Commit Graph

338 Commits

Author SHA1 Message Date
Le Philousophe
49da9211ec GNAP: Migrate engine to Path 2023-12-24 13:19:25 +01:00
Eugene Sandulenko
ede4a26d4a
GNAP: Remove unused vairables 2023-04-29 20:28:21 +02:00
Walter Agazzi
44703713c4 GNAP: Use common name U.F.O.s
"Gnap" was used only in the German localization
2023-01-02 13:46:39 +02:00
Cameron Cawley
28d7b361ea COMMON: Move more file format code into common/formats 2022-12-11 22:33:23 +01:00
Eugene Sandulenko
fb7095f5a4
COMMON: Move all compression-related files to a separate directory 2022-12-01 11:53:02 +01:00
Le Philousophe
28318d0839 GNAP: Don't use unsafe sprintf and vsprintf 2022-10-23 22:46:19 +02:00
Donovan Watteau
27f9a460b5 JANITORIAL: Fix "the the" and similar typos 2022-07-29 19:36:40 +03:00
Cameron Cawley
f3b094e53f ENGINES: Change the MetaEngineDetection interface to match MetaEngine 2022-07-23 23:31:58 +02:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Orgad Shaneh
882eb43608 GNAP: Use nullptr
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
D G Turner
7210cae3fd GNAP: Fix GCC Duplicated Branch Warning 2021-10-29 20:36:11 +01:00
Orgad Shaneh
fe104cc337 ENGINES: Use MetaEngine consistently for getting autosave slot
The autosave refactoring that was done in
7adad5aaf5 used g_engine for identifying the
autosave slot. This worked for in-game save/load, but doesn't fit when
called from the launcher.

Fix by passing MetaEngine to SaveStateDescriptor ctor and using it for this
query.

Amends 7adad5aaf5.
2021-10-24 16:46:06 +02:00
Eugene Sandulenko
2dfc3ae120
JANITORIAL: Fix line endings 2021-10-21 19:18:03 +03:00
Max Horn
2f1f8f502e DEVTOOLS: move credits from devtools/credits.pl to engines
This employs a "lazy" approach: the "format" for the credits stays
exactly as it was, i.e., perl code. Of course one may want to change
this to another format (e.g. YAML, JSON, XML; or also shell script or
AWK, like `configure.engine` uses). But I deliberately kept it simple,
to get a minimal change that is easy to verify. Any further changes to
e.g. the format can be layered atop this.
2021-08-05 00:01:46 +02:00
ysj1173886760
e42e1bcb25 GNAP: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
Eugene Sandulenko
12b5fd9154
GNAP: Added another English version detection. Bugreport #11404 2021-04-21 12:35:08 +02:00
Cameron Cawley
4ced49acd4 ENGINES: Changed AdvancedMetaEngine::createInstance to return a Common::Error 2020-12-04 20:57:14 +00:00
Eugene Sandulenko
db6f4ce9ae GNAP: Use macros in detection tables 2020-11-28 14:16:19 +01:00
Eugene Sandulenko
7ff34bc9ec PLUGINS: MetaEngineStatic -> MetaEngineDetection 2020-10-11 23:14:39 +02:00
Eugene Sandulenko
7ea6781043 PLUGINS: PLUGIN_TYPE_METAENGINE -> PLUGIN_TYPE_ENGINE_DETECTION 2020-10-11 23:12:32 +02:00
aryanrawlani28
d26bbe521c ENGINES: ALL: Finish renaming ME & AME classes
- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
aryanrawlani28
29ceb07959 ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316 ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
1c06bc6e75 GNAP: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
D G Turner
f898546f71 GNAP: Improve Error Output When Bitmap Loading Fails
Users are reporting failure, but it is not clear which bitmap resource
is causing this, hence this change.
2020-09-30 20:56:30 +01:00
mataniko
581a6ec7d6 JANITORIAL: Rename kSupportsRTL to kSupportsReturnToLauncher 2020-05-12 10:36:38 +02:00
Lothar Serra Mari
bf415eba3a GNAP: Add detection for Polish release
Submitted by R4Zi3L in #11395.

