586004c96
Bugfix to restore the correct part of the screen when the menu changes
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svn-id: r26486
2007-04-15 10:44:37 +00:00
Max Horn
ed54ea9155
Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
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svn-id: r26180
2007-03-17 19:02:05 +00:00
Max Horn
a6f3ed8173
Got rid of Lure::System
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svn-id: r26155
2007-03-17 00:39:18 +00:00
Torbjörn Andersson
0a18259d78
Used Fingolfin's workaround for a bogus (?) warning produced by some versions
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of GCC. (Not the one he's using, though, which is why I'm doing this instead.)
svn-id: r25327
2007-02-01 20:16:32 +00:00
Paul Gilbert
1a96e26bf6
Added functionality to allow saving/loading the game state
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svn-id: r24070
2006-10-02 12:48:56 +00:00
Paul Gilbert
d9b5129fb8
Transferred all previously hard-coded English in-game text to a resource
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svn-id: r23831
2006-09-07 11:21:20 +00:00
Paul Gilbert
816cc1a62c
Bugfix to only list rooms that have been found in the Tell action 'Go To' command
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svn-id: r23825
2006-09-03 05:04:58 +00:00
Paul Gilbert
af297a17a3
Added support for rooms in the ShowItems method, and adding alphabetic sorting of entries in action selection
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svn-id: r23783
2006-08-27 11:43:09 +00:00
Paul Gilbert
389c7a403c
changed references to StringData::getString to use two parameter version rather than passing NULL values
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svn-id: r23697
2006-08-07 13:28:19 +00:00
Paul Gilbert
0849e46541
Added a popup menu method for listing the items presented in response to an ASK action
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svn-id: r23631
2006-07-30 12:13:26 +00:00
Paul Gilbert
55c80679ba
Disabled waiting for mouse release when making a popup selection to match original game
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svn-id: r23411
2006-07-08 08:37:47 +00:00
Torbjörn Andersson
72906f2508
Made the Lure engine call updateScreen() more often - particularly when using
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the menu bar at the top of the window - for smoother mouse movement. (After a
discussion with sev.)
svn-id: r21992
2006-04-17 23:37:22 +00:00
Torbjörn Andersson
d846f9a5e1
Added delays to the main and menu event loops to keep Lure from gobbling up all
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available CPU time.
svn-id: r21787
2006-04-11 11:55:27 +00:00
Travis Howell
b8cf88622b
Fix a few valgrind warnings
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svn-id: r21258
2006-03-13 11:52:16 +00:00
Torbjörn Andersson
094382a6d0
With the added delay to the popup menu loop, it's much more likely that each
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iteration will see several events, so pop all events from the queue each time.
Of course, we still only need to check the mouse position once. Warp the mouse
back to neutral even if we're trying to go past the first/last menu entry.
svn-id: r20918
2006-02-26 15:24:11 +00:00
Torbjörn Andersson
f13d294ae5
Cleaned up my earlier "delay in busy-wait loop" commit, and added a similar
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delay to PopupMenu::Show().
svn-id: r20914
2006-02-26 13:43:50 +00:00
Paul Gilbert
f868a59940
Changed the menu subsystem to use getReference rather than being passed in the constructor
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svn-id: r20757
2006-02-19 04:04:07 +00:00
Max Horn
26ee630756
Moved engines to the new engines/ directory
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svn-id: r20582
2006-02-11 22:45:04 +00:00