Max Horn
|
559ac7b842
|
changed lots of stuff to read data in the V8 format; more changes still needed, and one open problem: V8 IMHD has no obj_id, we need to work around that somehow, not yet sure what the correct way is (two find out, we either need to get into a state where this actually matters, so that we can do trial & error, or we need a disassmbly)
svn-id: r6094
|
2002-12-24 04:02:21 +00:00 |
|
Max Horn
|
50f7ffbeb6
|
got rid of _curVirtScreen and VirtScreen::unk1; added some comments to gfx.cpp; added a hack to enable smooth scrolling in V7 games (note: when I say hack, I mean it, it is buggy as hell and not enabled by default, use at your own risk and don't report problems with it, it's disabled by default)
svn-id: r6037
|
2002-12-21 01:11:42 +00:00 |
|
Max Horn
|
5e0db4cb8c
|
Patch #649356, INDY3: Possible intro fix
svn-id: r5924
|
2002-12-13 01:33:23 +00:00 |
|
Max Horn
|
8dd3d2ec29
|
more cleanup
svn-id: r5837
|
2002-12-04 21:46:05 +00:00 |
|
Jonathan Gray
|
54a5c1fb3a
|
confine dodgy hack in indy3 that should probably be removed
svn-id: r5515
|
2002-11-11 04:42:43 +00:00 |
|
James Brown
|
4cf3def44b
|
Game-specific a likely incorrect fix for Indy3 (Class 22 is the "Don't mask" flag, so why translate it to something else?)
*hurts khalek badly and mumbles about regression testing during a CVS freeze..*
svn-id: r5508
|
2002-11-10 18:11:39 +00:00 |
|
Jonathan Gray
|
18506e7714
|
properly translate class, read (i want my trains back), I'm told this will require regression testing for at least loom and zak by ender
svn-id: r5481
|
2002-11-10 09:14:20 +00:00 |
|
Paweł Kołodziejski
|
4db6c3b768
|
fix for bomp scalling, missing duplicate table
svn-id: r5470
|
2002-11-09 07:13:30 +00:00 |
|
Paweł Kołodziejski
|
85c7c9ffe6
|
applied patch: #634326, and changed strip ranges for after and before scumm v7,
added comments to saveload
svn-id: r5448
|
2002-11-06 17:55:44 +00:00 |
|
Max Horn
|
63e1069ec1
|
removed more unused variables; cleaned up some spaces
svn-id: r5442
|
2002-11-06 15:29:49 +00:00 |
|
Max Horn
|
1974075bb3
|
removed unused parameters from drawBomp
svn-id: r5440
|
2002-11-06 14:54:21 +00:00 |
|
Max Horn
|
503fd9ca64
|
removed some useless typecasts
svn-id: r5437
|
2002-11-06 14:02:07 +00:00 |
|
Paweł Kołodziejski
|
5d873255ea
|
rewrote akos5 and bomp, corrected pitch in akos16, increased range of gfxbits
svn-id: r5433
|
2002-11-06 07:28:39 +00:00 |
|
Paweł Kołodziejski
|
9e0e2fa1d5
|
removed hardcoded values and increased range of strips
svn-id: r5329
|
2002-10-27 09:06:20 +00:00 |
|
James Brown
|
500be1e535
|
Make some BOMP'ed Dig events a little more happy
svn-id: r5272
|
2002-10-23 03:28:06 +00:00 |
|
James Brown
|
2d22cc4567
|
Patch 621733: drawBomp() masking
svn-id: r5128
|
2002-10-11 11:50:06 +00:00 |
|
James Brown
|
1388814706
|
Patch 616144: Sam and Max layering fix (drawMaskOnBoth rewrite)
svn-id: r5036
|
2002-09-29 15:20:02 +00:00 |
|
James Brown
|
7c6864efe8
|
Patch 613597: Sam and Max object ordering fixme thingzie.
svn-id: r5013
|
2002-09-24 15:23:57 +00:00 |
|
Max Horn
|
b46b35b544
|
renamed unk3/unk4 to scaleX/scaleY
svn-id: r4970
|
2002-09-19 11:06:10 +00:00 |
|
Paweł Kołodziejski
|
daa997fab2
|
fixes to resolutions
svn-id: r4893
|
2002-09-01 15:01:40 +00:00 |
|
Max Horn
|
ce46866403
|
Initial revision
svn-id: r4785
|
2002-08-21 16:07:07 +00:00 |
|