From the 12+1 mini-games:
- Crypts (T7G) works
- Cake (T7G) works
- Spiders (T7G) works
- High Lights (T7G) works
- Blood and Honey / beehive (11H) misses game logic
- The Amazing Labyrinth / mousetrap (11H) misses game logic
- Book Checkers (11H) works
- SwitchBoard (11H) works
- Cursed Coins (Clan) misses game logic
- Trade Winds (Clan) crashes with missing resources
- Statue Paths (Clan) crashes with missing resources
- Leap Frogs (Clan) works
- The final puzzle is not accessible yet
The dates are correct when creating a mac binary.
Example from the binary Majestic:
Majestic: MacBinary II, inited, busy, Thu Nov 9 05:09:33 1995, modified Thu Nov 9 05:11:55 1995, creator 'PJ93', type application, 23374400 bytes "Majestic" , at 0x164aac0 486640 bytes resource
fixes the end of The 11th Hour where there's supposed to be a timeout but it didn't actually trigger until you moved the mouse
also the script timer has been further slowed down to 1000ms because that appears to be what T7G uses, both from looking at the exe and also from observing the game
cleaning up detection.cpp by removing all references to the disk.1 file and using AD_ENTRY2s
for Groovie v2 games, make sure to search for a file in the GROOVIE folder and also a file in the MEDIA folder, in order to ensure the user is adding the root game directory and not a subfolder, this also ensures that Mass Add Games works correctly without broken duplicates
also improved the error message in resource.cpp for when a file from a different disk is not found
For videos that don't have a _videoSkipAddress this allows you to fast forward through them. Also allows you to skip audio files like in T11H the riddles and hints.
For The 11th Hour, this means things like clock chimes and wind sounds. This also fixes the end of the game where you have until the clock chimes 12 to choose a door.
- also renamed the stub ops functions
- sound effect volume setting for Groovie 2 games
- stop sound effects when playing an FMV (an interlaced video)
This is enough to get through the whole game, although you have to use the GameBook to solve mouse trap, chapel, and cake. Modern art has rudimentary AI. Beehive and Pente both auto-solve. Updated o2_stub49 so the player can choose an ending.