Commit Graph

105 Commits

Author SHA1 Message Date
Colin Snover
1515bb31a6 SCI: Fix detection of end of audio map & entry size in SCI32
Torin RU map 38140 has an unusual terminator entry; instead of a
normal terminating entry of 11 FFs, its terminating entry is
03 FF FF FF FF C4 36 01 FF FF FF. So, two changes are made:

1. The end-of-map check is now the same as in SSCI1.1+ and only
   checks that the final byte of the Audio36 tuple is 0xFF,
   instead of the entire tuple;
2. The unneeded entry size heuristic has been turned off for
   all SCI32 games.

A quick check of the English versions of LB2CD, EQ1CD, SQ4CD, and
KQ6CD, as well as all English SCI32 games, indicates that this
approach seems to be working correctly.

Fixes Trac#10188.
2017-09-20 13:07:08 -05:00
Colin Snover
aa20284027 SCI32: Ignore bad audio map entries on GK2 DE CD 6
This patch also cleans up the GK2 audio map blacklisting code to
reduce the number of redundant checks being made during audio map
processing.

Fixes Trac#10172.
2017-09-03 20:58:09 -05:00
Colin Snover
d7d75d97fd SCI32: Ignore invalid audio maps in Phant2 FR
Fixes Trac#10049.
2017-08-26 18:09:47 -05:00
Colin Snover
b17c66981e SCI32: Ignore invalid audio map in GK2 DE
Fixes Trac#10143.
2017-08-26 18:09:47 -05:00
Colin Snover
c0d3d5776e SCI32: Limit existing bad audio map resource skips by language
Since audio maps change when game speech is localised, it makes
sense to limit audio map skips by language until it turns out that
the same problem exists in more than one language release, so we
do not accidentally skip a map that is bad in one language, but OK
in another language.
2017-08-26 18:09:47 -05:00
Colin Snover
4c316d45fd SCI32: Fix ResourceManager::changeAudioDirectory
Fixes Trac#9577.
2017-07-24 19:36:28 -05:00
Colin Snover
4d52b018a2 SCI: Keep audio maps out of the LRU cache 2017-07-23 16:01:19 -05:00
Colin Snover
d556dcc57b SCI: Switch SCI2 games to use Audio32
Upon investigation of Sound code across SCI32 games, it was
determined that there are actually (at least) 3 different
revisions, not just a single SCI2.1 version. This patch only
changes the parts of Sound code that are relevant to the correct
use of Audio32.

Fixes Trac#9736, Trac#9756, Trac#9767, Trac#9791.
2017-06-18 21:42:58 -05:00
Colin Snover
2482a78fa3 SCI32: Fix wave resource patch offset
This bug was only reproducible when loading a game using the
multi-disc RESSFX.00x bundles.

Fixes Trac#9832.
2017-06-08 00:14:45 -05:00
Colin Snover
f44d8b6da6 SCI: Dispose uncached volume file streams
The stream returned by a call to ResourceManager::getVolumeFile
either MUST (when returning an I/O stream from a Common::FSNode)
or must NOT (when returning a Common::File *) be deleted by the
caller, depending upon some internal implementation details of
ResourceSource that should never have been exposed to callers.

FSNode streams that should have been deleted were not being
deleted all the time, which leaked and eventually caused ScummVM
to run out of FDs.

This commit improves this situation by shielding callers from
these internal details by centralizing the destruction logic in
one place, so FSNode read streams stop being leaked and callers
no longer need to know stuff about the internals of the
ResourceSource they are trying to read in order to avoid leaking
or breaking the volume file cache.

Fixes Trac#9782.
2017-05-13 22:46:25 -05:00
Colin Snover
ea6eebca09 SCI: Fix reading of Rave data from compressed KQ6 audio volumes
Refs Trac#9764.
2017-05-10 15:29:53 -05:00
Colin Snover
dd13c3be43 SCI: Fix support for ScummVM compressed audio volumes
The runtime code for this had previously relied on hot patching
volume file offsets at the moment that a resource was loaded,
instead of correcting file offsets when reading audio maps. The
code added for sanity checking audio volumes started to report
warnings because the offsets being received were for the original
uncompressed audio volume, which (naturally) is larger than the
compressed audio volume.

This commit also deduplicates code between addResource and
updateResource, and tweaks a validation-related error message for
improved clarity.

