14 Commits

Author SHA1 Message Date
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Bastien Bouclet
29cf8e0b43 NEVERHOOD: Add override keywords 2020-02-09 12:43:15 +01:00
Johannes Schickel
6563171e7b NEVERHOOD: Make GPL headers consisten in themselves. 2014-02-18 02:39:36 +01:00
Torbjörn Andersson
cd2e204d99 NEVERHOOD: Fix palette fading
The palette didn't fade all the way to white when using the
shrinking machine, which caused visible glitches. I've verified
against a YouTube "Let's Play" that in the original it did fade
all the way. Whether or not it did it in this exact way I do not
know, but... close enough.
2014-01-06 19:34:07 +01:00
johndoe123
963b760076 NEVERHOOD: Remove TODOs concerning the original engine's debug code
- Add Scene1202 palette effect
- Add AsScene1405Tile sound panning
- Clean up some old comments
2013-05-08 20:47:31 +02:00
johndoe123
6df8fccf6b NEVERHOOD: Implement GameModule::createModuleByHash
This is used later when restoring savegames

- Rename V_RING5_PULLED to V_RADIO_ENABLED
- Implement Palette::fillBaseBlack and use it in Scene2803Small
- Fix Scene2802 (show disabled radio if it's not enabled)
2013-05-08 20:47:07 +02:00
johndoe123
4f1e8b2070 NEVERHOOD: Implement Scene2804
- Fix dispenser in Scene2808 (wasn't clickable)
- Add Palette::fillBaseWhite
- Minor renaming in Module2800
2013-05-08 20:43:39 +02:00
johndoe123
71ea4d5877 NEVERHOOD: Merge Palette2 class into Palette 2013-05-08 20:39:39 +02:00
johndoe123
d24907d1bb NEVERHOOD: Rename Palette2::addPalette to addBasePalette to prepare the merge of the Palette/Palette2 classes 2013-05-08 20:39:39 +02:00
johndoe123
bfd71cff6e NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800
- Implement CollisionMan::removeSprite
2013-05-08 20:39:34 +02:00
johndoe123
21eb88053c NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff
- The intro video after the logo screens is now played (still needs better sync)
2013-05-08 20:30:58 +02:00
johndoe123
bd1749863e NEVERHOOD: Start with the Palette2 class (which needs a better name later)
- Implement Screen::drawSurface2 (needs color key support)
- The first intro now show up, complete with fade-in and fade-out
2013-05-08 20:30:58 +02:00
johndoe123
eb5ab30ce0 NEVERHOOD: More work on the Palette class 2013-05-08 20:30:57 +02:00
johndoe123
108368e9b5 NEVERHOOD: Add more
- SpriteResource and PaletteResource resource classes
- Extend BaseSurface to be able to draw SpriteResources onto it
- Implement Entity base class (this may need some work concerning the update/message callbacks later since I'm not sure if the way it's done now is portable)
2013-05-08 20:30:57 +02:00