Commit Graph

38 Commits

Author SHA1 Message Date
Florian Kagerer
9638c7ec4b LOL: - added support for magic atlas
- fixed minor palette bug

svn-id: r39818
2009-04-03 21:32:50 +00:00
Florian Kagerer
7bfa1455bc LOL: - implemented opcode required for operating the floor plates in the thugs' cave)
- fixed bug (only one of the two thugs in front of the cave was deleted when sneaking into the cave)

svn-id: r39721
2009-03-28 12:58:34 +00:00
Florian Kagerer
8875fdcded LOL: - Level temp data now get stored in memory so you can now return to a level without everything being broken. Temp data isn't saved to disk. Since total memory requirement for storing this data won't exceed ~100kb I'd rather save memory in other places (like removing some screen page buffers)
- Implemented some more opcodes and fixed some bugs (You can now safely pick up coin pouches. The lamp seems to work fine, too).

svn-id: r39719
2009-03-28 11:58:22 +00:00
Florian Kagerer
e9b4124f1d LOL: - implemented lots of opcodes and fixed a few bugs
- it's now possible to leave the castle

svn-id: r39653
2009-03-24 07:18:16 +00:00
Florian Kagerer
0ce597db80 LOL: - added drawing code for certain gfx (blood and slime spots on the floor, teleporters, ice walls)
svn-id: r39599
2009-03-21 20:24:36 +00:00
Florian Kagerer
b55602180d LOL: The guards will now attack you when you throw certain items at them. They can't do any damage though, since this isn't implemented yet.
svn-id: r39582
2009-03-21 14:30:25 +00:00
Florian Kagerer
52726344b7 LOL: - implemented item throwing
svn-id: r39455
2009-03-16 21:20:34 +00:00
Florian Kagerer
c826106e44 LOL: - implemented original style random number generator for moving around the monsters
svn-id: r39425
2009-03-15 18:21:33 +00:00
Florian Kagerer
dcf32be3f6 LOL: - added some missing animations for the shops
- added support for dropping/picking up items (no throwing yet)

svn-id: r39422
2009-03-15 16:48:20 +00:00
Florian Kagerer
7fe0592f0f LOL: magic atlas can now be picked up (but it can't be used)
svn-id: r39393
2009-03-14 15:06:02 +00:00
Florian Kagerer
f2a066e42f LOL: - some opcodes and interface code so that you can at least get out of the shops and Geron's room
svn-id: r39284
2009-03-10 00:32:20 +00:00
Florian Kagerer
76ab92f8ec LOL: added scene animations (like that fountain right at the start)
svn-id: r39251
2009-03-09 01:57:42 +00:00
Florian Kagerer
e23fd08dfb LOL: fixed bug reported by MD5 (crashes and freezes caused by calls to non-existent sub scripts)
svn-id: r39209
2009-03-08 02:17:14 +00:00
Max Horn
f9ecd95d69 Whitespace cleanup: Convert space followed by tab to just tab
svn-id: r39203
2009-03-07 19:24:31 +00:00
Florian Kagerer
8639e34b41 LOL: - doors can now be opened and closed
- some more work on monster walk code

svn-id: r39166
2009-03-06 22:53:08 +00:00
Johannes Schickel
efd7c2eac9 Ease conditional LoL compiling with build systems not based on the default one.
svn-id: r39125
2009-03-04 11:53:25 +00:00
Florian Kagerer
3f2af1e8a1 LOL: implemented some walking code for the monsters
svn-id: r39097
2009-03-03 22:32:39 +00:00
Florian Kagerer
7ea5cefef4 LOL: implemented some monster related code (monsters now get placed in the maze, but they still don't do anything)
svn-id: r39039
2009-03-01 14:45:30 +00:00
Florian Kagerer
837ca0683e LOL: - some more work on the interface (you can now click on the banners and windows) and some bug fixes
svn-id: r38818
2009-02-23 20:17:53 +00:00
Florian Kagerer
b5b4cb66a1 LOL: implemented timers (only text fading for now)
svn-id: r38766
2009-02-21 23:20:14 +00:00
Florian Kagerer
a43b0bc2dc LOL: - more work on the user interface
- fixed non interactive demo

svn-id: r38374
2009-02-16 17:17:15 +00:00
Florian Kagerer
6c586b3d44 LOL: fixed a bug in moveParty() and implemented some more gui code
svn-id: r36328
2009-02-14 14:33:26 +00:00
Florian Kagerer
02c149e174 LOL: fixed bug in text displayer and some cleanup
svn-id: r36327
2009-02-14 13:55:00 +00:00
Florian Kagerer
f065524949 LOL:
- implemented some input code
- you can walk around now (not very far though, since doors don't work yet). Keyboard control is still missing
- processButtonList isn't really implemented yet for LOL. I'll still have to check which features are  needed here.

svn-id: r36320
2009-02-14 00:51:07 +00:00
Florian Kagerer
784c99b3da svn-id: r36178 2009-02-01 19:27:01 +00:00
Max Horn
2d866c0483 Renamed Kyra's Resource::getFileStream to createReadStream
svn-id: r36022
2009-01-23 04:57:18 +00:00
Johannes Schickel
d9cf723ee9 Minor cleanup (got rid of a dynamic array).
svn-id: r35999
2009-01-22 16:56:22 +00:00
Johannes Schickel
577c8ff27d Cleanup.
svn-id: r35943
2009-01-20 09:38:55 +00:00
Johannes Schickel
bcae0570a6 Yet another two small formatting fixes.
svn-id: r35942
2009-01-20 09:32:43 +00:00
Max Horn
f60e2836b0 Fixed warnings (nice example of why heeding warnings is useful: one of the changes seems to fix a NULL deref)
svn-id: r35933
2009-01-20 02:54:30 +00:00
Florian Kagerer
017b39eae0 LOL: some work on the music handling
svn-id: r35929
2009-01-19 23:35:27 +00:00
Florian Kagerer
2a22b9bcc6 LOL: some renaming
svn-id: r35919
2009-01-19 07:31:34 +00:00
Florian Kagerer
44918f5f16 LOL: basic music support and some cleanup
svn-id: r35917
2009-01-18 23:50:31 +00:00
Florian Kagerer
35c8fd4dad LOL: fix some valgrind warnings
svn-id: r35910
2009-01-18 18:20:33 +00:00
Johannes Schickel
62334395a7 Formatting.
svn-id: r35908
2009-01-18 17:38:29 +00:00
Johannes Schickel
49f756981b - Fixed some delete[] misuse
- Fixed regression introduced with r35904

svn-id: r35906
2009-01-18 17:31:25 +00:00
Johannes Schickel
ec5b64147d Fixed compilation.
svn-id: r35904
2009-01-18 17:17:39 +00:00
Florian Kagerer
ff268e8fd5 LOL: Some drawing code and some opcodes so that the first scene will show up. Playing is not possible. This is still somewhat messy since a lot of stuff hasn't been figured out yet.
svn-id: r35903
2009-01-18 17:04:24 +00:00