Travis Howell
524d3310c4
Ooops, reversed that.
...
svn-id: r16998
2005-03-06 04:26:24 +00:00
Travis Howell
0f179d1f0a
c & p type
...
svn-id: r16997
2005-03-06 03:17:14 +00:00
Travis Howell
5c650274fc
Correct class_flag checks for sprites
...
svn-id: r16996
2005-03-06 02:03:18 +00:00
Travis Howell
a50ec148e8
Checks were in reverse.
...
svn-id: r16995
2005-03-06 01:41:25 +00:00
Travis Howell
cca8d4733c
*** empty log message ***
...
svn-id: r16994
2005-03-06 00:48:40 +00:00
Travis Howell
81262457d3
Add extra safety checks from original games, to copyVirtScreenBuffers()
...
svn-id: r16993
2005-03-06 00:46:13 +00:00
Eugene Sandulenko
88498dc622
Fix spriteAddImageToList() according to disassembly. (sbb-related)
...
svn-id: r16992
2005-03-05 23:50:50 +00:00
Travis Howell
2e8dee216e
Update comments
...
svn-id: r16991
2005-03-05 02:56:51 +00:00
Travis Howell
4fb6f0059e
Remove invalid sprite check
...
svn-id: r16990
2005-03-05 00:34:02 +00:00
Travis Howell
af17a87053
Add missing check
...
svn-id: r16989
2005-03-04 05:34:56 +00:00
Travis Howell
64be448cc5
Add more details to WizImageOps
...
svn-id: r16988
2005-03-04 05:31:22 +00:00
Travis Howell
14074de4b0
Correct classId value.
...
svn-id: r16985
2005-03-03 10:46:04 +00:00
Travis Howell
958d68e893
Need to adjust HE7 filename for mustard too.
...
svn-id: r16982
2005-03-03 05:09:39 +00:00
Travis Howell
ac493b31db
Fix compare string.
...
svn-id: r16981
2005-03-03 04:54:23 +00:00
Travis Howell
78e3fc9415
Add missing actor redraws
...
svn-id: r16980
2005-03-03 03:06:30 +00:00
Travis Howell
e85baf02d1
Correct palSlot range
...
svn-id: r16979
2005-03-03 02:51:15 +00:00
Travis Howell
120b385196
Sync paletteOps in HE90
...
svn-id: r16978
2005-03-02 23:57:20 +00:00
Travis Howell
bad34c12cd
Add two more VARs for HE89+
...
Minor cleanup
svn-id: r16977
2005-03-02 23:14:06 +00:00
Eugene Sandulenko
50f6eb740c
Distinguish between green and amber hercules. Now specify it via hercGreen
...
and hercAmber. Updated documentation accordingly.
svn-id: r16975
2005-03-02 21:46:51 +00:00
Eugene Sandulenko
7a2a4f34dc
Make detection of v1 SCUMM games at detection stage, not resource
...
loading. This lets me disable hercules dithering for these games.
svn-id: r16974
2005-03-02 21:39:16 +00:00
Eugene Sandulenko
ee03994a78
Commit o100_paletteOps WIP based on cyx's patch. Original patch just
...
tends to be unappliable anymore, so that's why I decided to commit it when
it required not so much work of manual patching.
I've checked validness of it against IDB but we still have main question open:
How to plug it in properly into our palette code?
svn-id: r16973
2005-03-02 20:02:59 +00:00
Travis Howell
3cd0ff763c
Fix room resource loading in Buzzy games.
...
svn-id: r16972
2005-03-02 11:57:11 +00:00
Travis Howell
9f364eaf65
Add dummy case used in airport
...
svn-id: r16971
2005-03-02 10:53:14 +00:00
Travis Howell
e913602100
Fix array read from files in HE72+
...
svn-id: r16970
2005-03-02 08:42:42 +00:00
Torbjörn Andersson
27bcd6e47a
When restoring older savegames, fill the script slot 'cycle' fields with
...
what I hope is a sensible value. This fixes a regression with a MonkeyVGA
savegame I had where none of the scripts that should have been running
were since all 'cycle' fields were 0.
svn-id: r16969
2005-03-02 07:11:58 +00:00
Travis Howell
f097bcbf2b
Fix string display in Buzzy games.
