Paul Gilbert
3e2ee197f1
Commit of dhewg's patch to fix screen refreshes on the Wii
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svn-id: r43112
2009-08-08 09:34:23 +00:00
Sven Hesse
61e0be75b5
When opening a data stream, don't read the whole file into memory if not necessary. This vastly improves the loading times of Gob3 on small devices
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svn-id: r43107
2009-08-08 02:23:04 +00:00
Kostas Nakos
6c54f89310
mouse up events need the same lovin' as mouse down events do. don't underestimate 'em. fixes bug #2833549
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svn-id: r43102
2009-08-07 19:33:39 +00:00
Andre Heider
57e45de95b
Merge creation of Info.plist into update-version.pl.
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This fixes the static version info after branching (#2820503 ).
svn-id: r43101
2009-08-07 18:16:58 +00:00
Kostas Nakos
08b650c1a6
show VK in gui_v2 games of kyra
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svn-id: r43097
2009-08-07 11:05:58 +00:00
Kostas Nakos
14df573175
hint backend about virtual keyboard on save, in LoK
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svn-id: r43095
2009-08-07 10:44:34 +00:00
Paul Gilbert
c9ef2d9809
Bugfix for #2831159 - Palace guards saying !!HIGH STRING!!
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svn-id: r43093
2009-08-07 09:25:06 +00:00
Kostas Nakos
b395b1836a
overload showMouse to kill mouse shadows in kyra
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svn-id: r43088
2009-08-06 18:05:50 +00:00
Scott Thomas
8820b6166e
T7G: Fix bug #2831041 by implementing opcode responsible for starting music partway through a video
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svn-id: r43068
2009-08-05 13:57:40 +00:00
Paul Gilbert
26b372603b
Bugfix for music not being stopped when music volume is set to zero
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svn-id: r43066
2009-08-05 10:44:37 +00:00
Filippos Karapetis
4af0cfbdbd
Cleanup
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svn-id: r43056
2009-08-04 21:56:59 +00:00
Filippos Karapetis
d14f0ccfb5
Removed the superfluous VGA buffer, replacing it with direct writes to the video buffer
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svn-id: r43048
2009-08-04 17:22:18 +00:00
Kostas Nakos
7b4d3c1289
got rid of superfluous semicolons
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svn-id: r43043
2009-08-04 14:53:43 +00:00
Filippos Karapetis
6b11923bc8
Cleaned up the MSVC project files of the gob engine
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svn-id: r43042
2009-08-04 14:20:38 +00:00
Kostas Nakos
73572158a8
commit slightly modified patch #2828646 : WINCE: Integrate Windows CE with the master build system
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svn-id: r43041
2009-08-04 13:17:33 +00:00
Kostas Nakos
342cce1b19
update readme (draft)
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svn-id: r43039
2009-08-04 12:51:17 +00:00
Kostas Nakos
f9efd8b995
update Makefile
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svn-id: r43037
2009-08-04 12:39:33 +00:00
Kostas Nakos
c4001cb762
support made engine
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svn-id: r43035
2009-08-04 12:19:30 +00:00
Kostas Nakos
bcb0f07bce
add bindings for cruise engine
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svn-id: r43033
2009-08-04 12:02:07 +00:00
John Willis
6dbdad02e5
GP2XWiz: Fix bug with downscaled cursors.
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svn-id: r43029
2009-08-03 18:38:46 +00:00
Kari Salminen
c2dc86df08
Fix for #2824798 (FW: crash when clicking "load" in the GUI):
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- Fixed CineMetaEngine::listSaves(const char *target) which was broken.
- Also added explicit initialization of savegame descriptions to
empty strings for safety reasons (e.g. arrays on stack aren't
initialized to zero).
- Added explicit trailing zero setting to savegame descriptions
(Previously using GMM you could write a description of length >= 20
that had no trailing zero when written to description file (e.g. fw.dir)).
svn-id: r43027
2009-08-03 17:52:07 +00:00
Kari Salminen
9931fb6a44
Fix for bug #2828333 (AGI: KQ1: Greensleeves always plays):
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- Made all savegame loading in AGI do the same pre-load and post-load stuff.
- Moved load/saveGameState from AgiBase to AgiEngine
- Added rudimentary error handling to load/saveGameState
- Incidentally also fixes the hanging note from bug #2798797 .
svn-id: r43025
2009-08-03 17:18:18 +00:00
Paul Gilbert
1cf0eb1727
Bugfix to correctly reset the music tempo when loading a savegame
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svn-id: r43023
2009-08-03 09:28:06 +00:00
Scott Thomas
8edc0d0943
T7G: Fix bug #2831046 where save names not shown after loading a save from launcher
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svn-id: r43020
2009-08-03 01:19:36 +00:00
Joost Peters
0ef0365db5
Make MemoryReAlloc() 64-bit alignment safe
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svn-id: r43013
2009-08-02 21:44:21 +00:00
Joost Peters
7cf43b9dda
Fix AGI crashes on 64-bit systems that require alignment
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svn-id: r43011
2009-08-02 21:22:46 +00:00
John Willis
9d360d946b
GP2XWiz/SDL: Fix 2 small typos.
