Le Philousophe
e90ae68c58
BURIED: Migrate engine to Path
2023-12-24 13:19:25 +01:00
Donovan Watteau
27f9a460b5
JANITORIAL: Fix "the the" and similar typos
2022-07-29 19:36:40 +03:00
Filippos Karapetis
e50957ba7f
BURIED: Fix global flag corruption in completion screen
2022-01-02 15:40:00 +02:00
Filippos Karapetis
4b5bf64501
BURIED: Fix typo
2021-12-31 19:34:15 +02:00
Filippos Karapetis
bc9b2ddeda
BURIED: Fix global flag corruption in death screens
...
A regression from b8da2eed66
2021-12-31 19:12:30 +02:00
Filippos Karapetis
e13a72e8f6
BURIED: Also allow skipping synchronous sounds
2021-12-29 18:08:49 +02:00
Filippos Karapetis
2591106d38
BURIED: Pass the currently playing video to yield()
...
This allows sending the event to the specific video, not to all the
currently playing videos. Also, this allows to distinguish video from
audio loops and only process video skipping events when playing videos
2021-12-28 18:57:40 +02:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Orgad Shaneh
369eae5f35
BURIED: Use nullptr
...
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
Thunderforge
481568edc9
BURIED: Fixing spelling errors in comments
2021-09-07 08:19:35 +03:00
Eugene Sandulenko
b8da2eed66
BURIED: Pass big parameters only by reference
2021-03-25 15:57:19 +01:00
Strangerke
e798795cee
BURIED: Make more consistent use of nullptr
2021-03-22 00:07:45 +01:00
Matthew Hoops
b8f51e9f2f
BURIED: Implement continue game from the death screen
2021-03-22 00:07:43 +01:00
Matthew Hoops
948a6a55ae
BURIED: Implement control down
2021-03-22 00:07:43 +01:00
Matthew Hoops
e9542e6e67
BURIED: Use runLoadDialog/runSaveDialog instead of the old save/load code
2021-03-22 00:07:43 +01:00
Matthew Hoops
8de136a125
BURIED: Implement escape-to-quit
2021-03-22 00:07:43 +01:00
Matthew Hoops
80db452ed4
BURIED: Have the frame window keep focus instead of one of its child windows
2021-03-22 00:07:43 +01:00
Matthew Hoops
7c86219b99
BURIED: Fix keyboard focus
2021-03-22 00:07:41 +01:00
Matthew Hoops
e593a6a3bb
BURIED: Implement basic save/load support through the GMM
...
In-game save/load buttons don't work yet
2021-03-22 00:07:41 +01:00
Matthew Hoops
09c1f91c42
BURIED: Be sure to take a copy of the global flags when dying
...
The scene view window is destroyed, taking them with it
2021-03-22 00:07:40 +01:00
Matthew Hoops
49bd829ec1
BURIED: Fix frame cycling
2021-03-22 00:07:40 +01:00
Matthew Hoops
9c0da1c36b
BURIED: Add the scene view class
2021-03-22 00:07:39 +01:00
Matthew Hoops
2d38b79e0f
BURIED: Hook death/completion windows into FrameWindow
2021-03-22 00:07:39 +01:00
Matthew Hoops
a49e249813
BURIED: Add some functions to get/set the transition speed
2021-03-22 00:07:38 +01:00
Matthew Hoops
55c470ad10
BURIED: Begin adding the UI code
...
The first part of the intro now plays
2021-03-22 00:07:38 +01:00
Matthew Hoops
f9273c13f5
BURIED: Implement the demo title sequence
2021-03-22 00:07:38 +01:00
Matthew Hoops
2e335fd740
BURIED: Add the demo features screens
2021-03-22 00:07:38 +01:00
Matthew Hoops
34f50804ba
BURIED: Add the demo trailer movies
2021-03-22 00:07:38 +01:00
Matthew Hoops
535d29a869
BURIED: Hook up the main menus to the frame window and related windows
2021-03-22 00:07:38 +01:00
Matthew Hoops
595503890b
BURIED: Add the frame window class
2021-03-22 00:07:38 +01:00