Pawel Kolodziejski
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f55698f4a4
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update copyright date, some formating stuff, rest later
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2004-02-24 22:43:32 +00:00 |
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James Brown
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be37f31100
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Enable some hacky non-portable text drawing until I get my LAF font code working. X11-only at the moment (although a Windows equiv should be easy). Note that this breaks Copal's computer again, for some LUA'ish reason involving the parameter table sent to ChangeTextObject. Cleaned up a bit of code and renamed ColorMap class to CMap to prevent conflict against X headers.
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2003-10-05 17:45:46 +00:00 |
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Vincent Hamm
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ea87aed73a
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early screenblock commit
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2003-08-30 17:58:33 +00:00 |
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James Brown
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fbd8932a33
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Fix regression - zbuffer room masks are optional, the alley doesn't have one, so don't error.
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2003-08-30 13:37:03 +00:00 |
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Lionel Ulmer
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1e0d825a98
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Implementation of the Z Buffer. It works fast enough on my TNT2 board,
no idea about other vendors though.
Note that the '0xFFFF - (z / 64)' formula is empirical and will need
to be fixed :-)
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2003-08-23 13:52:43 +00:00 |
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James Brown
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0e355abcaf
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Move walkplane/sector code to seperate file
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2003-08-19 07:20:03 +00:00 |
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James Brown
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ab695c1dec
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Whoopsie, blind copy and paste is stilly :)
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2003-08-18 14:25:21 +00:00 |
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James Brown
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dca80db72b
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Some sets (eg, tr) cannot find their room backgrounds?!? Error a little more gracefully than a null-access segfault
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2003-08-18 14:13:09 +00:00 |
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James Brown
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c31676d9a3
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!(Coding && Hangover)
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2003-08-17 08:30:18 +00:00 |
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James Brown
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4d94385c2e
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If somebody can explain what stupid thing I have done to make 0 > 11 = true... Please tell me! (getSectorName in scene.h)
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2003-08-17 08:11:59 +00:00 |
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James Brown
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bdd79593e9
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A few random incomplete sector thingies. still have to add a cvsignore for grimdialog :P
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2003-08-16 06:41:37 +00:00 |
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Vincent Hamm
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fd60abaa0c
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renamed all .cc to cpp and all .hh to .h
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2003-08-15 19:41:26 +00:00 |
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