Commit Graph

49081 Commits

Author SHA1 Message Date
Matthew Hoops
4af1fe25af PEGASUS: Add our TGWorldSaver replacement
The scoring on the death/pause screens are now shown
2011-10-18 09:37:56 -04:00
Matthew Hoops
81ace6e105 PEGASUS: Fix TSA door locks 2011-10-17 10:07:49 -04:00
Matthew Hoops
1529ed0891 PEGASUS: Implement deleting items when inventory is full 2011-10-17 09:21:49 -04:00
Matthew Hoops
5c2a89dc4a PEGASUS: Fix drop box highlight color 2011-10-17 00:56:27 -04:00
Matthew Hoops
0dada6e231 PEGASUS: Implement screen shaking
Would be great to be able to use OSystem's stuff, but that only handles vertical shaking.
2011-10-16 23:44:48 -04:00
Matthew Hoops
802873d323 VIDEO: Fix QuickTime audio track ends
Fixes videos where the audio track length is smaller than the video track length.
2011-10-16 22:27:51 -04:00
Matthew Hoops
77033ecc6c PEGASUS: Fix the Mars robot timer not stopping 2011-10-15 23:17:27 -04:00
Matthew Hoops
4b9914104e PEGASUS: Remove the unused biochip AI warnings from WSC
WSC is now completable using the violent method
2011-10-15 22:15:10 -04:00
Matthew Hoops
1c949d375a PEGASUS: Add the Mars neighborhood
Does not include the space chase just yet or canyon chase.