Fixes Trac#9764.
2017-05-10 10:55:00 -05:00
Colin Snover
13925065cb SCI: Fix unnecessary copy of Common::String 2017-05-08 11:26:47 -05:00
Colin Snover
554a73e012 SCI: Improve detection and reporting of resource errors
Simple assertions in the resource manager are not sufficient to
track down resource corruption issues, and some error conditions
that were being checked already were either ignored or only raised
as warnings that casual users would be unlikely to see.

Ideally, error handling in ResourceManager would be improved to
the point where errors would correctly propagate out of it (so the
warning dialogue could be displayed from outside), but right now
error codes are dropped all over the place, and it would take more
effort to fix that without much benefit for the current situation.
If/until someone has the energy to fix that, the warning dialogue
is simply shown from ResourceManager::scanNewSources.

Refs Trac#9764.
2017-05-08 11:26:46 -05:00
Colin Snover
9a637ec324 SCI32: Skip bad map 405 on CD 1 of PQ:SWAT
The resources on CD 1 are corrupt and point to invalid locations
in the CD 1 RESOURCE.AUD. This can be noticed during the briefing
on the Lucy Long callup, where descriptions of the map are missing
and eventually the game gets stuck waiting for missing audio to
finish playback.
2017-03-30 19:46:27 -05:00
Colin Snover
0826501ef6 SCI32: Fix audio, wave, VMD, Duck, CLUT, TGA, ZZZ, Etc patches
Specifically, audio patches are used in at least PQ:SWAT
(40103.AUD), Lighthouse (9103.AUD), and the GK2 demo (300.AUD).
2017-03-30 19:46:27 -05:00
Colin Snover
65fe7bcfd8 SCI: Print more detailed information on audio header size mismatch 2017-03-30 19:46:27 -05:00
Colin Snover
0be9ace649 SCI: Fix incorrect read of LB2/MG256 audio sizes
This happened to work previously because the size was not checked
for validity, and because the audio player calculates its own size
so this value was never actually used.
2017-03-30 19:46:27 -05:00
Colin Snover
477e31cea6 SCI32: Ignore invalid audio map entries in GK2
The invalid entries, which are on CD 6, appear to correspond to
audio that's on CD 4 (though not with the correct offset for CD
4's RESOURCE.AUD).

Skipping the invalid map entries on CD 6 should cause these audio
files to be loaded from the CD 4 audio bundle if they are
requested during chapter six since ScummVM combines resources from
all CDs and matches on their IDs.
2017-03-30 19:46:27 -05:00
Colin Snover
a233696212 SCI: Update formatting strings to match updated Span API 2017-03-30 14:23:41 -05:00
Colin Snover
31daa956d6 SCI: Implement bounds-checked reads of game resources 2017-03-27 19:42:31 -05:00
Colin Snover
4eecd48c64 SCI32: Remove unnecessary call to unalloc
When the Resource is deleted, it will deallocate the memory, so
it is not necessary to do that manually.
2017-01-11 11:01:38 -06:00
Colin Snover
f1ca9ccc64 SCI32: Fix kSetLanguage 2017-01-09 19:38:59 -06:00
Colin Snover
1337e82b0b SCI: Fix invalid read of LB2 audio map 448 2016-12-03 12:21:56 -06:00
Colin Snover
273695a11e SCI: Remove use of snprintf 2016-12-03 12:21:55 -06:00
Colin Snover
0e53c8e9f3 SCI32: Improve MGDX support
Audio directory switching is temporarily disabled because it
causes use-after-free in the resource manager.
2016-09-29 19:39:16 -05:00
Colin Snover
c4250c05d0 SCI32: Enable multi-disc audio resources
Phant1, PQ:SWAT, GK2, and Phant2 all have different audio maps
and audio volumes on each CD. In order to make this work within
ScummVM, where CDs are never swapped, each RESOURCE.AUD for these
games must be renamed to RESAUD.00x and each RESOURCE.SFX renamed
to RESSFX.00x.
2016-08-19 15:23:10 -05:00
Colin Snover
a9e2630d4e SCI: Assert on seeks past the end of audio resource bundles
This should never be allowed to happen, but currently does on
multi-CD games with different resource bundles on difference CDs
(Phant1, PQ:SWAT, GK2) because the resource manager does not yet
have the ability to handle this situation.
2016-06-22 13:05:18 -05:00
Colin Snover
46551fd4b5 SCI32: Rewrite digital audio engine
This provides a complete implementation of kDoAudio through
SCI2.1mid, plus partial implementation of SCI3 features.

Digital audio calls shunted through kDoSound have also been
updated to go through the SCI32 audio mixer, though these shunts
are a bit hacky because the ScummVM implementation of kDoSound
does not currently match how SSCI kDoSound is designed.

