Johannes Schickel
8ab136dafb
OPENGL: Fix screenshots when the display width is not divisible by 4.
2011-03-17 21:20:20 +01:00
Johannes Schickel
83c638ad02
OPENGL: Setup the correct header size for BMP screenshots.
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This fixes an color bug in the resulting screenshots.
2011-03-17 21:20:20 +01:00
Johannes Schickel
8d35d91bdf
OPENGL: Cleanup switchDisplayMode.
2011-03-17 21:20:20 +01:00
Johannes Schickel
f490e6f361
OPENGLSDL: More refactoring to avoid direct access of OpenGlGraphicsManager's members.
2011-03-17 21:20:20 +01:00
Johannes Schickel
83b199e921
OPENGL: Move setFullscreenMode to OpenGLGraphicsManager.
2011-03-17 21:20:20 +01:00
Johannes Schickel
8d87a460b0
OPENGLSDL: Handle active fullscreen mode OPENGLSDL internal.
2011-03-17 21:20:20 +01:00
Johannes Schickel
c9f6136110
OPENGLSDL: Cleanup.
2011-03-17 21:20:20 +01:00
Johannes Schickel
daf6050d7c
OPENGL: Make setScale non-virtual.
2011-03-17 21:20:20 +01:00
dhewg
0eb5352290
ANDROID: Increase default touchpad mode scale
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aka my display is bigger than yours
2011-03-17 21:01:49 +01:00
dhewg
8953581ec9
ANDROID: Ignore the slop area on all touch scrolls
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Prevents initial cursor jumps
2011-03-17 21:01:49 +01:00
strangerke
563ac93c16
Hugo: Use EntryDialog in Box()
2011-03-17 20:07:24 +01:00
Johannes Schickel
758aa78acc
OPENGL: Get rid of _aspectRatioCorrection.
2011-03-17 19:55:06 +01:00
Johannes Schickel
96979f73fc
OPENGL: Slight refactoring.
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First step into making all state variables of the OpenGL backend private, to
help making the backend more maintainable, by disallowing subclasses to just
mess with everything...
2011-03-17 19:55:06 +01:00
dhewg
70e2c4266b
ANDROID: Get rid of more gfx glitches
2011-03-17 19:35:58 +01:00
dhewg
82bcddf8da
ANDROID: Init vars to match with the defaults
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The feature flags are set too late, so lets fix that here
2011-03-17 19:35:58 +01:00
dhewg
f4fd9e8b50
ANDROID: Fix cursor visibility
2011-03-17 19:35:58 +01:00
dhewg
23213d23dc
ANDROID: Log ASCII code of invalid keycodes
2011-03-17 19:35:57 +01:00
dhewg
2ea6380040
ANDROID: Plug RGB cursor memleak
2011-03-17 19:35:57 +01:00
Johannes Schickel
42d3b8fcbd
OPENGL: Fix compilation when USE_OSD is not defined.
2011-03-17 18:35:32 +01:00
Johannes Schickel
372af10a7b
OPENGL: Update the OSD texture when visible while the output mode changes.
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This fixes annoying graphics glitches, which occured sometimes when resizing
the Window.
2011-03-17 18:35:32 +01:00
Johannes Schickel
3c656916f1
OPENGL: Always properly set the overlay dimensions in loadGFXMode.
2011-03-17 18:35:32 +01:00
Johannes Schickel
019aa63b15
OPENGL: Fix "Original" mode by setting up the corret screen dimensions.
2011-03-17 18:35:18 +01:00
Johannes Schickel
e08683d939
OPENGL: Refactor warpMouse.
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Now subclasses will not need to worry about the scaling logic themselves, but
just need to implement setInternalMousePosition, which should handles setting
the system's mouse coordinates.
