Commit Graph

51784 Commits

Author SHA1 Message Date
Johannes Schickel
5863f6a556 IPHONE: Add a mouse texture buffer surface to VideoContext. 2012-02-24 00:56:46 +01:00
Willem Jan Palenstijn
4637d55337 Merge pull request #171 from clone2727/psx-stream-2
This is a manual merge based on clone2727's merge of his branch
with the sword1 subtitle changes on master.
2012-02-23 22:49:59 +01:00
Matthew Hoops
7a3e0ea453 SWORD1: Add some TODO's for PSX stream subtitles
And some other minor cleanup
2012-02-23 22:48:19 +01:00
Matthew Hoops
a352c3cc00 SWORD1: Add support for the PSX demo videos 2012-02-23 22:48:18 +01:00
Matthew Hoops
8fea496890 VIDEO: Clarify which PSX streams we can play 2012-02-23 22:48:18 +01:00
Matthew Hoops
66cd8bdd68 VIDEO: Make PSX streams calculate frame timing solely from CD speed
BS2 videos now play at the proper rate and BS1 videos have improved a/v sync.
2012-02-23 22:48:18 +01:00
Matthew Hoops
ee35d32a36 VIDEO: Implement PSX stream v3 frame support 2012-02-23 22:48:18 +01:00
Matthew Hoops
8812f885bc SWORD2: Add support for PSX stream playback 2012-02-23 22:48:18 +01:00
Matthew Hoops
df21e72fe2 SWORD1: Add support for PSX stream playback 2012-02-23 22:48:17 +01:00
Matthew Hoops
307908662a VIDEO: Add a PlayStation stream decoder
To be used for sword1/sword2 PSX video playback
2012-02-23 22:48:16 +01:00
Alyssa Milburn
6e70f77289 DREAMWEB: Dynamically allocate GraphicsFile::_frames.
This avoids extra memory usage due to the previous commit.
2012-02-23 22:37:21 +01:00
Alyssa Milburn
256d160679 DREAMWEB: Remove shared temp graphics variables.
Instead, have a different variable for each use.
2012-02-23 22:34:22 +01:00
Johannes Schickel
4f85ad6b99 IPHONE: Fix mouse coordinates for hi res games. 2012-02-23 21:55:36 +01:00
Johannes Schickel
3f37842580 IPHONE: Directly use the game screen's texture buffer.
This gets rid of another intermediate buffer.
2012-02-23 21:52:44 +01:00
Johannes Schickel
8edcedf3b6 IPHONE: Directly use the overlay's texture buffer instead of another intermediate buffer. 2012-02-23 21:34:12 +01:00
Johannes Schickel
2ab5958c93 IPHONE: Move screen and overlay texture buffer to VideoContext. 2012-02-23 21:20:24 +01:00
Johannes Schickel
97feac5342 IPHONE: Add a constructor to VideoContext. 2012-02-23 20:59:26 +01:00
Gavin Hayler
a71a91db17 IPHONE: Add aspect ratio correction to iPhone 2012-02-23 16:27:04 +02:00
Johannes Schickel
5ae958bcf3 IPHONE: Let iPhoneView and OSystem_IPHONE share the same VideoContext.
This allows for better sharing between the current video state in the view and
the OSystem implementation.

