Johannes Schickel
9b138f4eb4
TINSEL: Make GPL headers consistent in themselves.
2014-02-18 02:39:39 +01:00
Filippos Karapetis
b05fa7f204
TINSEL: Add resource handling of the BE resources in DW1 Mac
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This is the second attempt. All the BE resources of DW1 Mac are
handled correctly now. Added READ_16, READ_32, FROM_16, FROM_32 and
TO_32 to handle all of the different cases where endianess is
already handled. Note that the game scripts are LE, so these
haven't been changed
2012-12-11 02:56:48 +02:00
Paul Gilbert
41692ef48a
TINSEL: Refactored Tinsel engine to use the Common coroutine scheduler
2012-05-17 20:42:23 +10:00
Alyssa Milburn
be35baddc7
TINSEL: Rename globals to add g_ prefix.
2012-02-22 23:14:29 +01:00
Alyssa Milburn
6318758e71
TINSEL: Don't leak running processes in Scheduler::reset().
2011-06-20 17:42:00 +02:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2
JANITORIAL: Reduce header dependencies in shared code
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Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Max Horn
2d1c8a3533
ALL: Fix whitespaces / indention
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svn-id: r55818
2011-02-07 23:01:06 +00:00
Max Horn
1dbf8d73d5
TINSEL: Mark all (?) global vars with a FIXME comment
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Use of global vars is what prevents RTL from working in Tinsel (and
probably in other engines). More specifically, the fact that many
global vars are not explicitly inited when the engine is (re)launched.
svn-id: r54262
2010-11-16 09:53:55 +00:00
Max Horn
9cadcf4c5b
TINSEL: Fix a leak in DW2, and a potential OOB in NextTaggedActor
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svn-id: r54029
2010-11-01 21:06:04 +00:00
Max Horn
9a350f4398
ENGINES: Get rid of some (f)printfs
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svn-id: r54011
2010-11-01 16:04:47 +00:00
Max Horn
ac94cf2742
TINSEL: Fix subtle leak in coroutine code, some minor tweaks
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* Fix a bug which caused coroutines invoked with nullContext to
leak their state.
Sadly, nullContext is underdocumented, yet very delicate and
full of subtleties... ./
* Move nullContext decl from sched.cpp to coroutine.cpp
* Enhance a few doxygen comments
svn-id: r53934
2010-10-30 00:33:54 +00:00
Max Horn
afb5986c9e
TINSEL: Dispose state of active coroutines in Scheduler destructor
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This fixes some leaks that occurred when exiting the game resp.
returning to launcher. Note that we still leak some coroutines when
exiting after loading a savegame.
svn-id: r53933
2010-10-30 00:33:31 +00:00
Johannes Schickel
de3dd04005
Commit of the updated version of Fingolfin's patch for bug #2981788 "TINSEL: Build with -O2 broken".
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svn-id: r48534
2010-04-05 07:22:34 +00:00
Max Horn
51933629d1
Changed foo(void) to foo() in almost all non-backend source files
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svn-id: r45616
2009-11-02 21:54:57 +00:00
Max Horn
f242266f6d
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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svn-id: r44634
2009-10-04 21:26:33 +00:00
Max Horn
f9ecd95d69
Whitespace cleanup: Convert space followed by tab to just tab
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svn-id: r39203
2009-03-07 19:24:31 +00:00
Joost Peters
1bd7520e12
more endian fixes
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svn-id: r36197
2009-02-02 12:36:41 +00:00
Eugene Sandulenko
696897b058
Whoa! Removing trailing spaces.
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svn-id: r35648
2009-01-01 15:06:43 +00:00
Filippos Karapetis
af945ac788
Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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svn-id: r35196
2008-12-01 20:35:36 +00:00
Max Horn
69dac1d4f2
Moved scheduler / process managment code into a new class Scheduler
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svn-id: r33259
2008-07-24 08:59:17 +00:00
Max Horn
29a96430a0
TINSEL: Renamed CoroutineInstall back to ProcessCreate; got rid of yet another typedef; more cleanup
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svn-id: r33249
2008-07-23 16:55:52 +00:00
Max Horn
c441c5261f
Added Tinsel engine to main repos (no news item for it ON PURPOSE)
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svn-id: r33230
2008-07-23 09:02:47 +00:00