Filippos Karapetis
49395f2a8a
STARTREK: Rename sound IDs and remove calls to blank sounds
2020-12-29 16:14:02 +02:00
Filippos Karapetis
1cd061fa00
STARTREK: Always return a value in leftClickEvent()
2020-12-20 16:53:53 +02:00
Filippos Karapetis
9c25f9ee64
STARTREK: Add support for loading actors into dynamically assigned slots
2020-12-14 03:48:51 +02:00
Filippos Karapetis
691f460d9f
STARTREK: Add more functionality related to bridge actions
2020-12-08 11:20:37 +02:00
Filippos Karapetis
108f3174f4
STARTREK: Implement basic functionality for the Enterprise's bridge
...
It's now possible to use the menu system and talk to some crewmates.
The game now starts in bridge mode, and it's possible to beam down
by using Kirk's transporter icon.
2020-11-23 01:24:51 +02:00
Filippos Karapetis
5dbea61544
STARTREK: Refactor menu code to remove goto's. Some cleanup
2020-11-17 23:40:10 +02:00
Filippos Karapetis
bc1d661cf8
STARTREK: Further work on the ST 25th demo
2020-11-17 21:24:12 +02:00
Filippos Karapetis
37b305c1fe
STARTREK: Rewrite the resource loader, and add more console commands
2020-11-17 18:03:20 +02:00
Filippos Karapetis
ed24377900
STARTREK: Move resource-related functions into a separate class
2020-09-09 22:36:11 +03:00
Filippos Karapetis
df536ad6f8
STARTREK: Reduce usage of SharedPtr in sprites
2020-09-09 22:36:10 +03:00
Filippos Karapetis
0ae3cbc2e8
STARTREK: Reduce usage of SharedPtr, and simplify bitmap related calls
2019-12-28 13:22:18 +02:00
Filippos Karapetis
da9bd9a102
STARTREK: Simplify setBackgroundImage()
2019-12-27 16:54:58 +02:00
D G Turner
bffb4418bd
STARTREK: Fix Missing Default Switch Cases
...
These are flagged by GCC if -Wswitch-default is enabled.
2019-12-01 00:59:20 +00:00
Filippos Karapetis
0c1a04a23c
STARTREK: Remove sound function wrappers out of StarTrekEngine
2019-11-03 13:21:41 +02:00
Filippos Karapetis
b2d1cfa126
STARTREK: Refactored mouse cursor and bitmap handling
...
- Reduced usage of SharedPtr
- Simplified the mouse cursor code (normal, locked, stack handling)
- Simplified the background handling code
- Initialize the mouse cursor after the graphics are initialized
2019-10-29 02:58:36 +02:00
Filippos Karapetis
878675cbd0
STARTREK: Simplify screen name code and add the "actions" debug command
...
- The screen name and map name code have been merged and simplified
- Some usage of SharedPtr has been adapted
- Duplicate code for loading the room map has been merged
- The "actions" command has been imported from the tools code
- Cleanup
2019-08-16 14:16:43 +03:00
Filippos Karapetis
709d606e01
STARTREK: Adapt many usages of Common::SharedPtr() to regular pointers
2019-06-11 00:48:16 +03:00
Filippos Karapetis
3f7f1a2410
STARTREK: Remove the FileStream wrapper class
2019-06-11 00:48:15 +03:00
Matthew Stewart
552b88cbd5
STARTREK: Bugfix to map preview of republic
2019-05-28 08:08:52 +03:00
Filippos Karapetis
4ade45cb11
STARTREK: Improve game responsiveness
...
- Add a delay after screen updates
- Do not update the screen when drawing the background - this is unnecessary
- Fix memory leak when drawing the background
2019-05-27 21:14:08 +03:00
Filippos Karapetis
8885508237
STARTREK: Refactor code to remove more gotos
2019-05-27 19:11:10 +03:00
Filippos Karapetis
f6af273fca
STARTREK: Fix MSVC warnings
...
- Disable duplicate if block
- Fix potentially uninitialized variables
- Change _activeMenu to be a regular pointer, instead of a SharedPtr - it was not
initialized correctly
- Fix struct packing in structs with pointers to complex objects
- Fix sound initialization
- Fix memory leaks (handles to files which were never deleted)
2019-05-27 14:53:44 +03:00
Matthew Stewart
a5d7b86206
STARTREK: VENG1
2018-08-09 08:37:30 +02:00
Matthew Stewart
bd1b9f66cb
STARTREK: Implement republic map screen
2018-08-09 08:37:30 +02:00
Strangerke
be4174dc3d
STARTREK: Janitorial: Add end of namespace comments
2018-08-09 08:37:30 +02:00
Matthew Stewart
919db23841
STARTREK: Implement "BAN" files.
...
These are background animations in various rooms, purely visual.
2018-08-09 08:37:30 +02:00
Matthew Stewart
b1fa6126cc
STARTREK: Link away missions together, temporarily
2018-08-09 08:37:30 +02:00
Matthew Stewart
fe98dbb69d
STARTREK: Reformat with artistic style
2018-08-09 08:37:30 +02:00
Matthew Stewart
aa68655742
STARTREK: Formatting corrections
2018-08-09 08:37:30 +02:00
Matthew Stewart
0e85e19ee7
STARTREK: Move function descriptions to headers
2018-08-09 08:37:30 +02:00
Matthew Stewart
aa41f89395
STARTREK: Fix memory leak in drawAllSprites
2018-08-09 08:37:30 +02:00
Matthew Stewart
37e6a886c1
STARTREK: Right-clicking & keyboard in menus
2018-08-09 08:37:30 +02:00
Matthew Stewart
d0033df8ea
STARTREK: Fix animations underneath textboxes
2018-08-09 08:37:30 +02:00
Matthew Stewart
84a30e4dce
STARTREK: Preliminary saving/loading
2018-08-09 08:37:30 +02:00
Matthew Stewart
fe5658ca17
STARTREK: Mission 1 finished
2018-08-09 08:37:30 +02:00
Matthew Stewart
45ae72b763
STARTREK: DEMON1 done (klingon attack)
2018-08-09 08:37:30 +02:00
Matthew Stewart
66b4ec36bd
STARTREK: Cleanup some text code
2018-08-09 08:37:30 +02:00
Matthew Stewart
ec2306f8b0
STARTREK: Don't memset sprites, add Fixed16 type
2018-08-09 08:37:30 +02:00
Matthew Stewart
6117a89194
STARTREK: Inventory menu and hotspots
...
Action buttons now react when hovering over hotspots.
2018-08-09 08:37:30 +02:00
Matthew Stewart
02485484c3
STARTREK: Buffer all changes to the mouse bitmap
2018-08-09 08:37:30 +02:00
Matthew Stewart
01970f43df
STARTREK: Fix draw priority of menus
2018-08-09 08:37:30 +02:00
Matthew Stewart
2120ce1062
STARTREK: Action menu
2018-08-09 08:37:30 +02:00
Matthew Stewart
2731ae2287
STARTREK: Refactor text and menus
...
Moved them out of the Graphics class and into their own files.
2018-08-09 08:37:30 +02:00