This also gets rid of most C interface functions for calling ObjC code.
2012-02-23 03:18:00 +01:00
Johannes Schickel
e00fc73eb8 IPHONE: Silence a few signed/unsigned integer comparison warnings. 2012-02-23 02:26:54 +01:00
Johannes Schickel
99ffbfedbc IPHONE: Use VideoContext in OSystem_IPHONE. 2012-02-23 02:25:26 +01:00
Johannes Schickel
ab15435ad0 IPHONE: Move overlay visibility status to VideoContext. 2012-02-23 02:09:27 +01:00
Johannes Schickel
e1edb20fed IPHONE: Move VideoContext definition to iphone_common.h. 2012-02-23 02:04:40 +01:00
Johannes Schickel
e83e31c2cc IPHONE: Move mouse coordinate conversion code to iPhoneView. 2012-02-23 02:02:14 +01:00
Johannes Schickel
c5ccb32b48 IPHONE: Move graphics related OSystem code to a ObjC++ file. 2012-02-23 01:52:50 +01:00
Johannes Schickel
04f9fc3e18 IPHONE: Move projection setup code to its own method. 2012-02-23 01:27:38 +01:00
Johannes Schickel
174127c1dd IPHONE: Remove some more dead code. 2012-02-23 01:19:34 +01:00
Johannes Schickel
26405be48f IPHONE: Move setFilterModeForTexture to iPhoneView. 2012-02-23 01:14:39 +01:00
Johannes Schickel
def1471fff IPHONE: Slight formatting fix. 2012-02-23 01:08:48 +01:00
Johannes Schickel
833ce4f348 IPHONE: Fix scale offset addition in the mouse coordinate code.
Formerly the overlay and game screen offset was swapped.
2012-02-23 01:08:47 +01:00
Johannes Schickel
f4579aab9b IPHONE: Create a struct for shared video context variables. 2012-02-23 01:08:47 +01:00
David Turner
8948a4a656 Merge pull request #194 from fuzzie/tinselglobals
TINSEL: Rename globals to add g_ prefix.
2012-02-22 15:38:00 -08:00
Tarek Soliman
784ee5dd65 KEYMAPPER: Fix mistake in last commit 2012-02-22 17:23:12 -06:00
Tarek Soliman
befff7ee44 KEYMAPPER: Minor cleanup 2012-02-22 17:17:55 -06:00
Alyssa Milburn
be35baddc7 TINSEL: Rename globals to add g_ prefix. 2012-02-22 23:14:29 +01:00
Tarek Soliman
dbdfc13819 KEYMAPPER: Fix a signed/unsigned comparison warning 2012-02-22 15:16:52 -06:00
Johannes Schickel
da96f80016 TEST: Silence some signed/unsigned comparison warnings. 2012-02-22 20:25:26 +01:00
Johannes Schickel
442bcb7d3e ALL: Fix some signed/unsigned comparison warnings. 2012-02-22 20:20:55 +01:00
Johannes Schickel
dac6ac66ad COMMON: Add a size_type to HashMap. 2012-02-22 20:13:33 +01:00
Johannes Schickel
5eabc4a2f3 COMMON: Add a size_type to List. 2012-02-22 20:10:04 +01:00
Johannes Schickel
03959c18dc COMMON: Slight formatting fixes in stack.h. 2012-02-22 20:08:40 +01:00
Johannes Schickel
7d8da24082 COMMON: Add a size_type to Stack and FixedStack. 2012-02-22 20:07:40 +01:00
Johannes Schickel
417cd7625c COMMON: Slight formatting fixes in array.h. 2012-02-22 20:00:11 +01:00
Johannes Schickel
d6ac369303 COMMON: Add a size_type to Array and take advantage of it.
size_type is an unsigned integer type and is used for all indices etc.
2012-02-22 19:59:26 +01:00
Max Horn
9628913cdc GOB: Fix type conversion warning 2012-02-22 18:26:38 +01:00
Max Horn
37216ab381 DREAMWEB: Avoid including advancedDetector.h from dreamweb.h 2012-02-22 18:25:37 +01:00
Max Horn
4202d45fce CGE: Avoid including advancedDetector.h from cge.h 2012-02-22 18:25:37 +01:00
Tarek Soliman
92aabb6868 KEYMAPPER: Change HardwareKey id to Common::String 2012-02-22 07:44:59 -06:00
Tarek Soliman
6b91c94a09 KEYMAPPER: Initialize Event::customType 2012-02-22 07:04:59 -06:00
Johannes Schickel
221b78e4e2 DEVTOOLS: Copy scumm_stricmp implementation to create_kyradat.
This should fix bug #3489654 "DEVTOOLS: create_kyradat linkerror".
2012-02-22 03:45:44 +01:00