8715 Commits

Author SHA1 Message Date
Le Philousophe
4ab044a254 OPENGL: Merge both OpenGL contexts 2022-06-26 18:32:10 +02:00
BeWorld
c883e37e9b MORPHOS: logMessage override
Use printf if DEBUG_BUILD only.
This removes a lot of console messages.
2022-06-23 20:49:05 +02:00
Hubert Maier
54e7c3b7da AMIGAOS: Corrected plugins destination path 2022-06-22 01:40:23 +02:00
Hubert Maier
d3521bc785 AMIGAOS: Make use of DEBUG_BUILD define 2022-06-22 01:40:23 +02:00
Cameron Cawley
dd72e0e488 RISCOS: Add a native MIDI driver 2022-06-20 23:33:42 +01:00
Cameron Cawley
3ffbbe3cef DS: Avoid redefining double as float 2022-06-20 23:10:21 +01:00
Paweł Kołodziejski
4053592c69
PS3: Handle platform specific features 2022-06-19 20:13:37 +02:00
rsn8887
fe366040d6 BACKENDS: (PSP2) support three co-existing builds 2022-06-19 10:58:11 -05:00
Paweł Kołodziejski
e9dc4afe89
BACKENDS: SDL3D: Put debug messages to specified level 2022-06-19 08:08:32 +02:00
Cameron Cawley
05a5e44729 RISCOS: Add log10f and strcoll to functions to link 2022-06-19 00:34:58 +01:00
Cameron Cawley
a3f83e07ab RISCOS: Implement OSystem::messageBox() 2022-06-18 23:21:38 +01:00
Cameron Cawley
cb3a024589 COMMON: Allow registering multiple event mappers 2022-06-18 23:13:17 +02:00
Cameron Cawley
60c7372198 OPENGL3D: Make use of the active rect provided by WindowedGraphicsManager 2022-06-18 19:33:27 +01:00
Le Philousophe
a591c8b6bf RISCOS: Add expf to functions to link 2022-06-18 16:10:22 +02:00
Le Philousophe
b065158898 RISCOS: Don't build SDLPluginProvider: it doesn't work for us
And it fails to build with VFP because libdl is not compiled with VFP
2022-06-18 16:10:22 +02:00
Cameron Cawley
038579d0d9 PLUGINS: Improve warnings when allocation fails 2022-06-17 20:38:37 +01:00
Cameron Cawley
b862b55822 RISCOS: Ensure that functions used by plugins can be found in the main executable 2022-06-17 21:31:04 +02:00
Cameron Cawley
f9e64f2293 RISCOS: Use OS_SynchroniseCodeAreas to flush the cache 2022-06-17 21:31:04 +02:00
Le Philousophe
02808a019a RISCOS: Add an ELF plugin provider
This will allow do dynamically load plugins and not be limited by
24-bits relocations
2022-06-17 21:31:04 +02:00
Le Philousophe
87f515a6e0 PLUGINS: Force export of __dso_handle
Some toolchains (RiscOS) may not export it in certain conditions.
This list does not enforce the symbol to be here so it shouldn't fail
build on platforms without this symbol.
2022-06-17 21:31:04 +02:00
Le Philousophe
f60d229c78 PLUGINS: Implement R_ARM_PC24 relocations
These relocations are used in RiscOS even when using long calls.
As it's a relative relocation, nothing is to be done.
2022-06-17 21:31:04 +02:00
Le Philousophe
bbcdda6c7f ANDROID: Merge touch mode and toggle keyboard buttons
A long press on the button shows the keyboard
2022-06-14 00:08:04 +03:00
Le Philousophe
57e27dcf12 ANDROID: Let user customize its preferred touch modes
There are 3 settings: in menus, in 2D games, in 3D games
2022-06-14 00:08:04 +03:00
Christian Kündig
8f0174689b EMSCRIPTEN: Merging parts of scummvm/scummvm#3686 for fullscreen support, disabling exit buttons (openURL has been fixed in libsdl-org/SDL@15ebad6e7d and is not needed anymore) 2022-06-12 14:34:13 +02:00
Lothar Serra Mari
a07be8c665 RELEASE: This is 2.7.0git 2022-06-05 20:43:05 +02:00
Thierry Crozat
f95bf24fd1 MACOSX: Fix issue with restoring maximized window
The SdlWindow::createOrUpdateWindow makes sure the created window
is not bigger than the desktop. When not in fullscreen, the window
borders are also considered, but on macOS a maximimized window is
borderless, so this resulted in maximized window being restored
smaller than they should have (and no longer maximized).
2022-06-05 17:56:30 +01:00
Thierry Crozat
55dccdf787 SDL: Do not adjust window size when creating maximized window 2022-06-05 17:21:18 +01:00
Thierry Crozat
bde10f0dda BASE: Store screenshotpath command line in Session domain
The SDL backend was getting that path at the start and storing
it in a class member so that it would persist for the session.
But now that we have a kSessionDomain in ConfMan, it is cleaner
to use that (and this will also work for non-SDL backends).
2022-06-05 15:39:36 +01:00
Donovan Watteau
0f5dd7cd99 MACOS: Drop macOS 10.2-10.3 CoreAudio support
There's still code for macOS 10.4 in the codebase, but everything before
that has probably been KO for years.  And no C++11 toolchain exists for
macOS < 10.4 either.
2022-06-02 19:17:19 +01:00
Le Philousophe
337ec7f6d9 VITA: Fix build with latest toolchains
This whole workaround may be unnecessary though as mkdir seems to be
implemented correctly on lastest Vita toolchain.
2022-06-01 12:45:29 +02:00
Cameron Cawley
21ba2cffbb DS: Avoid disabling the virtual keyboard if it hasn't been enabled 2022-05-30 22:04:21 +01:00
Cameron Cawley
dd0304fb22 DS: Improve error reporting 2022-05-30 13:51:40 +01:00
Le Philousophe
31caab89e1 SDL: Make sure a context exists when calling SDL_GL_GetAttribute 2022-05-28 15:49:54 +02:00
Eugene Sandulenko
5e05f93f36
ALL: Remove Symbian port 2022-05-28 12:32:29 +02:00
Le Philousophe
8569296384 OPENGL: Detect framebuffer support using GL_ARB_framebuffer_object
We use functions from GL_ARB_framebuffer_object extension and not from
GL_EXT_framebuffer_object where functions are suffixed by EXT.
This avoids crashes on implementations supporting only the EXT version.
2022-05-27 18:13:10 +02:00
Donovan Watteau
630207d38b PS3: Properly init the fullscreen and aspect_ratio config keys
As done in the PSP2, Android and Switch ports.

