Commit Graph

24302 Commits

Author SHA1 Message Date
Benjamin Haisch
3d0775bd89 TOLTECS: More work on the menu 2011-11-20 22:43:08 +01:00
Benjamin Haisch
284c358f7c TOLTECS: Started implementing the menu from scratch 2011-11-20 22:43:08 +01:00
Filippos Karapetis
d93bd3c01c TOLTECS: Silenced some warnings 2011-11-20 22:43:08 +01:00
Benjamin Haisch
eb04f85673 TOLTECS: - Added detection entry for the German demo version 2011-11-20 22:43:08 +01:00
Benjamin Haisch
3c49d36d5f TOLTECS: Fix compilation. 2011-11-20 22:43:08 +01:00
Benjamin Haisch
d6edbe97c9 TOLTECS: Oops, forgot to disable the debug path drawing. 2011-11-20 22:43:08 +01:00
Benjamin Haisch
22db6b1558 TOLTECS: - Fixed clipping bugs (in 256-color sprites and scaled sprites)
- Minor cleanup
2011-11-20 22:43:08 +01:00
Benjamin Haisch
9a84c13bef TOLTECS: - Implemented playSoundAtPos and fixed sound panning (0 is center, not 64 like in the original)
- Minor cleanup
2011-11-20 22:43:08 +01:00
Benjamin Haisch
ce7febcd70 TOLTECS: Reworked the ArchiveReader and ResourceCache classes.
ResourceCache needs more work since resources are never freed (which is bad).
2011-11-20 22:43:07 +01:00
Benjamin Haisch
af7e1c1683 TOLTECS: - Fixed sound playing
- Renaming
2011-11-20 22:43:07 +01:00
Benjamin Haisch
eab360f3e7 TOLTECS: - Moved script functions out of the switch statement and into an array 2011-11-20 22:43:07 +01:00
Benjamin Haisch
041fe21417 TOLTECS: - Added enum for sound channel type
- Added isPointInside
2011-11-20 22:43:07 +01:00
Benjamin Haisch
170b66b2cb TOLTECS: Updated TODO (nothing new, just syncing local copy with the repo) 2011-11-20 22:43:07 +01:00
Benjamin Haisch
5c481dd116 TOLTECS: - Removed TODO, external resources aren't explicitly used (the original game extracts resources from WESTERN to HD to increase access speed) 2011-11-20 22:43:07 +01:00
Filippos Karapetis
b9de8beb6e TOLTECS: Fixed compilation 2011-11-20 22:43:07 +01:00
Filippos Karapetis
edefa37a45 TOLTECS: Fixed compilation 2011-11-20 22:43:07 +01:00
Benjamin Haisch
2156fecf53 TOLTECS: Added German version 2011-11-20 22:43:07 +01:00
Benjamin Haisch
2eb6482b06 TOLTECS: - Fixed compilation after Fingolfin's latest series of commits
- Added a warning for the yet unimplemented palette transparency code
- Removed "debug" calls from script, they weren't that useful
- Removed unneccessary delete in the MoviePlayer
- Fixed the renderer (hopefully?)
2011-11-20 22:43:07 +01:00
Filippos Karapetis
46257f7bb4 TOLTECS: Silenced MSVC warnings 2011-11-20 22:43:07 +01:00
Benjamin Haisch
1f4764ad1c TOLTECS: - Implemented RTL
- Fixed return values in savegame/loadgame
- Some minor cleanup
2011-11-20 22:43:07 +01:00
Benjamin Haisch
ec6f0d23a7 TOLTECS: Very very minor cleanup. 2011-11-20 22:43:07 +01:00
Benjamin Haisch
9e78b5d393 TOLTECS: - Listing savestates via command line or Launcher
- Loading/Saving during run time
Other savestate functions yet todo.
I'll probably remove the "original" in-game menu and move everything to the GMM.
2011-11-20 22:43:07 +01:00
Benjamin Haisch
47ae908589 TOLTECS: - Fixed Screen::updateTalkText (text x position was read incorrectly and font color wasn't nibble-swapped)
- Hooked up the movie player; movies can be aborted with Escape (not with mouse clicks at the moment because I was too lazy to implement it; funny, writing this explanation probably took longer :))
2011-11-20 22:43:07 +01:00
Benjamin Haisch
4b13982116 TOLTECS: Implemented preliminary sound playback; some stuff is still missing (correct volumes etc.) 2011-11-20 22:43:07 +01:00
Benjamin Haisch
f77960e81b TOLTECS: Removed unused functions. 2011-11-20 22:43:07 +01:00
Eugene Sandulenko
beab4e3ca5 TOLTECS: Correct initialization for graphics. Since the game is 640x480, it should be
default to 1x scaler.
