Eugene Sandulenko
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abea37c9bb
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ALL: Update ScummVM project license to GPLv3+
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2021-12-26 18:48:43 +01:00 |
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Orgad Shaneh
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9937cc49bb
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DRAGONS: Use nullptr
Using clang-tidy modernize-use-nullptr
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2021-11-14 15:51:59 +02:00 |
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Orgad Shaneh
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e97fe996f2
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DRAGONS: Fix format warning on MinGW64
pointer and long are not equivalent. Cast to int.
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2021-03-24 22:56:01 +02:00 |
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Eric Fry
|
1f359ee731
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DRAGONS: Fixed actor dialog position
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2020-09-03 23:26:40 +10:00 |
|
Eric Fry
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9236d4c05f
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DRAGONS: Allow quitting from more places in the game.
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2020-08-29 21:57:39 +10:00 |
|
Eric Fry
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ade35be6e6
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DRAGONS: Don't log at debug level 0
|
2020-08-16 22:25:03 +10:00 |
|
Eric Fry
|
39c264d853
|
DRAGONS: Implementing midi music player
|
2020-05-21 18:06:13 +10:00 |
|
Eric Fry
|
509a71a284
|
DRAGONS: Fixed handling of inventory logic when combining items
|
2020-05-16 21:48:54 +10:00 |
|
Eugene Sandulenko
|
61a1c515f7
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DRAGONS: Fix more MSVC warnings
|
2020-05-10 13:38:21 +02:00 |
|
Eugene Sandulenko
|
ed05c3b760
|
DRAGONS: Fixed potential division by zero
|
2020-05-04 17:30:48 +02:00 |
|
Eric Fry
|
10de235f7c
|
DRAGONS: Added fading stub methods
|
2020-03-23 22:57:41 +11:00 |
|
Eric Fry
|
aaaea78b3b
|
DRAGONS: Added map screen transition effects
Fixed overrun bug with loading screen flames
|
2020-03-19 23:30:42 +11:00 |
|
Eric Fry
|
4a7f8c18c5
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DRAGONS: replace NULL with nullptr
|
2020-03-14 14:39:06 +11:00 |
|
Eric Fry
|
530206ed33
|
DRAGONS: Fixed bug when showing actors
|
2020-03-12 09:56:35 +11:00 |
|
Eric Fry
|
05835e2204
|
DRAGONS: Wired up config for subtitles and audio volume
|
2020-02-29 17:33:07 +11:00 |
|
Eric Fry
|
b5f14e5809
|
DRAGONS: General fixups
- Fixed lockup bugs when walking in cutscenes
- Alow the cursor to move during Flicker's idle animation
- General code cleanup
|
2020-02-29 12:39:40 +11:00 |
|
Eric Fry
|
ed2bf372d9
|
DRAGONS: Renaming variables
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
f10f1f5e6a
|
DRAGONS: Improve method/variable names
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
5c5eb3ad8b
|
DRAGONS: More code cleanup. Stop audio on exit.
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
832f38b3cd
|
DRAGONS: More code cleanups. Added paning while walking on wide scenes
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
72161554b2
|
DRAGONS: Refactoring inventory state code
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
ccea9afda3
|
DRAGONS: Renamed a bunch of script opcodes
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
6e86ab1d45
|
DRAGONS: Code clean. Added names to some script opcodes. Fixes for mini game 2
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
79c7dbc8f6
|
DRAGONS: Whitespace fixes
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
853b703953
|
DRAGONS: Fix whitespaces
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
5d39aab174
|
DRAGONS: Whitespace fixes
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
df7102298e
|
DRAGONS: More renames for the class variables
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
89e9e76efa
|
DRAGONS: More class variable renames
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
c28b2d2a07
|
DRAGONS: Fix warnings
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
1d783366c0
|
DRAGONS: Remove superfluous namespace references
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
08fb9da119
|
DRAGONS: Rename Actor class variables to conform our naming standards
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
8301d0dbb1
|
DRAGONS: Compile fixes + formatting
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
b792c8bd13
|
DRAGONS: More compile fixes
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
952442d56a
|
DRAGONS: Code cleanup
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
0036271c85
|
DRAGONS: More code cleanups
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
780070f995
|
DRAGONS: Updated palette cycling script opcode
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
40a13a853e
|
DRAGONS: Added palette cycling logic
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
bb0fbec3bb
|
DRAGONS: Replaced walk code with JohnDoe's walk logic. Cleaned up Actor variable names
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
8c9a0cf1bb
|
DRAGONS: Replaced max scale with define
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
8d9dc0138e
|
DRAGONS: Fixed timing on final backstage scene
|
2020-02-25 14:43:42 +01:00 |
|
Edu Garcia
|
77ebe94f26
|
DRAGONS: sound plays (WIP, hack)
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
8512c91c79
|
DRAGONS: Fixed talk script opcode
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
88b0e2cff5
|
DRAGONS: Fixed bug while evaluating script expressions. expression
operands are signed.
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
c836646b69
|
DRAGONS: added ScriptOpCode constructor. Work on eyes bg layer in mini
game 3
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
fcd92dc4c3
|
DRAGONS: handle negative offsets in background shift for minigame 3
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
3299c2136d
|
DRAGONS: Fixed bug with performAction script
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
d510e2541f
|
DRAGONS: Renamed magic variable
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
939bd5dfd6
|
DRAGONS: Work on palette handling. Converted Actor back to 8bit surface.
Added debug mode. Toggle with Tab key.
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
77d0b6770e
|
DRAGONS: work on mini game 3. Work on cutscenes.
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
4a0a4ee1af
|
DRAGONS: Fixed bugs in first mini game. It should be winable now
|
2020-02-25 14:43:42 +01:00 |
|