22 Commits

Author SHA1 Message Date
Torbjörn Andersson
139f57a29d Use the same hard-coded cursor image and colours as the original ITE
interpreter. Supposedly these colours will stay fairly constant throughout
the game, in which case we no longer need to repaint it with the "best
white" colour every time the palette changes.

svn-id: r16561
2005-01-15 13:41:57 +00:00
Torbjörn Andersson
cfe84492ad Placard functions are now event-driven, so the blocking palette faders are
no longer needed.

svn-id: r16450
2005-01-06 16:07:46 +00:00
Max Horn
2664ca7eb1 oops, correct copyright string
svn-id: r16399
2005-01-01 16:20:17 +00:00
Max Horn
47280d9433 Updated copyright
svn-id: r16398
2005-01-01 16:09:25 +00:00
Torbjörn Andersson
a5656fa83e Implemented the "placard" functions, because they're such a nice visual
feedback that something right is happening.

svn-id: r16371
2004-12-29 16:10:53 +00:00
Max Horn
e1cc9b9e59 Make use of new graphic primitives (untested, I don't have saga -- please don't kill if this breaks, it should be trivial for you to fix it :-)
svn-id: r15888
2004-11-25 23:51:52 +00:00
Eugene Sandulenko
31e434dcf1 Fix a`ll engines. They work, though current fix is just temporary.
There are plans to add some brains to GameDetector class, which will let us
avoid passing detector to init() method.

svn-id: r15873
2004-11-24 00:14:21 +00:00
Eugene Sandulenko
e5cc4c629a o Restore cursor after walkthrough
o Add cursor events
o Hide cursor during intro

svn-id: r15844
2004-11-20 00:05:50 +00:00
Max Horn
4126001b86 Turn some methods into functions (potentially gives better code, and we may want to move some of those into the graphics/ module one day)
svn-id: r15703
2004-10-30 22:34:08 +00:00
Max Horn
06c46fe423 Let Saga::SURFACE inherit from SURFACE
svn-id: r15702
2004-10-30 22:13:48 +00:00
Paweł Kołodziejski
c7e5ab1f2d removed R_ prefix with few r_ too
svn-id: r15690
2004-10-27 21:32:28 +00:00
Gregory Montoir
43a62296cd pass arguments by reference-to-const rather than by value, it's usually more efficient...
svn-id: r15477
2004-10-08 19:58:49 +00:00
Eugene Sandulenko
94d9a2149b Implement scene change via exits. You still cannot leave first scene
because it goes to now buggy isometric level. Use debugger to switch
to some word, say, in Dog Castle and there you may go between rooms.

svn-id: r15462
2004-10-08 01:22:39 +00:00
Eugene Sandulenko
8b7740d8af R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.
svn-id: r15414
2004-10-04 23:09:38 +00:00
Eugene Sandulenko
415400f24e Move TEXT_* to SagaEngine class.
svn-id: r14450
2004-08-03 00:40:16 +00:00
Jonathan Gray
7846a6ed61 move static vars to private members
svn-id: r14434
2004-08-02 11:27:50 +00:00
Jonathan Gray
0bbeb61f5e merge gfx_mod.h into gfx.h and stick functions into a class
svn-id: r14419
2004-08-01 11:48:53 +00:00
Eugene Sandulenko
86c055b796 Make sure cursor is always white
svn-id: r13750
2004-05-02 16:32:28 +00:00
Eugene Sandulenko
90a876798a Merged sysgfx.cpp and gfx.cpp to gfx.cpp
svn-id: r13726
2004-05-02 00:00:39 +00:00
Paweł Kołodziejski
b3fe9ee32a indent
svn-id: r13693
2004-05-01 07:32:48 +00:00
Max Horn
ae1b03a1f5 More ScummVMification
svn-id: r13624
2004-04-25 15:14:46 +00:00
Eugene Sandulenko
f3d340fb0c WIP for SAGA engine.
o text formatting is not consistent with rules, just indent utility is too
   dumb for that
 o it does not use OSystem, i.e. it runs on direct SDL calls
 o it may not even compile on your box
 o if you enable it, expect zillions of warnings
 o no sound

Now it runs ITE intro as reinherit did

svn-id: r13564
2004-04-12 21:40:49 +00:00