forgotten to define the enabling symbol in cpp files. Consequently
I'd cocked up when copying the call to the ARM code across from my hacked
costume.cpp into a fresh one.
svn-id: r30766
built files across to a target device attached with ActiveSync. Hopefully
will avoid hours of comedy when trying to debug mismatching plugins/exes.
svn-id: r29414
building with plugins or not. These means that weak minded programmers (like
me) no longer need to remember to do "make dist-plugins" instead of
"make dist".
svn-id: r29412
and DS builds). This causes the scumm engines graphics code to call ARM
routines to do drawStripToScreen and copy8col.
These routines were originally written for the DS port, and have now been made
available to any other ARM device out there that wants them.
I've tested this change on WinCE, but can't test it on the DS as I don't have
one. We know that the routines work there though.
svn-id: r28016
The choice of which libraries to use (zlib, tremorce, mad, mpeg2 etc) is
now made by a single define per library towards the top of the makefile.
Given that developers tend to have different options selected on their local
builds, hopefully this will minimise the changes on aubsequent svn updates.
svn-id: r27676