Max Horn
55d3168c59
adhere to our coding style conventions; removed some unneccessary code
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svn-id: r8376
2003-06-07 00:45:32 +00:00
Max Horn
4303edcbbd
make SmushFont inherit from NutRenderer (TODO: drawChar stuff should be unified, too)
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svn-id: r8375
2003-06-07 00:33:46 +00:00
Max Horn
6f0943e9c8
removed GF_AFTER flags (except GF_AFTER_HEV7)
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svn-id: r8374
2003-06-07 00:16:54 +00:00
Max Horn
033c264ea5
Loom unification
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svn-id: r8373
2003-06-07 00:16:22 +00:00
Max Horn
86df3537b9
replaced GF_AFTER with _version
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svn-id: r8372
2003-06-07 00:13:26 +00:00
Jonathan Gray
f22171f934
compilation fix
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svn-id: r8371
2003-06-07 00:08:47 +00:00
Max Horn
5f5b0e6c7e
use _version
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svn-id: r8370
2003-06-07 00:01:18 +00:00
Max Horn
badfdeedd3
added to new feature flags
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svn-id: r8369
2003-06-06 23:58:39 +00:00
Max Horn
9f4d675eba
remove version column
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svn-id: r8368
2003-06-06 23:57:59 +00:00
Max Horn
00b53b5e81
set _version to detector value
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svn-id: r8367
2003-06-06 23:56:56 +00:00
Max Horn
04db5c12ab
make version public
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svn-id: r8366
2003-06-06 23:55:00 +00:00
Torbjörn Andersson
229c5bb328
I have no idea if this is right, but at least sound seems to be working
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again in Maniac Mansion, Zak and EGA Loom.
svn-id: r8365
2003-06-06 23:22:59 +00:00
Max Horn
4b227da824
Preparations for removing GF_AFTER_V? flags
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svn-id: r8364
2003-06-06 22:51:33 +00:00
Max Horn
15d58d9f52
hook for V2 costumes (based on a brief glimpse at the costume resources; however I haven't yet looked at the rest of the format, so this would just crash if you enabled it right now)
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svn-id: r8363
2003-06-06 22:35:23 +00:00
Torbjörn Andersson
2d74732afb
Always reset the VAR_GAME_LOADED variable (if it's available). This seems
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to fix bug #740148 , at least partially.
svn-id: r8362
2003-06-06 21:59:56 +00:00
Jochen Hoenicke
ce0352eab2
Added a fix for music_timer in V3 games.
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svn-id: r8361
2003-06-06 21:56:37 +00:00
Max Horn
1cae280e79
rewrite code a bit: personally I find it much easier to understand what the code does this way (the &6 trick is cute, but obfuscates the meaning of the code)
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svn-id: r8360
2003-06-06 20:55:39 +00:00
Joost Peters
0f9d447bd4
add fnRandom()
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svn-id: r8359
2003-06-06 20:54:52 +00:00
Robert Göffringmann
89c6d29c95
forgot to remove that
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svn-id: r8358
2003-06-06 18:08:16 +00:00
Robert Göffringmann
4d5a284704
changed sprite priority, changed some errors to warnings and added hack to get past the first scene
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svn-id: r8357
2003-06-06 17:59:22 +00:00
Robert Göffringmann
1fcbdf792b
forgot to activate that code again
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svn-id: r8356
2003-06-06 17:02:10 +00:00
Robert Göffringmann
09b1baf731
misc fixes
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svn-id: r8355
2003-06-06 16:40:44 +00:00
Joost Peters
64ffbe6021
add some (mouse) stubs
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svn-id: r8354
2003-06-06 14:40:46 +00:00
Robert Göffringmann
1326772037
whoops.
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svn-id: r8353
2003-06-06 14:04:16 +00:00
Robert Göffringmann
e02875be67
fix logic script bugs.
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svn-id: r8352
2003-06-06 13:55:16 +00:00
Joost Peters
d813deb5e8
changed warning() to error(), this is how it is in the original, and this seems to happen when you try to exit the underground-bar currently, don't know why yet.
