7 Commits

Author SHA1 Message Date
Peter Kohaut
a7399c5111 BLADERUNNER: Use best pixel format on every platform
Updated all drawing routines to be pixel format agnostic.
Might decrease performance.
2019-08-31 23:09:19 +02:00
Thanasis Antoniou
caa4578add BLADERUNNER: Use unsigned 32bit diff for time durations 2019-07-17 19:09:15 +03:00
Peter Kohaut
ffbfe90afa BLADERUNNER: Ajdust font interface to ScummVM's one 2019-07-16 21:32:34 +02:00
Peter Kohaut
e86ee33999 BLADERUNNER: Abstraction from 555 pixel format
Removing hardcoded 555 pixel format to support Android
2019-04-17 22:51:18 +02:00
Peter Kohaut
6854ea3ddd BLADERUNNER: Improved time management
This should fix thi issue with freezing actors after loading save game,
but works on new saves only. Game was not paused before saving
and wrong timer value got saved.
2019-02-11 22:48:55 +01:00
Peter Kohaut
1d9a248abe BLADERUNNER: Fixed more Coverity issues 2018-02-12 20:57:26 +01:00
Peter Kohaut
a4229c9398 BLADERUNNER: Completed KIA interface
Added Diagnostic section - small button above main buttons
Added Pogo section - easter egg - write "pogo" while KIA is open
Code formatting again
2018-01-29 20:42:35 +01:00