Fix inconsistent reported state for the Aspect Ratio setting on PS3
(similar to Trac#11743 for Android).
2022-05-24 23:38:04 +03:00
Donovan Watteau
a933a0d261 MACOSX: Switch getResourceAppBundlePathMacOSX() to Objective-C
As suggested by criezy, we don't need to use the C-bridge from Core
Foundation now that the wrapper has been moved to an Objective-C file.
2022-05-22 23:42:45 +01:00
Donovan Watteau
4672ba71dd PLUGINS: Let macOS use its resource bundle as a valid plugin directory 2022-05-22 23:42:45 +01:00
Donovan Watteau
5118c60874 MACOSX: Pull a getResourceAppBundlePathMacOSX() wrapper from addSysArchivesToSearchSet() 2022-05-22 23:42:45 +01:00
Hubert Maier
b8e0236f95 AMIGAOS: Remove old installs before installing release builds 2022-05-21 22:13:14 +03:00
Donovan Watteau
5b1ec56f96 JANITORIAL: Fix some lost or outdated URLs in comments 2022-05-19 07:57:31 +03:00
Hubert Maier
953cf2c44c MORPHOS: Fix c&p error 2022-05-17 18:39:07 +02:00
Hubert Maier
a30d637347 BACKENDS: Typo in comments 2022-05-17 18:38:52 +02:00
Carlo Bramini
b195cbbcd0 WIN32: Migrate from ShellExecute to ShellExecuteEx Function
That function allows more readable code, without needing to test if the
returned value is greater than 32.

Supported platforms are:
    Windows 95: Supported.
    Windows 98: Supported.
    Windows NT: Required Windows NT 4.0 or later.
    Windows 2000 and newer: Supported.
    Windows CE: Requires Windows CE 1.0 or later.

This fix comes from my port of SCUMMVM for Windows CE/Embedded/Mobile since
this family of OSs support ShellExecuteEx(), but not ShellExecute().
2022-05-14 10:05:50 +02:00
Hubert Maier
a83ce7d609 AMIGAOS: Revise directory creation
- Change warnings to debug
- Fix trailing slash
2022-05-14 09:55:55 +03:00
Hubert Maier
49c7f4c6a1 AMIGAOS: Add directory creation to FS 2022-05-14 09:55:55 +03:00
Francisco Javier Trujillo Mata
df48fa7861 PSP: Remove legacy Makefile 2022-05-02 17:11:10 -05:00
Francisco Javier Trujillo Mata
9aa4485137 PSP: Update executable start position 2022-05-02 17:11:10 -05:00
Francisco Javier Trujillo Mata
1202099d61 PSP: Remove legacy PSP_HEAP_SIZE_KB macro 2022-05-02 17:11:10 -05:00
Francisco Javier Trujillo Mata
652846cac0 PSP: Remove standard libraries 2022-05-02 17:11:10 -05:00