Commit Graph

4 Commits

Author SHA1 Message Date
Oystein Eftevaag
3a419f8b85 Oops, forgot to revert a debug change.
svn-id: r20489
2006-02-11 06:46:00 +00:00
Oystein Eftevaag
63b1913c73 Fixed bug [ 1403083 ] KYRA: Brandon graphics glitch when using the ice scroll
The CD version of this particular sequence is only half the length of the floppy
version.

svn-id: r20487
2006-02-11 06:41:33 +00:00
Oystein Eftevaag
60bbd5e470 1. Replaced the $Header$ tags in the Kyra files
2. Added code to let the player skip past dialogue by leftclicking or hitting '.'
3. Removed the waitTicks() function and replaced all usage with delay()
4. Corrected various speed issues, the intro should run at the correct pace now
5. Talkie versions will no longer display the story screen during the intro, as in the original.
6. Moved the delay() function adjacent to other delay functions.

svn-id: r20438
2006-02-09 12:19:53 +00:00
Oystein Eftevaag
56d918edbe Moved tons of code out of kyra.cpp, and removed three redundant functions (two stubs
to sound functions, and one duplicate function (one with 'posion' in the name, one with 'poison').

The bulk of the moved code is moved to the newly created files items.cpp, scene.cpp and
sequences.cpp

 

svn-id: r20437
2006-02-09 07:37:19 +00:00