For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
Since Toon uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands.
However, the hotkey for this is currently disabled as it causes a segfault. Not sure why.
svn-id: r54123