Commit Graph

12 Commits

Author SHA1 Message Date
Johannes Schickel
6563171e7b NEVERHOOD: Make GPL headers consisten in themselves. 2014-02-18 02:39:36 +01:00
Sven Hesse
989ea7cb56 JANITORIAL: Remove trailing whitespace 2013-07-14 19:01:47 +02:00
Filippos Karapetis
4c13725a55 NEVERHOOD: Hook the dump vars debug code into a command, "dumpvars"
Also, did some minor cleanup of the console commands
(alphabetical reordering)
2013-06-12 11:35:48 +03:00
johndoe123
490d447ed1 NEVERHOOD: Implement restart functionality (from both main menu and game logic)
- Some minor cleanup
2013-05-08 20:47:42 +02:00
johndoe123
a98d9aa58a NEVERHOOD: Clean up DiskplayerScene
- Enable return to launcher
- Remove obsolete comments
- Remove braces in single-line statements
- Remove unused non-transparent drawing code in BaseSurface::copyFrom
- Clean up mouse cursor insertion code in Scene class
2013-05-08 20:47:39 +02:00
johndoe123
30178e46e5 NEVERHOOD: Implement savegame loading via GMM (in-game saving/loading still TODO) 2013-05-08 20:47:39 +02:00
johndoe123
99e15e4005 NEVERHOOD: More work on saveload, saving works, loading not yet (from the GMM, in-game isn't finished yet) 2013-05-08 20:47:38 +02:00
johndoe123
ef8f0215cf NEVERHOOD: Add GameVars::dumpVars() for debugging 2013-05-08 20:47:32 +02:00
johndoe123
9b151cefc3 NEVERHOOD: Implement HallOfRecordsScene (and all HoR scenes) and Scene2247
- Load SceneInfo140 from neverhood.dat
- Some renaming
2013-05-08 20:39:36 +02:00
johndoe123
d7dd4b4356 NEVERHOOD: Implement Scene1403, Scene1404 and Scene1405 (memory minigame)
- Move GameModule::startup call into engine instead of the game module constructor
- Reduce debug output
2013-05-08 20:39:34 +02:00
johndoe123
720050bec1 NEVERHOOD: Start with Module1200/Scene1201 (not complete yet)
- Fix an odd bug with the game variables (index of newly added subvar was sometimes -1)
2013-05-08 20:38:48 +02:00
johndoe123
6d81ef0199 NEVERHOOD: Implement game vars 2013-05-08 20:38:47 +02:00