25 Commits

Author SHA1 Message Date
Torbjörn Andersson
84dbc41e47 Fixed warning.
svn-id: r28553
2007-08-12 11:39:02 +00:00
Paul Gilbert
52292983b0 Skeleton code added for restart/restore screen
svn-id: r28544
2007-08-12 11:07:44 +00:00
Max Horn
6ef494ab28 Converted LURE code to use KEYCODEs
svn-id: r27668
2007-06-23 14:59:58 +00:00
Max Horn
2fa0a5c457 Cleaning up after myself (I blame it on, err, uhh... the Vogons?)
svn-id: r27625
2007-06-22 21:16:07 +00:00
Max Horn
54d668ac13 Changed more code to use Common::KEYCODE_ enum
svn-id: r27624
2007-06-22 21:10:57 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Paul Gilbert
8be618fb47 Bugfix to constrain savegame names to the dialog width
svn-id: r26882
2007-05-20 07:24:05 +00:00
Paul Gilbert
23a86ea571 Bugfix to have multiple savegame names list vertically
svn-id: r26537
2007-04-17 03:47:47 +00:00
Paul Gilbert
258ab37a9a Altered message display to correctly handle optional display of hotspot/character article prefixes
svn-id: r26491
2007-04-15 12:12:21 +00:00
Paul Gilbert
a35e5a42be Adjusted word wrapping width in talk dialogs
svn-id: r26457
2007-04-13 03:34:20 +00:00
Paul Gilbert
3abdfa46f9 Bugfix for strings that wrapped near a carriage return character
svn-id: r26337
2007-04-01 11:47:35 +00:00
Max Horn
ed54ea9155 Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
svn-id: r26180
2007-03-17 19:02:05 +00:00
Max Horn
a6f3ed8173 Got rid of Lure::System
svn-id: r26155
2007-03-17 00:39:18 +00:00
Paul Gilbert
31c0cb7f13 Added proper support for showing a hotspot or character's name in dialogs where the message contains a placeholder mark for it
svn-id: r25582
2007-02-14 02:37:53 +00:00
Torbjörn Andersson
0a18259d78 Used Fingolfin's workaround for a bogus (?) warning produced by some versions
of GCC. (Not the one he's using, though, which is why I'm doing this instead.)

svn-id: r25327
2007-02-01 20:16:32 +00:00
Paul Gilbert
99655b59d4 Added a save/restore game dialog class
svn-id: r24071
2006-10-02 12:49:57 +00:00
Paul Gilbert
d9b5129fb8 Transferred all previously hard-coded English in-game text to a resource
svn-id: r23831
2006-09-07 11:21:20 +00:00
Paul Gilbert
e911afb525 Dialog::showMessage transferred over to the Hotspot class. Also enhanced TalkDialog to handle being passed a destination character and active item
svn-id: r23690
2006-08-07 13:16:07 +00:00
Paul Gilbert
4a52b14de6 Added improved display of partially off-screen images, as well as proper handling of special talk message Ids that display a puzzled or exclamation dialog talk bubble above a character
svn-id: r23408
2006-07-08 08:32:04 +00:00
Torbjörn Andersson
dba0c5ca2c Whitespace changes.
svn-id: r22407
2006-05-11 07:59:50 +00:00
Paul Gilbert
d88ce16b12 Tweaked dialog display code to refresh the screen and warn about message Ids needing display styles that aren't yet implement
svn-id: r22204
2006-04-29 11:13:47 +00:00
Max Horn
8cdee5a931 Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
svn-id: r21500
2006-03-29 15:59:37 +00:00
Lars Persson
04151343a7 Compile fixes for VC6
svn-id: r21179
2006-03-09 13:54:36 +00:00
Paul Gilbert
b55cf4b0ff Added new class for displaying conversation talk dialogs
svn-id: r20760
2006-02-19 04:08:41 +00:00
Max Horn
26ee630756 Moved engines to the new engines/ directory
svn-id: r20582
2006-02-11 22:45:04 +00:00