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svn-id: r8351
2003-06-06 13:44:49 +00:00
Torbjörn Andersson
6e0a3ec6fa
Order matters! Inverse iris is transition effect 5 and nothing else.
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svn-id: r8350
2003-06-06 12:27:33 +00:00
Max Horn
62e3a110dd
added a currently disabled hack that can be used to get costumes used in V1 games (currently crashes since we don't support that custome format yet)
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svn-id: r8349
2003-06-06 11:59:29 +00:00
James Brown
c89b04488d
Get rid of *64 targets, use 'maniac' and 'zak' autodetection for the AFTER_V1 flag instead.
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svn-id: r8348
2003-06-06 10:47:12 +00:00
Torbjörn Andersson
560c03f6ab
Hack to fix the placement of the green transparency on the tank in the Hall
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of Oddities in Sam & Max. As far as I can tell, this was a bug in the
original game as well, so this is one of the rare cases where I think a
hack is ok even as a long-term solution.
svn-id: r8347
2003-06-06 10:01:26 +00:00
Jonathan Gray
620762b466
v1 object drawing updates from aquadran
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svn-id: r8346
2003-06-06 07:35:19 +00:00
Paweł Kołodziejski
00288b07f8
fixed almost object drawing for v1 games, (ugly hack for drawBitmap)
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svn-id: r8345
2003-06-06 05:27:45 +00:00
Paweł Kołodziejski
1f846b55dc
changed height of virtscreen for v1 games
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svn-id: r8344
2003-06-06 04:20:41 +00:00
Robert Göffringmann
8e8c702e65
forgot to implement right mousebutton. :)
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svn-id: r8343
2003-06-06 01:14:17 +00:00
Robert Göffringmann
ddf44b0275
small bugfix, menu still doesn't work. -_-
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svn-id: r8342
2003-06-06 00:56:59 +00:00
Max Horn
067609c832
cleanup
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svn-id: r8341
2003-06-06 00:16:34 +00:00
Max Horn
7411034215
make code use our coding conventions
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svn-id: r8340
2003-06-05 23:56:32 +00:00
Max Horn
6f9b34df1e
unified some code
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svn-id: r8339
2003-06-05 23:55:57 +00:00
Joost Peters
ba81aa9f76
proper mouse transparancy fix, should work for all cursors now
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svn-id: r8338
2003-06-05 23:18:10 +00:00
Oliver Kiehl
1200d5997e
fixed switch opcode
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svn-id: r8337
2003-06-05 22:26:06 +00:00
Joost Peters
717bdd9223
fixed mouse cursor/transparency
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svn-id: r8336
2003-06-05 21:46:59 +00:00
Robert Göffringmann
4a934a5519
make mouse move to middle of screen at start and let skystate initialize its _objectList
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svn-id: r8335
2003-06-05 20:37:52 +00:00
Robert Göffringmann
98b3712163
fixed caching routines
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svn-id: r8334
2003-06-05 19:45:27 +00:00
Paweł Kołodziejski
5e18dc19ff
a little better
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svn-id: r8333
2003-06-05 19:26:43 +00:00
Robert Göffringmann
8e253b1937
fixed sprite drawing, added some mouse support and some logic routines.
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svn-id: r8332
2003-06-05 18:54:26 +00:00
Paweł Kołodziejski
da6ac080af
disabled mask for now
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svn-id: r8331
2003-06-05 18:37:11 +00:00
Paweł Kołodziejski
44e76b4da6
fixed my last commit
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svn-id: r8330
2003-06-05 18:30:29 +00:00
Paweł Kołodziejski
94bbf1b9a0
added v1 gfx codec, (not working)
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svn-id: r8329
2003-06-05 17:22:15 +00:00
Max Horn
41c03fa082
clarified comment
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svn-id: r8328
2003-06-05 15:31:34 +00:00
Travis Howell
bec1130148
Typo
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svn-id: r8327
2003-06-05 14:05:48 +00:00