...
svn-id: r16968
2005-03-02 07:00:42 +00:00
Travis Howell
7dd05d6d10
Fix COMI part III regression, I lost a line.
...
svn-id: r16967
2005-03-02 05:01:52 +00:00
Torbjörn Andersson
91c1c67fc5
Fixed warning.
...
svn-id: r16966
2005-03-01 07:45:36 +00:00
Max Horn
a9e53c989c
Perform some validation before using GFX strip offset (see also bug #795214 )
...
svn-id: r16964
2005-02-28 20:20:57 +00:00
Gregory Montoir
15bfd975a0
preliminar work on processWizImage 9 and updated wiz flags
...
svn-id: r16963
2005-02-28 20:19:56 +00:00
Travis Howell
e50aca32a8
Missed a change.
...
svn-id: r16960
2005-02-28 13:34:52 +00:00
Travis Howell
36705d4344
Add support for script cycles used by HE90+ games.
...
svn-id: r16958
2005-02-28 13:23:10 +00:00
Travis Howell
c840db8ab2
*** empty log message ***
...
svn-id: r16956
2005-02-28 04:35:26 +00:00
Travis Howell
d343ba9bb9
Cleanup
...
svn-id: r16955
2005-02-28 04:34:22 +00:00
Travis Howell
3b2fe18d2c
Rename sprite functions
...
svn-id: r16954
2005-02-28 04:17:17 +00:00
Travis Howell
0d8a49de37
Revert the spriteGroupId checks.change.
...
svn-id: r16951
2005-02-27 06:07:09 +00:00
Travis Howell
991c1859b1
Correct spriteGroupId checks.
...
Remove duplicate/pointess code.
svn-id: r16950
2005-02-27 06:01:11 +00:00
Travis Howell
68d15ad91d
Correction, only redraw if flags changed.
...
svn-id: r16949
2005-02-27 05:14:24 +00:00
Gregory Montoir
d5d3bc8e3b
correction, WIZH tag is LE
...
svn-id: r16948
2005-02-27 04:14:54 +00:00
Gregory Montoir
decda90ffd
moved some variables to ScummEngine_v90he and renamed some SpriteInfo fields
...
svn-id: r16947
2005-02-27 03:36:33 +00:00
Gregory Montoir
a0347d46de
fixed footdemo startup wizimage
...
svn-id: r16946
2005-02-27 03:23:16 +00:00
Gregory Montoir
5eec97c24c
added processWizImage mode 8 ; this breaks footdemo, feel free to disable
...
svn-id: r16945
2005-02-27 02:55:13 +00:00
Travis Howell
4cb4f662c8
Rename vars
...
svn-id: r16944
2005-02-27 02:29:54 +00:00
Travis Howell
8560e08940
Ooops
...
svn-id: r16943
2005-02-27 01:23:50 +00:00
Travis Howell
68581fe2e0
Add floodState struct and rename opcode.
...
svn-id: r16942
2005-02-27 01:20:44 +00:00
Travis Howell
52989edb1c
Update debug msg.
...
svn-id: r16940
2005-02-27 00:49:09 +00:00
Travis Howell
cf0aac1506
Add more safety checks.
...
svn-id: r16939
2005-02-27 00:42:52 +00:00
Gregory Montoir
23c2b3fc96
typo
...
svn-id: r16934
2005-02-26 12:48:51 +00:00
Travis Howell
4a803b93c0
Correction to findSprite()
...
svn-id: r16932
2005-02-26 12:10:06 +00:00
Eugene Sandulenko
3abfcbc579
Lots of other sprite-related renames as suggested by cyx.
...
svn-id: r16930
2005-02-26 11:22:00 +00:00