Bastien Bouclet
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b4d0b8eee6
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MYST3: Rework archive handling to be more flexible
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2020-03-28 08:59:11 +01:00 |
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Bastien Bouclet
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19a8b11d85
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MYST3: Initial version of the widescreen mod
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2016-10-16 09:35:40 +02:00 |
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Bastien Bouclet
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4c9ae35e88
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MYST3: Change the room name to the String type
And remove slightly hazardous C string handling
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2015-12-28 11:15:02 +01:00 |
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Bastien Bouclet
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9258ced6a0
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MYST3: Add dirty rects based face texture update
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2015-03-22 15:57:15 +01:00 |
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Pawel Kolodziejski
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728e4183fe
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MYST3: formatting code
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2014-07-03 20:18:21 +02:00 |
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Pawel Kolodziejski
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8759900b6a
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ALL: synced with ScummVM
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2014-04-05 18:18:42 +02:00 |
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Bastien Bouclet
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69d371481d
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MYST3: Prefer localized files
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2012-12-17 19:54:38 +01:00 |
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Bastien Bouclet
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4ea0e2a0d9
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MYST3: Fix loading the left page of Saavedro's journal
And assorted jpeg loading cleanups
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2012-12-12 16:33:24 +01:00 |
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Torbjörn Andersson
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4ea9ab5a60
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MYST3: Fix image decoder FIXMEs after recent sync with ScummVM
I'm not entirely sure I'm doing this the right way, but at least it
doesn't crash for me.
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2012-03-26 06:58:11 +02:00 |
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Pawel Kolodziejski
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8e2ab87455
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ALL: synced with scummvm
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2012-03-25 11:41:48 +02:00 |
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Bastien Bouclet
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940ddfade5
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MYST3: Fix the viewport for cube nodes
Fixes movies and hotspots misalignment
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2012-01-28 11:26:41 +01:00 |
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Bastien Bouclet
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c93a952890
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MYST3: Change the engine to use more game state variables
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2012-01-13 09:41:09 +01:00 |
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Bastien Bouclet
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6569f26b42
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MYST3: Rename some constants according to the naming conventions
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2012-01-11 14:14:38 +01:00 |
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Bastien Bouclet
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ae1cadae0e
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MYST3: Uniformize the file headers
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2012-01-10 20:41:51 +01:00 |
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Bastien Bouclet
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2ca689b2fb
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MYST3: Change the renderer not to depend on the scene
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2012-01-10 20:28:50 +01:00 |
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Bastien Bouclet
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6ff41484cc
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MYST3: Switch Nodes to using the gfx renderer
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2012-01-10 19:59:24 +01:00 |
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Bastien Bouclet
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ca867d739e
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MYST3: Specify the room when loading nodes
This handles the case where several rooms have a node with the same id
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2012-01-07 22:17:21 +01:00 |
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Bastien Bouclet
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7b00e3957d
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MYST3: Upload faces textures to GFX memory at most once per frame.
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2012-01-06 16:07:33 +01:00 |
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Bastien Bouclet
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32cfc312b2
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MYST3: Some menus WIP
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2012-01-06 12:22:43 +01:00 |
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Bastien Bouclet
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4683da2a93
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MYST3: First stab at getting menu nodes to display
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2012-01-06 08:54:17 +01:00 |
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Bastien Bouclet
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dc87693f64
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MYST3: Multiple archive support
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2012-01-05 13:38:31 +01:00 |
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Bastien Bouclet
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aff0468a91
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MYST3: Prepare for multiple archive support
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2012-01-05 13:17:48 +01:00 |
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Bastien Bouclet
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87caace1cb
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MYST3: Relicense as GPL v2
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2012-01-05 10:07:48 +01:00 |
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Bastien Bouclet
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ded7d86852
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MYST3: Draw the top and bottom black borders
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2012-01-03 15:23:57 +01:00 |
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Bastien Bouclet
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aed0e5b5a4
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MYST3: Draw frame nodes using pixel coordinates
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2012-01-03 15:00:34 +01:00 |
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Bastien Bouclet
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6d770c21e5
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MYST3: Fix a crash when leaving frame nodes
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2011-12-29 20:04:14 +01:00 |
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Bastien Bouclet
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061444f7c5
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MYST3: Refactoring to prepare drawing SpotItems
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2011-12-29 11:38:49 +01:00 |
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Bastien Bouclet
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3dd2addc48
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MYST3: Keep background bitmaps in memory
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2011-12-26 21:39:26 +01:00 |
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Bastien Bouclet
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ba20bb15e5
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MYST3: Extract node items metadata
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2011-09-11 10:15:41 +02:00 |
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Bastien Bouclet
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1e2f4b4313
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MYST3: More opcodes, frame mode.
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2011-09-05 20:13:48 +02:00 |
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