8 Commits

Author SHA1 Message Date
Paul Gilbert
b53d12da23 SWORD25: Standardised savegame filenames, start on advanced engine features
svn-id: r53901
2010-10-28 09:51:56 +00:00
Max Horn
e0d5db0bb8 SWORD25: 'Implement' RTL support & add TODOs about missing feature support
svn-id: r53837
2010-10-25 22:41:48 +00:00
Max Horn
34cc54eaa9 Add doxygen comment for namespaces of several engines.
This is an empty template which ideally engine maintainers
would update and complete with concrete information...

svn-id: r53481
2010-10-15 12:28:56 +00:00
Eugene Sandulenko
a21b148a9b SWORD25: Added possibility to run from extracted game.
Still doesn't start though

svn-id: r53251
2010-10-12 22:48:45 +00:00
Eugene Sandulenko
4b1b3e5034 SWORD25: Better detection entry.
svn-id: r53241
2010-10-12 22:45:14 +00:00
Eugene Sandulenko
cb35fc3497 SWORD25: Update GUIO
svn-id: r53190
2010-10-12 22:13:43 +00:00
Eugene Sandulenko
023b970480 SWORD25: Update detection to modern state
svn-id: r53189
2010-10-12 22:13:26 +00:00
Paul Gilbert
e78b19a650 SWORD25: Converted kernel/kernel.cpp to compile under ScummVM
This commit creates a skeleton detection and engine class, as well as code necessary to call the kernel initiation.
The kernel/kernel.cpp has been converted to compile under ScummVM, along with all dependant header files.

svn-id: r53184
2010-10-12 21:55:38 +00:00