Paul Gilbert
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b91ba9c56e
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Bugfixes to reading in the animation font name correctly, as well as converted some Common::String usage to char buffers to fix incorrect String usage
svn-id: r50488
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2010-06-29 10:40:24 +00:00 |
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Paul Gilbert
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a83aafab54
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Changed the font system to allow for multiple fonts to be loaded simultaneously
svn-id: r49209
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2010-05-25 10:46:56 +00:00 |
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Paul Gilbert
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e0f92f61eb
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Bugfixes for correctly getting string lengths and cropping drawn text
svn-id: r48376
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2010-03-24 11:46:09 +00:00 |
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Paul Gilbert
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3285a4ba4d
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
svn-id: r47705
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2010-01-30 09:21:07 +00:00 |
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Paul Gilbert
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575308cea7
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Implemented basic message parsing
svn-id: r46402
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2009-12-17 07:55:08 +00:00 |
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Eugene Sandulenko
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696897b058
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Whoa! Removing trailing spaces.
svn-id: r35648
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2009-01-01 15:06:43 +00:00 |
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Torbjörn Andersson
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339874f6c0
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Fixed warnings. (Mainly, GCC 4.3 doesn't want you to use "char" as an array
index. Probably because it's undefined whether or not it's signed.)
svn-id: r32637
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2008-06-09 17:50:52 +00:00 |
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Filippos Karapetis
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7ca439f410
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Initial import of the work in progress M4 engine
svn-id: r31600
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2008-04-20 14:47:37 +00:00 |
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