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svn-id: r43010
2009-08-02 21:18:25 +00:00
Kostas Nakos
acec9026a1
clean up and fix vga aspect scaler routines
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svn-id: r43008
2009-08-02 19:50:24 +00:00
John Willis
07de4b50e3
GP2XWiz: More cleanup of render code and fix silly screen update bug when reverting to a 320*2xx game from a 640*4xx game. Dirty rect code for downscaled images still needs work.
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svn-id: r43007
2009-08-02 19:46:18 +00:00
Joost Peters
7d3f68154f
align memory handles to sizeof(void*) instead of 4 (which is just good enough for 32-bit) - this fixes DW2 on 64-bit systems that require alignment
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svn-id: r43005
2009-08-02 17:58:48 +00:00
Kostas Nakos
5591bf368c
rework mixer (re)init. fixes bug #2694722
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svn-id: r43003
2009-08-02 17:34:57 +00:00
Sven Hesse
b9263e172f
Show a message if saving or loading a game fails.
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svn-id: r43001
2009-08-02 13:54:06 +00:00
Torbjörn Andersson
836c9a37f3
Show a message if saving or loading a game fails.
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svn-id: r42999
2009-08-02 12:49:57 +00:00
Sven Hesse
87124b1d38
Removing _frameWaitLag. It broke normal animation speed in pre-v4 games and didn't even do what it was supposed to in v4+ games anyway. (bug #2830985 )
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svn-id: r42996
2009-08-02 10:40:48 +00:00
Sven Hesse
1471f0e3dd
When ESCing videos, seek to the last frame that was meant to be played. Fixes graphical glitches (bug #2830985 ) and crashes (bug #2830988 )
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svn-id: r42995
2009-08-02 10:40:27 +00:00
Torbjörn Andersson
01886d3e52
Added some more information to the "Compressed sound ... invalid" error. Maybe
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this will help in determining what's causing bug #2830364 . (It sounds like a
bad data file, but who knows...)
svn-id: r42974
2009-08-01 15:42:42 +00:00
Kari Salminen
29a0963042
Remove obsolete comment from Cine::Palette::saturatedAddColor.
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svn-id: r42973
2009-08-01 09:53:21 +00:00
Paul Gilbert
ef8597d806
Fix bug with the event loop that was discarding pending events rather than leaving them to be processed in the following frame
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svn-id: r42965
2009-07-31 23:27:19 +00:00
John Willis
c512989578
GP2XWiz: Small cleanup of render code to slave as much of loadGFXMode() code back to the OSystem_SDL::loadGFXMode(). version. Also update README-GP2XWIZ.
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svn-id: r42964
2009-07-31 17:10:20 +00:00
John Willis
4888aa9fa0
GP2X: Clean up README-GP2X and remove HTML version of it from SVN (no one ever reads it and the WiKi is more upto date).
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svn-id: r42959
2009-07-31 13:01:28 +00:00
Nicola Mettifogo
a811c1cfea
When renaming old savefiles for Nippon Safes, don't assert if a file that matches the pattern game.* and is not a savefile is found in the savepath.
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svn-id: r42958
2009-07-31 12:39:31 +00:00
Vicent Marti
1383291296
Prevent high-resolution layouts to be loaded on low resolutions.
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svn-id: r42955
2009-07-31 00:22:46 +00:00
Vicent Marti
44a3d917e8
Fixed corrupted theme files.
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svn-id: r42953
2009-07-30 23:42:12 +00:00
Max Horn
2fe2fc5101
cleanup
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svn-id: r42952
2009-07-30 21:56:18 +00:00
Max Horn
91434bd9c5
SCUMM: Properly detect & distinguish the three FM-TOWNS double-demos
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svn-id: r42951
2009-07-30 21:56:04 +00:00
Max Horn
3f673b899d
Patch #2828669 : CRUISE: Fix cruise compilation with mingw32ce toolchain
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svn-id: r42950
2009-07-30 21:45:09 +00:00
Max Horn
a411a5750e
Added Strangerke to credits, and moved wjp from Gob to SCI on his request
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svn-id: r42947
2009-07-30 21:04:46 +00:00
Max Horn
745afbf565
Changed 10rdH070's nick back to LordHoto, and added Hkz to the credits
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svn-id: r42946
2009-07-30 20:58:32 +00:00
Max Horn
c232783dd1
Overhauled the credits: Retired members are now (partially) back to their old sections, to make sure people really see all people who contribute to an engine/backend. Also added&fixed some entries, and moved the FreeSCI section
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svn-id: r42943
2009-07-30 20:46:43 +00:00
Johannes Schickel
387afcc113
Fix Browser dialog name.
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svn-id: r42941
2009-07-30 19:43:53 +00:00