Commit Graph

30 Commits

Author SHA1 Message Date
Le Philousophe
e90ae68c58 BURIED: Migrate engine to Path 2023-12-24 13:19:25 +01:00
Donovan Watteau
27f9a460b5 JANITORIAL: Fix "the the" and similar typos 2022-07-29 19:36:40 +03:00
Filippos Karapetis
e50957ba7f BURIED: Fix global flag corruption in completion screen 2022-01-02 15:40:00 +02:00
Filippos Karapetis
4b5bf64501 BURIED: Fix typo 2021-12-31 19:34:15 +02:00
Filippos Karapetis
bc9b2ddeda BURIED: Fix global flag corruption in death screens
A regression from b8da2eed66
2021-12-31 19:12:30 +02:00
Filippos Karapetis
e13a72e8f6 BURIED: Also allow skipping synchronous sounds 2021-12-29 18:08:49 +02:00
Filippos Karapetis
2591106d38 BURIED: Pass the currently playing video to yield()
This allows sending the event to the specific video, not to all the
currently playing videos. Also, this allows to distinguish video from
audio loops and only process video skipping events when playing videos
2021-12-28 18:57:40 +02:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Orgad Shaneh
369eae5f35 BURIED: Use nullptr
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
Thunderforge
481568edc9 BURIED: Fixing spelling errors in comments 2021-09-07 08:19:35 +03:00
Eugene Sandulenko
b8da2eed66 BURIED: Pass big parameters only by reference 2021-03-25 15:57:19 +01:00
Strangerke
e798795cee BURIED: Make more consistent use of nullptr 2021-03-22 00:07:45 +01:00
Matthew Hoops
b8f51e9f2f BURIED: Implement continue game from the death screen 2021-03-22 00:07:43 +01:00
Matthew Hoops
948a6a55ae BURIED: Implement control down 2021-03-22 00:07:43 +01:00
Matthew Hoops
e9542e6e67 BURIED: Use runLoadDialog/runSaveDialog instead of the old save/load code 2021-03-22 00:07:43 +01:00
Matthew Hoops
8de136a125 BURIED: Implement escape-to-quit 2021-03-22 00:07:43 +01:00
Matthew Hoops
80db452ed4 BURIED: Have the frame window keep focus instead of one of its child windows 2021-03-22 00:07:43 +01:00
Matthew Hoops
7c86219b99 BURIED: Fix keyboard focus 2021-03-22 00:07:41 +01:00
Matthew Hoops
e593a6a3bb BURIED: Implement basic save/load support through the GMM
In-game save/load buttons don't work yet
2021-03-22 00:07:41 +01:00
Matthew Hoops
09c1f91c42 BURIED: Be sure to take a copy of the global flags when dying
The scene view window is destroyed, taking them with it
2021-03-22 00:07:40 +01:00
Matthew Hoops
49bd829ec1 BURIED: Fix frame cycling 2021-03-22 00:07:40 +01:00
Matthew Hoops
9c0da1c36b BURIED: Add the scene view class 2021-03-22 00:07:39 +01:00
Matthew Hoops
2d38b79e0f BURIED: Hook death/completion windows into FrameWindow 2021-03-22 00:07:39 +01:00
Matthew Hoops
a49e249813 BURIED: Add some functions to get/set the transition speed 2021-03-22 00:07:38 +01:00
Matthew Hoops
55c470ad10 BURIED: Begin adding the UI code
The first part of the intro now plays
2021-03-22 00:07:38 +01:00
Matthew Hoops
f9273c13f5 BURIED: Implement the demo title sequence 2021-03-22 00:07:38 +01:00
Matthew Hoops
2e335fd740 BURIED: Add the demo features screens 2021-03-22 00:07:38 +01:00
Matthew Hoops
34f50804ba BURIED: Add the demo trailer movies 2021-03-22 00:07:38 +01:00
Matthew Hoops
535d29a869 BURIED: Hook up the main menus to the frame window and related windows 2021-03-22 00:07:38 +01:00
Matthew Hoops
595503890b BURIED: Add the frame window class 2021-03-22 00:07:38 +01:00