12 Commits

Author SHA1 Message Date
Pawel Kolodziejski
f55698f4a4 update copyright date, some formating stuff, rest later 2004-02-24 22:43:32 +00:00
James Brown
be37f31100 Enable some hacky non-portable text drawing until I get my LAF font code working. X11-only at the moment (although a Windows equiv should be easy). Note that this breaks Copal's computer again, for some LUA'ish reason involving the parameter table sent to ChangeTextObject. Cleaned up a bit of code and renamed ColorMap class to CMap to prevent conflict against X headers. 2003-10-05 17:45:46 +00:00
Vincent Hamm
ea87aed73a early screenblock commit 2003-08-30 17:58:33 +00:00
James Brown
fbd8932a33 Fix regression - zbuffer room masks are optional, the alley doesn't have one, so don't error. 2003-08-30 13:37:03 +00:00
Lionel Ulmer
1e0d825a98 Implementation of the Z Buffer. It works fast enough on my TNT2 board,
no idea about other vendors though.

Note that the '0xFFFF - (z / 64)' formula is empirical and will need
to be fixed :-)
2003-08-23 13:52:43 +00:00
James Brown
0e355abcaf Move walkplane/sector code to seperate file 2003-08-19 07:20:03 +00:00
James Brown
ab695c1dec Whoopsie, blind copy and paste is stilly :) 2003-08-18 14:25:21 +00:00
James Brown
dca80db72b Some sets (eg, tr) cannot find their room backgrounds?!? Error a little more gracefully than a null-access segfault 2003-08-18 14:13:09 +00:00
James Brown
c31676d9a3 !(Coding && Hangover) 2003-08-17 08:30:18 +00:00
James Brown
4d94385c2e If somebody can explain what stupid thing I have done to make 0 > 11 = true... Please tell me! (getSectorName in scene.h) 2003-08-17 08:11:59 +00:00
James Brown
bdd79593e9 A few random incomplete sector thingies. still have to add a cvsignore for grimdialog :P 2003-08-16 06:41:37 +00:00
Vincent Hamm
fd60abaa0c renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00