95719 Commits

Author SHA1 Message Date
Paul Gilbert
e00cec9e0c ULTIMA8: Menu action closes menu if it's already open 2020-03-07 18:27:11 -08:00
Eric Fry
6af35ed45d DRAGONS: Started on main menu support 2020-03-07 23:06:02 +11:00
Eric Fry
005b2ded72 DRAGONS: Fix playing videos that are less than screen height 2020-03-07 23:06:02 +11:00
rsn8887
32807393c5 SWITCH: Update platform readme 2020-03-06 23:25:18 -06:00
rsn8887
105b20ece3 CONFIGURE: Add fluidsynth support for Nintendo Switch 2020-03-06 22:19:25 -06:00
Paul Gilbert
f5f4c300b9 ULTIMA8: Add all the other keys to the keymapper 2020-03-06 20:11:29 -08:00
Paul Gilbert
1dcd3d5226 ULTIMA8: Properly reset current domain after reading game Id 2020-03-06 19:32:43 -08:00
Paul Gilbert
295bc8ea18 ULTIMA8: Fix quit key sequence check 2020-03-06 19:32:43 -08:00
Matthew Duggan
522668c5a7 ULTIMA8: Make mouse length better match original game 2020-03-06 19:14:11 -08:00
Matthew Duggan
2dbe733c5d ULTIMA8: Fix render order (stop Avatar's foot from disappearing) 2020-03-06 19:13:19 -08:00
Matthew Duggan
9eacfeb1ad ULTIMA8: Clean up code for pentagram menu 2020-03-05 21:22:26 -08:00
Matthew Duggan
ed4f414fc1 ULTIMA8: Fix menu/credits music behavior
There are 2 problems with the way combat music interacts with the menu (and the
credits you can view from there):

* When the menu is closed, the combat music becomes the "last request", so it
  never stops even if combat finishes.
* If the creidts are viewed, the requested credits music is ignored because
  combat is active, and the music player is checking the actor's status to
  decide whether to change tracks.

This fixes both those problems, and restores the original game behavior of just
turning off the music when the menu is opened.  I also removed the coupling of
actor state from the music process.  I think this now works properly in all
situations.
2020-03-05 21:17:06 -08:00
Paul Gilbert
c5cfe75f22 ULTIMA8: Beginning of transition to ScummVM keymapper 2020-03-05 21:11:03 -08:00
Thanasis Antoniou
6f70d3530c BLADERUNNER: Fix a couple of Act 4 quotes 2020-03-05 23:56:30 +02:00
Thanasis Antoniou
463cde371d BLADERUNNER: Tidy up shutdown code a bit 2020-03-05 22:28:35 +02:00
Thanasis Antoniou
f07c27d172 BLADERUNNER: Fix segmentation fault when missing files
Cause was deleting _shapes without _shapes being initialized to nullptr

