Commit Graph

12 Commits

Author SHA1 Message Date
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Paul Gilbert
0ac1eb82c6 M4: Changed debug calls to debugCN since they all have newlines
svn-id: r54047
2010-11-03 09:44:03 +00:00
Paul Gilbert
97a0c281eb M4: Converted all printf's to debug
svn-id: r54035
2010-11-02 00:51:12 +00:00
Paul Gilbert
28de229b51 M4: Added further code fragments to enable player to move again
svn-id: r51462
2010-07-29 11:41:51 +00:00
Paul Gilbert
42851e047f Lots of action related fields added; scroll over default action is now displayed on-screen
svn-id: r51200
2010-07-23 09:49:40 +00:00
Paul Gilbert
3d1a43bc54 Worked on separating scene logic into separate classes for M4 and MADS
svn-id: r47728
2010-01-30 23:03:07 +00:00
Paul Gilbert
3285a4ba4d Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
svn-id: r47705
2010-01-30 09:21:07 +00:00
Paul Gilbert
faaec05e65 Removed all the '- 1' from calls to get vocabs, centralising it in the getVocab method. This is correct, as the first element in the game vocab list is '1', not '0'.
svn-id: r45827
2009-11-11 09:55:05 +00:00
Eugene Sandulenko
696897b058 Whoa! Removing trailing spaces.
svn-id: r35648
2009-01-01 15:06:43 +00:00
Filippos Karapetis
17a51a235f Merged loadHotSpotsMads() and loadHotSpotsM4()
svn-id: r34726
2008-10-02 22:04:34 +00:00
Lars Persson
65e608f304 unlink function name causing conflicts. Renaming to unlinkItem.
svn-id: r31622
2008-04-20 17:29:37 +00:00
Filippos Karapetis
7ca439f410 Initial import of the work in progress M4 engine
svn-id: r31600
2008-04-20 14:47:37 +00:00