closes #11395
2020-03-29 20:12:07 +02:00
Paul Gilbert
9f175c4053 ENGINES: Cleanup of savegame filenames generation
This removes filename methods when it matched the Engine method.
Secondly, ensuring there was an overriden getSaveStateName method
for engines that didn't do the standard target.00x save filenames
2020-02-16 15:44:28 -08:00
Paul Gilbert
a00e44ba6c ENGINES: Merge saveGameState virtual methods into a single one 2020-02-16 15:44:28 -08:00
Paul Gilbert
fb9d51be0e GNAP: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00
Bastien Bouclet
f445fc6681 GNAP: Add override keywords 2020-02-09 12:43:15 +01:00
Eugene Sandulenko
94f4d3ca09 GNAP: Added override keywords 2020-02-05 15:20:33 +01:00
Paul Gilbert
5b80320525 ENGINES: Adding override keyword to hasFeature methods 2020-02-04 20:04:11 -08:00
Cameron Cawley
46056aba3c ENGINES: Reduce winexe_*.h header includes 2020-01-11 17:34:12 +02:00
Cameron Cawley
948c555ea6 ALL: Create all instances of NEResources and PEResources using new instead of on the stack
Also adapted WinCursorGroup and MacMenu to reflect this.
2020-01-11 17:34:12 +02:00
D G Turner
170e57593d GNAP: Fix Missing Default Switch Cases
These are flagged by GCC if -Wswitch-default is enabled.
2019-11-27 00:11:29 +00:00
Bastien Bouclet
9c8bd056d6 ENGINES: Stop using 'single id' 2019-11-03 11:43:00 +01:00
Bastien Bouclet
4b42112721 ENGINES: Add an engine ID to all the engines 2019-11-03 11:43:00 +01:00
Cameron Cawley
fe5dddf901 GRAPHICS: Add a version of CursorManager::replaceCursor that accepts a Graphics::Cursor 2019-08-09 23:58:32 +03:00
Cameron Cawley
8c2b09d919 COMMON: Replace NEResourceType and PEResourceType with a shared enum 2019-05-01 23:52:56 +03:00
Cameron Cawley
f9489be3a9 ENGINES: Add missing dependencies for several engines 2018-06-30 00:22:34 +02:00
Adrian Frühwirth
9bee9e1ba6 JANITORIAL: Fix whitespace 2018-04-19 12:08:31 +02:00
Adrian Frühwirth
00e59a3122 ALL: Load savegame thumbnail only when necessary
This commit introduces the following changes:

1. Graphics::loadThumbnail()

   Now returns a boolean and takes a new argument skipThumbnail which
   defaults to false. In case of true, loadThumbnail() reads past the
   thumbnail data in the input stream instead of actually loading the
   thumbnail. This simplifies savegame handling where, up until now,
   many engines always read the whole savegame metadata (including
   the thumbnail) and then threw away the thumbnail when not needed
   (which is in almost all cases, the most common exception being
   MetaEngine::querySaveMetaInfos() which is responsible for loading
   savegame metadata for displaying it in the GUI launcher.

2. readSavegameHeader()

   Engines which already implement such a method (name varies) now take
   a new argument skipThumbnail (default: true) which is passed
   through to loadThumbnail(). This means that the default case for
   readSavegameHeader() is now _not_ loading the thumbnail from a
   savegame and just reading past it. In those cases, e.g.
   querySaveMetaInfos(), where we actually are interested in loading
   the thumbnail readSavegameHeader() needs to explicitely be called
   with skipThumbnail == false.

   Engines whose readSavegameHeader() (name varies) already takes an
   argument loadThumbnail have been adapted to have a similar
   prototype and semantics.
   I.e. readSaveHeader(in, loadThumbnail, header) now is
   readSaveHeader(in, header, skipThumbnail).

3. Error handling

   Engines which previously did not check the return value of
   readSavegameHeader() (name varies) now do so ensuring that possibly
   broken savegames (be it a broken thumbnail or something else) don't
   make it into the GUI launcher list in the first place.
2018-04-07 09:26:20 +02:00
Colin Snover
432fd522d2 ENGINES: Remove default1x scaler flag
This flag is removed for a few reasons:

* Engines universally set this flag to true for widths > 320,
  which made it redundant everywhere;
* This flag functioned primarily as a "force 1x scaler" flag,
  since its behaviour was almost completely undocumented and users
  would need to figure out that they'd need an explicit non-default
  scaler set to get a scaler to operate at widths > 320;
* (Most importantly) engines should not be in the business of
  deciding how the backend may choose to render its virtual screen.
  The choice of rendering behaviour belongs to the user, and the
  backend, in that order.

A nearby future commit restores the default1x scaler behaviour in
the SDL backend code for the moment, but in the future it is my
hope that there will be a better configuration UI to allow users
to specify how they want scaling to work for high resolutions.
2017-10-07 12:30:29 -05:00
Bastien Bouclet
382df4a7c5 GNAP: Fix leaking the save thumbnail MemoryWriteStreamDynamic buffer 2017-09-22 07:06:20 +02:00
Strangerke
c084e987d8 GNAP: Fix a warning in the PSP port 2017-03-22 21:44:21 +01:00
Strangerke
26199eba38 GNAP: Split font description array in two 2017-03-22 21:35:22 +01:00
D G Turner
8a061ee82d GNAP: Fix Set-But-Unused Variable Compiler Warning. 2017-01-15 14:26:11 +00:00
rootfather
744b48cfd4 GNAP: Add POTFILES 2016-11-26 11:14:01 +01:00
Eugene Sandulenko
dead4aa014 JANITORIAL: Remove trailing spaces 2016-10-09 14:59:58 +02:00