Commit Graph

13 Commits

Author SHA1 Message Date
Andrew Kurushin
bdb1b1eb1c begining of verb implementation
introduced getObjectName

svn-id: r16491
2005-01-08 20:30:07 +00:00
Andrew Kurushin
c0d25cbae1 - script execution stops properly
- placard should work over way:
   set Wait flag for thread (as in opSpeak)
   remove inner loop (processInput...)

svn-id: r16418
2005-01-03 21:17:32 +00:00
Max Horn
2664ca7eb1 oops, correct copyright string
svn-id: r16399
2005-01-01 16:20:17 +00:00
Max Horn
47280d9433 Updated copyright
svn-id: r16398
2005-01-01 16:09:25 +00:00
Andrew Kurushin
2289ea371b - remove old stuff
- work on "walking" in progress

svn-id: r16298
2004-12-24 20:44:39 +00:00
Andrew Kurushin
ea3b0d1100 - rewritten actors speech engine :
1) there are three types of speech: one acor, multiple actor, non actor
  2) slow speech implemented
  3) uses native engine flags (async,noanimate...) instead of semaphores
- proper timings implemented

svn-id: r16237
2004-12-21 06:49:07 +00:00
Andrew Kurushin
79ce4de942 - all actors creates on start
- many parts renamed to proper names

regression: unexpected actor apeared while intro is played

svn-id: r16104
2004-12-17 20:38:17 +00:00
Torbjörn Andersson
c64c7eb4d4 First pass at migrating from the old Reinherit console to the ScummVM
console.

Some things are likely to have broken. For instance, I believe the old
console was could be visible during gameplay, while ScummVM's is modal. So
any place where we output something to the console during gameplay should
probably be removed.

Some things I've stubbed out. Basically any code that registers a variable.

Most of the debugging commands are untested.

Syntax may have changed because of different command-line parsing. (I never
actually used the old console, so I don't know for sure. :-)

Actually, I'm not that interested in reproducing the old console commands
faithfully. What we should do now is to make the immediately useful console
stuff work. Anything that remains unimplemented should probably be removed.

svn-id: r15976
2004-12-03 19:15:44 +00:00
Paweł Kołodziejski
c7e5ab1f2d removed R_ prefix with few r_ too
svn-id: r15690
2004-10-27 21:32:28 +00:00
Eugene Sandulenko
632042dae4 Move CON_* to a class.
svn-id: r14538
2004-08-10 18:31:33 +00:00
Paweł Kołodziejski
e8cb50e17f indent
svn-id: r13690
2004-05-01 06:35:06 +00:00
Max Horn
d4f876b37d Fix many warnings; use C++ type system instead of C style typedefs; removed various unused stuff; const correctness; etc.
svn-id: r13622
2004-04-25 14:42:14 +00:00
Eugene Sandulenko
f3d340fb0c WIP for SAGA engine.
o text formatting is not consistent with rules, just indent utility is too
   dumb for that
 o it does not use OSystem, i.e. it runs on direct SDL calls
 o it may not even compile on your box
 o if you enable it, expect zillions of warnings
 o no sound

Now it runs ITE intro as reinherit did

svn-id: r13564
2004-04-12 21:40:49 +00:00