2011-03-17 17:37:42 +01:00
Johannes Schickel
cb6f02f7ef
Merge branch 'sdl-focus-rect' of https://github.com/lordhoto/scummvm
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Conflicts:
backends/graphics/sdl/sdl-graphics.cpp
2011-03-17 16:48:55 +01:00
Eugene Sandulenko
0389bd0c4b
HUGO: Fix compilation
2011-03-17 17:46:38 +02:00
Eugene Sandulenko
4ea65d0a1e
HUGO: renamed guard #defines
2011-03-17 17:31:09 +02:00
Eugene Sandulenko
901b5e2097
HUGO: Initial work on user input dialog
2011-03-17 17:31:05 +02:00
Eugene Sandulenko
c813391455
HUGO: Renamed menu.* to dialogs.*
2011-03-17 17:31:02 +02:00
dhewg
093b74e405
ANDROID: Disable game/overlay blending
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Doesn't work on some drivers, need to do it differently
2011-03-16 23:57:00 +01:00
D G Turner
53426e6ed7
CINE: Add Opcode 0x40 (o1_closePart) to Operation Stealth.
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This silences the warnings and a basic playtest has shown no issues.
2011-03-16 22:39:42 +00:00
dhewg
454bad69e9
AGI: Remove newlines from debug()
2011-03-16 20:58:57 +01:00
dhewg
3a38a97934
ANDROID: Reindent
2011-03-16 20:54:49 +01:00
dhewg
adef4c3f42
ANDROID: Input system overhaul
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Rewritten input system with many new feature.
Fixed related bugs and shortcomings on the way.
2011-03-16 20:54:49 +01:00
dhewg
e71c2cf850
ANDROID: Constify getDrawRect()
2011-03-16 20:54:25 +01:00
dhewg
6b346c1fe0
ANDROID: Cleanup and extend chooseEglConfig
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Add more checks and log all possible configs
2011-03-16 20:54:25 +01:00
Alyssa Milburn
6c2bf87dbd
MOHAWK: Warn only when anims reference named sound files.
2011-03-16 16:27:20 +01:00
Littleboy
20681c21dc
GIT: Ignore Code::Blocks project files
2011-03-16 00:52:51 -04:00
dhewg
6e4af65be1
ANDROID: Add missing cases to getFeatureState()
2011-03-15 00:06:00 +01:00
dhewg
7b850c18c7
ANDROID: Cleanup
2011-03-15 00:05:59 +01:00
Matthew Hoops
8f40a18146
SCI: Remove a space at the end of a warning
2011-03-14 18:48:43 -04:00
Matthew Hoops
6864a6084d
SCI: Fix the screen height of SQ1 Mac
2011-03-14 18:48:43 -04:00
sylvaintv
0a983e1df5
TOON: Fix more dirty rect issues
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Especially not refreshing pictures when viewing
inventory items and corrupted last line of the screen.
2011-03-14 23:28:15 +01:00
Willem Jan Palenstijn
c1cdc49ac5
SCI: Add code to enumerate shadowed selectors
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If an object defines more variables than its base class, some method
selectors may be hidden. This code tries to enumerate the affected
selectors. It may be useful for mass-scanning objects using
'find_callk Dummy'.
It's disabled by default currently since it does things to partially
uninitialized objects that I can't guarantee are 100% safe at this
point.
2011-03-14 20:34:16 +01:00
md5
4c5950dff2
SCI: Fixed find_callk
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Create a custom segment manager within find_callk, so that the game's
segment manager won't be affected by loading and unloading scripts in there
2011-03-14 21:33:07 +02:00
dhewg
9e7ee4953e
ANDROID: Halve the audio buffer size
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Also, run into the blocking audio write without sleep. This hopefully
fixes audio hickups on slow devices.
2011-03-14 20:26:35 +01:00
dhewg
f706b1568d
ANDROID: Cleanup
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Removed not required checks since we now buffer texture contents
2011-03-14 20:10:41 +01:00
dhewg
d060b597c3
ANDROID: Fade out the game screen when the overlay is visible
2011-03-14 19:35:36 +01:00
dhewg
6389e70e45
ANDROID: Remove clearBuffer()
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Not required. Why did i add that again?
2011-03-14 19:35:36 +01:00
dhewg
5b94159f40
ANDROID: Clear fake palette after allocating
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Gets rid of funky gfx artifacts on the overlay
2011-03-14 19:35:36 +01:00
dhewg
f587b6ee04
ANDROID: Implement grabOverlay()
2011-03-14 19:35:36 +01:00