30 Commits

Author SHA1 Message Date
Bastien Bouclet
b4d0b8eee6 MYST3: Rework archive handling to be more flexible 2020-03-28 08:59:11 +01:00
Bastien Bouclet
19a8b11d85 MYST3: Initial version of the widescreen mod 2016-10-16 09:35:40 +02:00
Bastien Bouclet
4c9ae35e88 MYST3: Change the room name to the String type
And remove slightly hazardous C string handling
2015-12-28 11:15:02 +01:00
Bastien Bouclet
9258ced6a0 MYST3: Add dirty rects based face texture update 2015-03-22 15:57:15 +01:00
Pawel Kolodziejski
728e4183fe MYST3: formatting code 2014-07-03 20:18:21 +02:00
Pawel Kolodziejski
8759900b6a ALL: synced with ScummVM 2014-04-05 18:18:42 +02:00
Bastien Bouclet
69d371481d MYST3: Prefer localized files 2012-12-17 19:54:38 +01:00
Bastien Bouclet
4ea0e2a0d9 MYST3: Fix loading the left page of Saavedro's journal
And assorted jpeg loading cleanups
2012-12-12 16:33:24 +01:00
Torbjörn Andersson
4ea9ab5a60 MYST3: Fix image decoder FIXMEs after recent sync with ScummVM
I'm not entirely sure I'm doing this the right way, but at least it
doesn't crash for me.
2012-03-26 06:58:11 +02:00
Pawel Kolodziejski
8e2ab87455 ALL: synced with scummvm 2012-03-25 11:41:48 +02:00
Bastien Bouclet
940ddfade5 MYST3: Fix the viewport for cube nodes
Fixes movies and hotspots misalignment
2012-01-28 11:26:41 +01:00
Bastien Bouclet
c93a952890 MYST3: Change the engine to use more game state variables 2012-01-13 09:41:09 +01:00
Bastien Bouclet
6569f26b42 MYST3: Rename some constants according to the naming conventions 2012-01-11 14:14:38 +01:00
Bastien Bouclet
ae1cadae0e MYST3: Uniformize the file headers 2012-01-10 20:41:51 +01:00
Bastien Bouclet
2ca689b2fb MYST3: Change the renderer not to depend on the scene 2012-01-10 20:28:50 +01:00
Bastien Bouclet
6ff41484cc MYST3: Switch Nodes to using the gfx renderer 2012-01-10 19:59:24 +01:00
Bastien Bouclet
ca867d739e MYST3: Specify the room when loading nodes
This handles the case where several rooms have a node with the same id
2012-01-07 22:17:21 +01:00
Bastien Bouclet
7b00e3957d MYST3: Upload faces textures to GFX memory at most once per frame. 2012-01-06 16:07:33 +01:00
Bastien Bouclet
32cfc312b2 MYST3: Some menus WIP 2012-01-06 12:22:43 +01:00
Bastien Bouclet
4683da2a93 MYST3: First stab at getting menu nodes to display 2012-01-06 08:54:17 +01:00
Bastien Bouclet
dc87693f64 MYST3: Multiple archive support 2012-01-05 13:38:31 +01:00
Bastien Bouclet
aff0468a91 MYST3: Prepare for multiple archive support 2012-01-05 13:17:48 +01:00
Bastien Bouclet
87caace1cb MYST3: Relicense as GPL v2 2012-01-05 10:07:48 +01:00
Bastien Bouclet
ded7d86852 MYST3: Draw the top and bottom black borders 2012-01-03 15:23:57 +01:00
Bastien Bouclet
aed0e5b5a4 MYST3: Draw frame nodes using pixel coordinates 2012-01-03 15:00:34 +01:00
Bastien Bouclet
6d770c21e5 MYST3: Fix a crash when leaving frame nodes 2011-12-29 20:04:14 +01:00
Bastien Bouclet
061444f7c5 MYST3: Refactoring to prepare drawing SpotItems 2011-12-29 11:38:49 +01:00
Bastien Bouclet
3dd2addc48 MYST3: Keep background bitmaps in memory 2011-12-26 21:39:26 +01:00
Bastien Bouclet
ba20bb15e5 MYST3: Extract node items metadata 2011-09-11 10:15:41 +02:00
Bastien Bouclet
1e2f4b4313 MYST3: More opcodes, frame mode. 2011-09-05 20:13:48 +02:00