2011-11-20 22:43:07 +01:00
Benjamin Haisch
02e2b78e5c TOLTECS: Added sound to the movie player (finally). Still TODO: Ability to abort movies. 2011-11-20 22:43:07 +01:00
Benjamin Haisch
3acd787145 TOLTECS: Updated TODO.txt 2011-11-20 22:43:06 +01:00
Benjamin Haisch
7b97e8cd93 TOLTECS: A lot of changes in the graphics code:
- Optimized drawing code; now only items (sprites, text, screen masks) which have changed from the previous frame are redrawn, this speeds up things a lot
- Implemented dirty rectangles using a microtile array
- The previously committed Microtile Array implementation from SEL seemed buggy so I wrote my own version which works nicely so far (and is less code and GPL), only MicroTileArray::getRectangles uses parts from the old version, this will be changed later
- One known bug related to dirty rectangles remains: Sometimes the background isn't restored correctly and gfx artifacts are visible
2011-11-20 22:43:06 +01:00
Benjamin Haisch
37a5f9e9ef TOLTECS: Switched quicksave key from F6 to F5. 2011-11-20 22:43:06 +01:00
Benjamin Haisch
8f3e598f85 TOLTECS: Cleanup. 2011-11-20 22:43:06 +01:00
Benjamin Haisch
d299bbba01 TOLTECS: Changed how screen masks are handled.
At load time, a Surface is created for each screen mask, in which the gfx data from the background is copied.
This is the first step towards more optimized gfx rendering (more to come later).
2011-11-20 22:43:06 +01:00
Benjamin Haisch
150e555953 TOLTECS: Renamed ybottom to priority 2011-11-20 22:43:06 +01:00
Benjamin Haisch
ade8eec8cf TOLTECS: Moved sprite drawing code to sprite.cpp 2011-11-20 22:43:06 +01:00
Benjamin Haisch
ca49ded9b3 TOLTECS: More changes to wrapGuiText 2011-11-20 22:43:06 +01:00
Benjamin Haisch
3c47914648 TOLTECS: Removed _tempString etc. and replaced it with GuiTextWrapState 2011-11-20 22:43:06 +01:00
Benjamin Haisch
3b89304dd9 TOLTECS: Forgot script.cpp.
And some tests for menu & movie player in toltecs.cpp.
2011-11-20 22:43:06 +01:00
Benjamin Haisch
d09fbbabe6 TOLTECS: - Added menu system prototype (may change later)
- Added movie player (still incomplete, sound is not yet implemented)
Both are not yet hooked to the engine.
- Added code for microtile arrays (from the SEL - Simple DirectMedia Layer Extension Library project), under the LGPL
This will be used as dirty rectangle "manager". This is experimental for now, it may be removed later.
2011-11-20 22:43:06 +01:00
Benjamin Haisch
20d60e6286 TOLTECS: Renamed some functions. 2011-11-20 22:43:06 +01:00
Benjamin Haisch
398d0daac0 TOLTECS: Adjust y position of talk text lines. 2011-11-20 22:43:06 +01:00
Benjamin Haisch
aaded0f546 TOLTECS: Added Screen::getTextWidth 2011-11-20 22:43:06 +01:00
Eugene Sandulenko
3eb449f236 TOLTECS: Add Russian version detection which works great. 2011-11-20 22:43:06 +01:00
Benjamin Haisch
be69bb986f TOLTECS: Added TODO/NOTES/BUGS text
Also: The game is completable with this revision! (yay!:)
2011-11-20 22:43:06 +01:00
Benjamin Haisch
a94503765d TOLTECS: - Fixed setDeltaPalette (sprites at night now look correct)
- Renamed TalkTextItem.rects/rectCount to lines/lineCount
- Workaround for font glitch in updateTalkText (text sets invalid font number)
2011-11-20 22:43:06 +01:00
Benjamin Haisch
6a83d7d851 TOLTECS: Cancel all talkText items when camera position is changed (fixes some crashes and odd behaviour) 2011-11-20 22:43:06 +01:00
Benjamin Haisch
367be5b345 TOLTECS: Merged text drawing routines into drawString 2011-11-20 22:43:06 +01:00
Benjamin Haisch
3c326b5c40 TOLTECS: Fixed bug in anim frame displaying. 2011-11-20 22:43:06 +01:00
Benjamin Haisch
bbf882016a TOLTECS: Fixed text command parsing in updateVerbLine 2011-11-20 22:43:05 +01:00
Benjamin Haisch
b287588149 TOLTECS: Clear the text duration first in updateTalkText before adding text lines (else the durations add up and the text stays on screen a really long time) 2011-11-20 22:43:05 +01:00
Benjamin Haisch
2930003864 TOLTECS: Fixed a script bug (compare opcodes work on unsigned values). So far this caused one error I noticed when climbing up the ladder in the barn where the camera didn't scroll up properly, but now it's all fine. 2011-11-20 22:43:05 +01:00