Max Horn
51933629d1
Changed foo(void) to foo() in almost all non-backend source files
...
svn-id: r45616
2009-11-02 21:54:57 +00:00
Sven Hesse
87124b1d38
Removing _frameWaitLag. It broke normal animation speed in pre-v4 games and didn't even do what it was supposed to in v4+ games anyway. (bug #2830985 )
...
svn-id: r42996
2009-08-02 10:40:48 +00:00
Sven Hesse
3823ae285f
Giving Font its own real class
...
svn-id: r42277
2009-07-09 02:54:10 +00:00
Sven Hesse
e861fab808
Added a Key and ShortKey enum
...
svn-id: r42121
2009-07-05 11:27:11 +00:00
Sven Hesse
704895b35f
Commenting prepareStr a bit and renaming it to cleanupStr
...
svn-id: r42120
2009-07-05 11:26:42 +00:00
Sven Hesse
d2c2386c6a
Adding an enum MouseButtons
...
svn-id: r42119
2009-07-05 11:26:23 +00:00
Sven Hesse
48a8e69546
Fixed an animation speed regression that got introduced when I added a lag compensation for Woodruff
...
svn-id: r41508
2009-06-14 12:19:42 +00:00
Sven Hesse
2901694486
Demoplayer:
...
- Fixing the flawed double mode
- Adding an "auto" double mode, where the videos get scaled if possible
svn-id: r41294
2009-06-06 19:06:47 +00:00
Sven Hesse
e643565c2c
Compensate small lags in Util::waitEndFrame(), so that the CD audio intro sequences in Gob1 and Gob2 CD hopefully won't de-sync so easily
...
svn-id: r38702
2009-02-21 15:58:50 +00:00
Sven Hesse
5f8323bd50
Plugging leaks
...
svn-id: r35355
2008-12-14 04:33:28 +00:00
Sven Hesse
5878f701c1
Fixed some Lost in Time bugs:
...
- CD cutscenes are drawn correctly know
- CD cutscenes are (more) correctly synced now
- The cursor doesn't flicker anymore when a video is played in the background
svn-id: r31014
2008-02-29 22:24:52 +00:00
Paul Gilbert
6eb64102a4
Fix to remove a tab character from the GPL header
...
svn-id: r30238
2008-01-05 12:45:14 +00:00
Sven Hesse
8953674a2f
Fixed the FIXME (by making Util::_keyBuffer an array of Common::KeyState)
...
svn-id: r27679
2007-06-23 17:00:27 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
...
svn-id: r27024
2007-05-30 21:56:52 +00:00
Sven Hesse
339c39f8b7
Possible fix for bug #1709124 ("GOB3: (dos/russian) just dont run")
...
svn-id: r26665
2007-04-28 21:16:13 +00:00
Sven Hesse
bdadeb1313
Mouse button presses shouldn't repeat. Fixes "cut-scene" after the idol part in Gob3 Amiga
...
svn-id: r26523
2007-04-16 05:05:35 +00:00
Sven Hesse
e5de883ccf
Implemented fast modes: CTRL-f for double and CTRL-g for triple speed
...
Though I think it shouldn't break anything, use it at your own risk
svn-id: r26461
2007-04-13 19:55:09 +00:00
Sven Hesse
7370c5aa12
The scrolling now works without cursor jittering...
...
svn-id: r26458
2007-04-13 07:48:26 +00:00
Sven Hesse
2dc7cb2cd4
Major clean-up, including:
...
- Cutting down the code-dup
- Plucking leaks
- Removing dead/unused code
- Properly naming "word_2342F"-style variables and functions (removing the warnings alongside)
- Fleshing out the "stubby" functions
- Moving functions and variables to more appropriate/logical places
- Re-ordering functions and variables
- Re-structuring functions
- Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up)
- Formatting
- Getting rid off the classes "Anim", "Pack" and "Timer", along with their files
svn-id: r26252
2007-03-20 14:51:57 +00:00
Max Horn
8ba2a5bb83
GOB: use EventManager::getMousePos and some cleanup
...
svn-id: r26220
2007-03-18 18:10:34 +00:00
Sven Hesse
d706d8e4c0
Implemented vertical scrolling
...
svn-id: r25401
2007-02-06 14:42:05 +00:00
Sven Hesse
d2b8787dd5
- Fixed the palette animations
...
- Changed waitRetrace() to take some time, because the scrolling speed is tuned to the retrace delays
svn-id: r25319
2007-02-01 10:42:27 +00:00
Sven Hesse
0058049e32
Added a proper workaround for the race condition in the script when opening the notepad, which was apparently causing bug #1621089
...
svn-id: r25255
2007-01-29 17:59:28 +00:00
Sven Hesse
b7997a7231
- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
...
- Updated cursor drawing in general
svn-id: r23429
2006-07-08 16:37:23 +00:00
Sven Hesse
42e03bd707
- Sound! Still a bit glitchy, though:
...
- Negative frequences?!? Maybe "SFX"?
- No sound for a small part of the intro
(there aren't any sndKeys covering that part either)
- A rythm-instrument (hi-hat?) in the titlemusic isn't played as one
- More differences in the drawing functions fleshed out
- Some of the goblin handling functions written
- More unnamed functions and variables, wheeee...
svn-id: r22410
2006-05-11 19:43:30 +00:00
Max Horn
26ee630756
Moved engines to the new engines/ directory
...
svn-id: r20582
2006-02-11 22:45:04 +00:00