Nicola Mettifogo
4e6e57eb53
adjusted wrong comment
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svn-id: r25670
2007-02-18 08:45:22 +00:00
Nicola Mettifogo
be878d60db
fixed regression bug causing labels not to be aligned properly when near the right border
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svn-id: r25665
2007-02-17 21:19:55 +00:00
Nicola Mettifogo
b1a63e8a16
changed mapChar to use unsigned (byte) instead of char, to avoid possible sign issues
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svn-id: r25664
2007-02-17 20:54:25 +00:00
Nicola Mettifogo
33d04d5aa4
changed CNV loading code to be endian-safe
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svn-id: r25663
2007-02-17 20:50:50 +00:00
Torbjörn Andersson
24a36cbb3f
Changed spaces to tabs again.
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svn-id: r25656
2007-02-17 16:06:34 +00:00
Nicola Mettifogo
e29ddfe156
more conventional termination handling. Event loops are going to get merged soon, so there are FIXME remainders around there.
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svn-id: r25655
2007-02-17 15:57:49 +00:00
Torbjörn Andersson
f33da9e412
Some indentation and format changes. Mostly replacing spaces with tabs.
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svn-id: r25654
2007-02-17 15:37:49 +00:00
Nicola Mettifogo
9ab2ca5bc7
changed some debug levels
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svn-id: r25653
2007-02-17 13:39:22 +00:00
Nicola Mettifogo
5e38eab640
fixed regression bug caused by ZoneTypeData being declared as a struct instead of an union. Should have taken care of this when the switch was actually made...
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svn-id: r25652
2007-02-17 10:58:54 +00:00
Nicola Mettifogo
e3e76b59b6
fixed a bug in the original engine causing memory-protected systems to occasionally crash
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svn-id: r25614
2007-02-15 21:43:56 +00:00
Nicola Mettifogo
22c7239796
fixed warning pointed out by _Q
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svn-id: r25613
2007-02-15 21:42:57 +00:00
Eugene Sandulenko
d910b545c5
More skip_whitespace -> Common::ltrim(). For real now.
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svn-id: r25577
2007-02-14 00:36:06 +00:00
Max Horn
7572d2b4f2
Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or a subclass of it); added a (currently fake) fallback callback entry in ADParams
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svn-id: r25574
2007-02-13 23:37:44 +00:00
Eugene Sandulenko
de02e840a6
skip_whitespace() -> Common::ltrim()
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svn-id: r25573
2007-02-13 23:15:46 +00:00
Nicola Mettifogo
9317aec6a2
cancel button on load/save dialog is now handled correctly
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svn-id: r25565
2007-02-13 21:07:33 +00:00
Nicola Mettifogo
75fab28be2
cleanup
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svn-id: r25562
2007-02-13 21:06:13 +00:00
Max Horn
4968e912ce
AdvancedDetector changes:
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* Renamed genGameList to gameIDList to make it match the corresponding
plugin API function name
* removed the detectFunc param from detectGameForEngineCreation,
as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames
* as a consequence, removed the various GAME_detectGames functions from the
engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN
svn-id: r25547
2007-02-13 14:55:11 +00:00
Eugene Sandulenko
da7d8c9f35
Rename Common::GF_XXX to Common::ADGF_XXX
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svn-id: r25545
2007-02-13 13:42:28 +00:00
Max Horn
2afe07992f
Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and add it for AGOS, too
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svn-id: r25543
2007-02-13 13:17:46 +00:00
Max Horn
55adc889e7
(re)added flags field to ADGameDescription, with currently only one value (GF_DEMO) -- this flag value is not yet used by anything (also, GF_DEMO hasn't been correctly set for AGI games yet)
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svn-id: r25539
2007-02-13 01:28:18 +00:00
Nicola Mettifogo
f644986f87
changed structure packing to use pack-start.h and pack-end.h
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svn-id: r25537
2007-02-12 21:14:34 +00:00
Max Horn
ccd6417f88
Fix warnings
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svn-id: r25498
2007-02-11 22:40:32 +00:00
Nicola Mettifogo
f0cdab74a5
added load/save support
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svn-id: r25496
2007-02-11 21:17:37 +00:00
Nicola Mettifogo
b8087fe1a8
fixed wrong implementation: zones and animations now survive location switches according to their properties and/or system flags
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svn-id: r25478
2007-02-10 21:00:15 +00:00
Nicola Mettifogo
6cbdf9ad59
