dhewg
4ee0a9f43a
ANDROID: Merge updateTexture()
2011-03-05 11:00:36 +01:00
dhewg
68378150be
ANDROID: Remove some vtable overhead on textures
2011-03-05 11:00:36 +01:00
dhewg
f639466ab2
ANDROID: Cleanup
2011-03-04 21:36:48 +01:00
dhewg
ce9796baa3
ANDROID: Don't wipe paletted textures on reinit
...
The content of a paletted texture is in _surface.pixels. When recreating
the surface, don't wipe its data unnecessarily. This fixes gfx garbage
on CLUT8 games/cursors when leaving and going back to ScummVM
2011-03-03 21:29:47 +01:00
dhewg
1e3c96b3ef
ANDROID: Formatting/whitespaces
2011-03-03 20:46:49 +01:00
dhewg
2d4a64d184
ANDROID: Properly release texture resources
...
When calling glDeleteTextures() we need a valid surface.
2011-03-02 23:18:36 +01:00
dhewg
bd7e3e9bb2
ANDROID: cleanup
2011-03-02 23:18:34 +01:00
dhewg
867fa2696d
ANDROID: Let's not do that on the stack
2011-02-24 23:18:33 +01:00
dhewg
257913676d
ANDROID: Split code into multiple files
...
And get rid of unnecessary JNI calls to get a pointer to g_system
2011-02-24 23:18:31 +01:00