Cursor handling has now been moved to a new CursorManager class (which is subclassed for Myst/Riven) from the GraphicsManager classes. This will be needed for Living Books which will have a class for Windows and Mac cursors (coming soon!).
svn-id: r54469
- Renamed getRawData() to getResource()
- Add a getResource() and hasResource() function for named resources
- Other minor formatting changes
svn-id: r54396
Sounds that set the third argument of the playSound opcode to 1 (wherever they may be) will now block. The volume parameter of playSound is also now honored. Merge the Myst sound blocking code with this too.
svn-id: r52643
Merge the Riven sound file code with the main Riven resource code and remove the mainSoundFile parameter from Sound::playSound(). Reasoning: The sound id's do not collide with the sound id's in the main data files. The sound archives only exist because the original CD version had the ability to choose between low and high quality audio.
svn-id: r52631
It is now possible to trap Gehn in the trap book. Side note: Riven is now completable from the beginning provided you know the D'ni number system already (and the marble puzzle is just hacked to always work).
svn-id: r52482
This removes the dependency on array.h from str.h.
Also, begun migration from the confusing type name "StringList" to
the more appropriate StringArray.
svn-id: r48282