It is probably possible in the future to just replace the SCI1.1
audio code (audio.cpp) with the new SCI32 code, since the major
differences seem to be that (1) SCI1.1 only supported one digital
audio playback channel (this is configurable already), (2) it
had extra commands for CD audio playback and queued sample
playback.
2016-06-20 21:02:21 -05:00
Martin Kiewitz
6779340b24 SCI: Truncate channel data in case it goes beyond resource size
Fixes invalid memory access during kq5 floppy ending
2016-03-08 03:36:02 +01:00
Filippos Karapetis
cdbd7c8add SCI: Use uint32 instead of unsigned int 2016-03-01 01:12:58 +02:00
Martin Kiewitz
0dd760724e SCI32: split up SCI2.1 into EARLY/MIDDLE/LATE
- Detection works via signatures (couldn't find a better way)
- new kString subcalls were introduced SCI2.1 LATE
- kString now has signatures and is split via subcall table
- kString fix, so that KQ7 doesn't crash, when starting a chapter
- Sci2StringFunctionType removed, because no longer needed
2015-12-29 01:44:11 +01:00
Willem Jan Palenstijn
5028487038 SCI: Use sound resource priority by default for songs
SCI1 sound resources can have an embedded priority. We now use that by
default, unless an explicit DoSound/SetPriority call overrides it.
Thanks waltervn.

This fixes relative priority of songs in at least PQ3 room 29.

Also increase savegame version to 33.
2015-02-15 14:05:36 +01:00
Filippos Karapetis
9783f0bbd9 SCI: Remove trailing whitespace 2014-10-28 16:17:06 +02:00
Willem Jan Palenstijn
134aa5af09 SCI: Fix reading SCI1 midi channel flags
Thanks waltervn
2014-10-03 01:19:01 +02:00
Johannes Schickel
8fc7d60feb SCI: Make GPL headers consistent in themselves. 2014-02-18 02:39:37 +01:00
Willem Jan Palenstijn
857d2e7bef SCI: Rewrite MIDI channel remapping
This adds MIDI state tracking to allow channels to be temporarily
unmapped and later re-mapped when there are free device channels
available again.
2013-12-31 13:52:15 +01:00
Willem Jan Palenstijn
f777e54df2 SCI: Reduce indentation depth 2013-12-31 13:42:58 +01:00
Martin Kiewitz
693d5e6625 SCI: rave support (KQ6 hires portrait lip sync)
Thanks to wjp and [md5] for helping
2013-12-11 08:25:23 +01:00
Filippos Karapetis
fa2ea4fc61 SCI: Add handling for the RAVE resource type, found in KQ6CD
This contains the sync data in the Windows version of KQ6CD.
Note that currently the sync36 resource is 2 bytes bigger
(it contains 2 bytes from the RAVE resource). Some test code
has also been added to dump the RAVE sync resources
2013-12-10 01:41:15 +02:00
Willem Jan Palenstijn
24b0b6aa43 SCI: Fix memory leak 2013-04-20 16:27:59 +02:00
Max Horn
4f8665fc83 COMMON: Move isFoo functions to namespace Common, add doxygen comments 2012-02-20 16:18:27 +01:00
Max Horn
658080deed ALL: Avoid using is* macros from ctype.h
On some systems, passing signed chars to macros like isspace() etc. lead
to a runtime error. Hence, mark these macros as forbidden by default,
and introduce otherwise equivalent alternatives for them.
2012-02-15 16:51:37 +01:00
Willem Jan Palenstijn
56fb56936e SCI: Clean up some memory management and loops 2012-01-15 18:25:00 +01:00
Filippos Karapetis
f2c163a569 SCI: Plug a leak in ResourceManager::processWavePatch()
Many thanks to digitall for finding this one
2012-01-15 19:02:19 +02:00
Filippos Karapetis
9dcab12160 SCI: Fixed bug in commit 1a17bba.
Thanks to wjp for pointing it out.
2011-11-02 00:23:18 +02:00
Filippos Karapetis
1a17bba1e4 SCI: Fix Common::List::erase usage.
Thanks to Tron for pointing that out.
2011-11-02 00:17:13 +02:00
Littleboy
b694a78f62 ANALYSIS: Add static casts to is* functions
This fixes a potential problem with passing char values that would be sign-extended and yield unexpected results.
See http://msdn.microsoft.com/en-us/library/ms245348.aspx
2011-06-23 08:52:52 -04:00
Max Horn
88913c0139 ALL: Remove trailing whitespaces
This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
  git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00