The robot timer seems a bit wonky right now and doesn't stop, but everything else seems to be working.
2011-10-15 19:48:36 -04:00
Matthew Hoops
64656342a9 PEGASUS: Add the Mars reactor element code 2011-10-14 16:08:34 -04:00
Matthew Hoops
c9f31d3c6e PEGASUS: Fix drawing WSC molecules 2011-10-14 10:54:59 -04:00
Matthew Hoops
753006ae1a PEGASUS: Add the WSC neighborhood
Seems to be working fine, minus the molecule sprites (though the minigame is completable and the antidote can be found).
2011-10-13 20:59:20 -04:00
Matthew Hoops
13fef21fed PEGASUS: Fix shell notifications on loading games 2011-10-11 19:46:15 -04:00
Matthew Hoops
5062aaffca PEGASUS: Implement the sub chase 2011-10-11 19:45:36 -04:00
Matthew Hoops
5b62d069bc PEGASUS: Fix Full TSA briefing movies 2011-10-10 13:17:35 -04:00
Matthew Hoops
e998fb6c0e PEGASUS: Allow for loading games from the launcher/cli 2011-10-10 13:12:15 -04:00
Matthew Hoops
820e424e98 PEGASUS: Fix saving/loading original-compatible saves 2011-10-10 11:42:02 -04:00
Matthew Hoops
11b92529b0 PEGASUS: Fix loading continue points 2011-10-10 10:14:34 -04:00
Matthew Hoops
85dc2e5c65 PEGASUS: Stub off map handling
Needed to be able to load saved games
2011-10-10 10:04:47 -04:00
Matthew Hoops
099f4ce9f5 PEGASUS: Add some missing Neighborhood destructor code
Now AI rules don't carry over to the next neighborhood :P
2011-10-10 00:00:06 -04:00
Matthew Hoops
82cadf68e8 PEGASUS: Fix the historical log comparison screen
Original code does not have cursorSpot null checks, so it looks like Codewarrior may have handled this strangely...
2011-10-09 23:32:40 -04:00
Matthew Hoops
5dd625ebfb PEGASUS: Disable AI energy warnings in the demo
The videos don't exist, so you'd be in for a surprise after playing for an hour
2011-10-09 16:28:30 -04:00
Matthew Hoops
09be0ed5c8 PEGASUS: Fix movie end trigger not always being sent
The demo is now completable and the full game is playable up through the temporal rip in the TSA. Holy halibut, Batman!
2011-10-09 16:14:14 -04:00
Matthew Hoops
89773a90ce PEGASUS: Only call callbacks once
Fixes final walk movie of a stride, among various other things
2011-10-09 00:04:05 -04:00
Matthew Hoops
188d951cb4 PEGASUS: Remove unused movie direct draw mode 2011-10-08 00:13:14 -04:00
Matthew Hoops
8a717d28d8 PEGASUS: Fix frames after turning 2011-10-07 23:13:31 -04:00
Matthew Hoops
e1dc4db7aa Merge remote branch 'upstream/master' into pegasus
Conflicts:
	video/qt_decoder.cpp
2011-10-07 14:34:22 -04:00
Matthew Hoops
842b471e45 VIDEO: Ensure the sample to chunk index remains valid 2011-10-07 14:18:08 -04:00
Matthew Hoops
3f0c9e0910 GRAPHICS: Fix PICT buffer overflow 2011-10-07 11:34:56 -04:00
Matthew Hoops
6a54c7953a VIDEO: Fix getNextFramePacket() to actually be efficient 2011-10-07 11:34:30 -04:00
Matthew Hoops
a064b7bc0b VIDEO: Fix Cinepak variant detection 2011-10-07 11:34:03 -04:00
Matthew Hoops
5fab8cb521 VIDEO: Ensure audio paused status remains after a QuickTime seek 2011-10-07 11:33:24 -04:00
Matthew Hoops
c0dcfc8060 GRAPHICS: Add support for true 32bpp DirectBits images 2011-10-07 11:33:09 -04:00
Matthew Hoops
711d0ff037 COMMON: Ensure numTypes is set to 0 on close 2011-10-07 11:32:57 -04:00
Matthew Hoops
75d2a43302 GRAPHICS: Add support for multiple CompressedQuickTime calls 2011-10-07 11:32:35 -04:00
Matthew Hoops
ed13991f37 GRAPHICS: Properly parse the CompressQuickTime header 2011-10-07 11:32:08 -04:00
Matthew Hoops
583bef28ff GRAPHICS: Rewrite PictDecoder's opcode handling
In preparation for adding support for multiple CompressedQuickTime opcodes
2011-10-07 11:31:41 -04:00
Matthew Hoops
deab5b2875 GRAPHICS: Fix PICT buffer overflow 2011-10-07 11:12:39 -04:00
Matthew Hoops
172e97da15 VIDEO: Fix getNextFramePacket() to actually be efficient 2011-10-07 10:16:38 -04:00
Matthew Hoops
a80af5eb4d PEGASUS: Add the Full TSA neighborhood 2011-10-06 23:53:53 -04:00
Travis Howell
d5a763b763 AGOS: Update MidiPlayer::~MidiPlayer() to match the default implementation. Hopefully will fix bug #3419778, thanks to digitall for the pointer. 2011-10-07 14:38:24 +11:00
Filippos Karapetis
19cac9bb11 SCI21: Some initial work on kBitmap 2011-10-07 02:52:30 +03:00
Filippos Karapetis
189357dc9b SCI: Added some extra static selectors
These aren't needed by the engine, but make debugging easier in games that
have no selector vocabulary
2011-10-07 02:52:28 +03:00
sylvaintv
dedbfb836a TOON: Fix Flux jumpy animation when imprisoned
Idle animation was reset every frame when changing facing point.
Fix also Drew description when right-clicking on Flux
2011-10-07 01:10:51 +02:00
Johannes Schickel
164604805e COMMON: Unbreak ConfigFile::renameSection.
It will still not work when the new section name is already taken, but at
at least when it is not taken it should work now.
2011-10-07 00:16:21 +02:00
Johannes Schickel
7f55737f9c COMMON: Remove unused code in config-file.cpp. 2011-10-07 00:16:21 +02:00
Filippos Karapetis
1117c8c3ed SCI: Also default to MIDI for Windows versions of SCI1.1 games 2011-10-06 23:33:00 +03:00
Travis Howell
f20b8ecaa1 AGOS: Fix dumping all images option. 2011-10-07 00:04:08 +11:00
Paul Gilbert
964ac1fad6 TSAGE: Implemented Blue Force scene 271 - Living Room/Kitchen #2 2011-10-06 23:09:23 +11:00
Paul Gilbert
14e6638480 TSAGE: Re-added _singleid and changed name for TsAGE game description 2011-10-06 21:01:58 +11:00