Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Johannes Schickel
6563171e7b
NEVERHOOD: Make GPL headers consisten in themselves.
2014-02-18 02:39:36 +01:00
Torbjörn Andersson
cd2e204d99
NEVERHOOD: Fix palette fading
...
The palette didn't fade all the way to white when using the
shrinking machine, which caused visible glitches. I've verified
against a YouTube "Let's Play" that in the original it did fade
all the way. Whether or not it did it in this exact way I do not
know, but... close enough.
2014-01-06 19:34:07 +01:00
Filippos Karapetis
cfa6974d29
NEVERHOOD: Fix uninitialized members of the Palette class - CID 1022303, 1022304, 1022305, 1022306
2013-09-27 01:38:16 +03:00
Sven Hesse
989ea7cb56
JANITORIAL: Remove trailing whitespace
2013-07-14 19:01:47 +02:00
johndoe123
963b760076
NEVERHOOD: Remove TODOs concerning the original engine's debug code
...
- Add Scene1202 palette effect
- Add AsScene1405Tile sound panning
- Clean up some old comments
2013-05-08 20:47:31 +02:00
johndoe123
6df8fccf6b
NEVERHOOD: Implement GameModule::createModuleByHash
...
This is used later when restoring savegames
- Rename V_RING5_PULLED to V_RADIO_ENABLED
- Implement Palette::fillBaseBlack and use it in Scene2803Small
- Fix Scene2802 (show disabled radio if it's not enabled)
2013-05-08 20:47:07 +02:00
johndoe123
4f1e8b2070
NEVERHOOD: Implement Scene2804
...
- Fix dispenser in Scene2808 (wasn't clickable)
- Add Palette::fillBaseWhite
- Minor renaming in Module2800
2013-05-08 20:43:39 +02:00
johndoe123
9de3cf5675
NEVERHOOD: Some minor cleanup, add a TODO about some palette issues (I couldn't find any apparent causes yet)
2013-05-08 20:43:38 +02:00
johndoe123
71ea4d5877
NEVERHOOD: Merge Palette2 class into Palette
2013-05-08 20:39:39 +02:00
johndoe123
d24907d1bb
NEVERHOOD: Rename Palette2::addPalette to addBasePalette to prepare the merge of the Palette/Palette2 classes
2013-05-08 20:39:39 +02:00
johndoe123
730844f1b7
NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text)
...
- Implement Screen::drawSurface3 and Screen::drawUnk and move actual blitting code to Screen::blit
2013-05-08 20:39:36 +02:00
johndoe123
bfd71cff6e
NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800
...
- Implement CollisionMan::removeSprite
2013-05-08 20:39:34 +02:00
johndoe123
21eb88053c
NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff
...
- The intro video after the logo screens is now played (still needs better sync)
2013-05-08 20:30:58 +02:00
johndoe123
bd1749863e
NEVERHOOD: Start with the Palette2 class (which needs a better name later)
...
- Implement Screen::drawSurface2 (needs color key support)
- The first intro now show up, complete with fade-in and fade-out
2013-05-08 20:30:58 +02:00
johndoe123
eb5ab30ce0
NEVERHOOD: More work on the Palette class
2013-05-08 20:30:57 +02:00
johndoe123
108368e9b5
NEVERHOOD: Add more
...
- SpriteResource and PaletteResource resource classes
- Extend BaseSurface to be able to draw SpriteResources onto it
- Implement Entity base class (this may need some work concerning the update/message callbacks later since I'm not sure if the way it's done now is portable)
2013-05-08 20:30:57 +02:00