Error occured when Bladerunner engine exited early due to missing data files. In this case the _shapes is not yet initialized, yet its deletion was calling the Shapes destruction and the array clear function leading to a segmentaiton fault. To reproduce just remove or rename one of the required files for BladeRunner and run the game (the error might not be triggered the first time).
2020-03-05 21:26:28 +02:00
IlDucci
58fc64a82e I18N: Update translation (Spanish)
Currently translated at 100.0% (1344 of 1344 strings)
2020-03-05 13:44:15 +00:00
Matthew Duggan
3481e00e7a ULTIMA8: Set pitch when configuring a surface texture 2020-03-04 19:19:55 -08:00
Matthew Duggan
40787d48ee ULTIMA8: Avoid calling erase on empty string in credits 2020-03-04 19:13:32 -08:00
Matthew Duggan
c99de06915 ULTIMA8: Add unit tests for IBufferDataSource 2020-03-04 19:03:25 -08:00
Eric Fry
aa636ce0b0 DRAGONS: Adding support for intro videos 2020-03-04 22:44:13 +11:00
Paul Gilbert
a016a8d03a ULTIMA8: Add detection entry for 1998 Collection version 2020-03-03 18:54:28 -08:00
Zvika Haramaty
f2345cc372 SCI: debugger: disasm_addr - fixed 'bcc' parameter 2020-03-04 02:53:14 +02:00
Filippos Karapetis
5379162f79 PINK: Simplify the PDA country subjects code, and fix Egypt subjects 2020-03-03 02:03:38 +02:00
Eric Fry
ea7ea9f075 DRAGONS: Coverity Scan fixes. Memory leaks, uninitialised variables. 2020-03-02 22:05:50 +11:00
Matthew Duggan
896d281ddc ULTIMA8: Free the correct pointer in ~OAutoBufferDataSource
Also add a unit test for the class to make sure the problem
is fixed.
2020-03-02 11:12:22 +02:00
Paul Gilbert
828c673492 ULTIMA8: Add missing ScummVM headers 2020-03-01 17:48:03 -08:00
Paul Gilbert
5be4323ac0 ULTIMA8: Don't perform autosaves when the avatar is in stasis
This avoids a crash I had when autosave triggered whilst the
Docks execution cutscene was in progress
2020-02-29 20:28:52 -08:00
Matthew Duggan
d058083888 ULTIMA8: Add some unit tests for base U8 classes 2020-02-29 16:29:33 -08:00
Paul Gilbert
d60907de3e ULTIMA8: Change Texture to based on a Graphics::ManagedSurface
This resolves confusion with Texture originally using a uint32 * buffer,
but then force casting to an uint16 * when in 16bpp pixel mode and
TEX_FMT_NATIVE is being used. Now using a surface, it's more able to
manage it's own buffer, and there'll be less confusion about how the
data is contained
2020-02-29 16:25:16 -08:00
Anubhab Ghosh
5ecd4b0bbd
ILLUSIONS: Fix some memory leaks (#2106) 2020-03-01 10:45:32 +11:00
Roland van Laar
9ce1d470be DIRECTOR: LINGO: Director version cleanups 2020-02-29 21:48:38 +01:00
Paul Gilbert
dbec7774b2 ULTIMA8: Cleanup of minimap gump code 2020-02-29 11:47:05 -08:00
Paul Gilbert
af7f8787f8 ULTIMA8: Fix rendering content of minimaps 2020-02-29 11:43:38 -08:00
Matthew Duggan
48d7e57611 ULTIMA8: Fix memset_16 bug 2020-02-29 09:31:26 -08:00
Matthew Duggan
52b5926c52 ULTIMA8: Fix apperance of minimap
The minimap appears incorrectly for 2 reasons:
* The memset_32 implementation is buggy - it uses a logical or instead
  of a binary or, and it fails to move the buffer pointer after doing
  the aligned section. This becomes more obvious in 16bpp mode.
* The top line is not long enough

This corrects both issues.
2020-02-29 09:31:26 -08:00
Paul Gilbert
5a5aba9504 ULTIMA8: Fix startup when lastSave points to a save no longer present 2020-02-29 09:29:04 -08:00
Paul Gilbert
b2177384d8 DIRECTOR: Fix parameter mismatch in TextCast constructor 2020-02-29 09:17:28 -08:00
lolbot-iichan
1de5d5026e WINTERMUTE: Add detection and keymap for Reversion 3 2020-02-29 10:32:11 +02:00
lolbot-iichan
99b7dc69e8 WINTERMUTE: Add detection for February 2020 version of Reversion 1 2020-02-29 10:32:11 +02:00
lolbot-iichan
1bc018bf57 WINTERMUTE: Support papasEntity for HeroCraft-targeted games only 2020-02-29 10:31:55 +02:00
lolbot-iichan
5474b1491a WINTERMUTE: Fix codereview issues & add some comments 2020-02-29 10:31:55 +02:00
lolbot-iichan
1a29cf1e48 WINTERMUTE: Add more stubs and todos for File & Directory 2020-02-29 10:31:55 +02:00
lolbot-iichan
125aaff20c WINTERMUTE: Always log runtime errors 2020-02-29 10:31:55 +02:00
lolbot-iichan
c3782c6f8f WINTERMUTE: Fix copypaste error at RegReadString() method 2020-02-29 10:31:55 +02:00
lolbot-iichan
392de2aec7 WINTERMUTE: Add methods required for Papa's Daughters 2 2020-02-29 10:31:55 +02:00
lolbot-iichan
19580bcd94 WINTERMUTE: Add method required for Papa's Daughters 1 2020-02-29 10:31:55 +02:00
lolbot-iichan
5a4c607073 WINTERMUTE: Add methods required for Pole Chudes 2020-02-29 10:31:55 +02:00
lolbot-iichan
5206fa4f3e WINTERMUTE: Add entity reordering methods from WME Kinjal Edition 1.4 2020-02-29 10:31:55 +02:00
lolbot-iichan
91a194c29f WINTERMUTE: Add HeroCraft as optional subengine 2020-02-29 10:31:55 +02:00