fixed bug: dialogue questions don't clutter the screen anymore when user is selecting an answer
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svn-id: r25429
2007-02-08 21:56:51 +00:00
Nicola Mettifogo
65dfc335ef
fixed bug in dialogue parsing code: available answers now really depend on game flags
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svn-id: r25427
2007-02-08 21:08:54 +00:00
Nicola Mettifogo
d1eb91882e
fixed location script parsing error causing irritatingly inconsistent gameplay
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svn-id: r25421
2007-02-07 23:02:51 +00:00
Nicola Mettifogo
98bd5a6680
changed multiplexed uint32 to const void* to avoid errors on 64 bits systems
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svn-id: r25418
2007-02-07 20:28:59 +00:00
Nicola Mettifogo
710105d1c1
solved 64 bit casting issue from BUG #1648325
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svn-id: r25391
2007-02-05 12:53:40 +00:00
Nicola Mettifogo
890ee97285
applied 2nd workaround to avoid crashes caused by labels when switching location
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svn-id: r25388
2007-02-04 15:48:51 +00:00
Nicola Mettifogo
8f084baf66
added more debug levels and comments
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svn-id: r25386
2007-02-04 15:43:45 +00:00
Nicola Mettifogo
5007d82ec7
solved array out of bound issue in quickFadePalette
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svn-id: r25380
2007-02-04 12:14:11 +00:00
Nicola Mettifogo
9832736f9a
added game palette static initializers to avoid warnings
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svn-id: r25379
2007-02-04 11:19:14 +00:00
Nicola Mettifogo
854e351e5b
Implemented workaround to avoid crashes on location switches, using knowledge from Big Red Adventure.
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svn-id: r25378
2007-02-04 11:16:40 +00:00
Nicola Mettifogo
d89bfde4a6
oops fixed 64 bit warnings in the last revision
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svn-id: r25377
2007-02-04 08:26:44 +00:00
Nicola Mettifogo
e3b9bda909
changed handling of zone labels to match original engine
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svn-id: r25376
2007-02-04 08:12:33 +00:00
Nicola Mettifogo
b7d72fd959
_hoverZone now is handled as in the original engine
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svn-id: r25375
2007-02-04 08:10:00 +00:00
Eugene Sandulenko
7b6bdd231d
AdvancedDetector now has built-in fallback detection based on file lists.
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Currently only gob engine benefits from it.
svn-id: r25374
2007-02-04 03:10:27 +00:00
Torbjörn Andersson
0a18259d78
Used Fingolfin's workaround for a bogus (?) warning produced by some versions
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of GCC. (Not the one he's using, though, which is why I'm doing this instead.)
svn-id: r25327
2007-02-01 20:16:32 +00:00
Nicola Mettifogo
74b655f8df
fixed casting bug as suggested by fingolfin on tracker item #1648325
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svn-id: r25304
2007-01-31 10:21:36 +00:00
Eugene Sandulenko
adcfd2cc5f
Now AdvancedDetector could use single ID per engine. Also it can suggest
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more complex game IDs with platform and language specified.
AGI engine benefits most from that.
Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID.
svn-id: r25269
2007-01-29 23:25:51 +00:00
Eugene Sandulenko
93687d376b
Add more paramteres to AdvancedDetector. Not used yet.
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svn-id: r25241
2007-01-28 07:31:26 +00:00
Eugene Sandulenko
281ee019e0
Oops. Revert accidental commit
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svn-id: r25233
2007-01-27 22:41:18 +00:00
Eugene Sandulenko
6365546fc5
Fixes and gfx rendering works
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svn-id: r25232
2007-01-27 22:38:27 +00:00
Nicola Mettifogo
c77ac3380a
removed printf's spewing out tons of debug messages
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svn-id: r25217
2007-01-27 00:20:41 +00:00
Nicola Mettifogo
3be5b0cca2
fixed out-of-bounds error causing random crashes in dialogues
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svn-id: r25215
2007-01-26 23:26:28 +00:00
Nicola Mettifogo
da096e4b17
added more debug messages
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svn-id: r25214
2007-01-26 23:24:12 +00:00
Nicola Mettifogo
b5a04fc2df
added NULLity checks
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svn-id: r25213
2007-01-26 23:21:04 +00:00
Nicola Mettifogo
221e9e77dd
make sure current archive is closed before opening a new one
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svn-id: r25212
2007-01-26 23:19:50 +00:00
Max Horn
d70c83bd4b
Lots of cleanup in the AdvancedDetector
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svn-id: r25194
2007-01-25 21:16:57 +00:00