Pawel Kolodziejski
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27e12d8a96
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ALL: Eliminate LOCAL_PI macro
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2020-09-23 23:20:23 +02:00 |
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Bastien Bouclet
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722f662247
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STARK: Shadows can be disabled at the scene level
Fixes #1552.
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2019-06-03 20:27:32 +02:00 |
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Douglas Liu
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801fc74713
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STARK: Move maxShadowLength from RenderEntry to Scene
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2018-08-04 16:11:14 +08:00 |
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Douglas Liu
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47ba0fd1ea
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STARK: Small fixing
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2018-06-30 11:53:48 +08:00 |
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Bastien Bouclet
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9f95f702e6
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STARK: Fix the action menu not being placed correctly at the right edge
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2018-02-12 20:33:29 +01:00 |
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Bastien Bouclet
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23f1222eec
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STARK: Implement the floatScene opcode
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2017-05-25 21:31:17 +02:00 |
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Bastien Bouclet
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052be38c96
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STARK: Implement the swayScene opcode
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2017-05-25 13:00:44 +02:00 |
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Awad Mackie
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54cdb8053a
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STARK: Implement opFadeScene
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2017-04-08 14:30:13 +01:00 |
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Bastien Bouclet
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544f0916f1
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STARK: The camera did not properly follow April in high resolution mode
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2016-01-14 10:09:13 +01:00 |
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Bastien Bouclet
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cb2d2d37a8
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STARK: Make scrolling views follow the character
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2016-01-01 07:30:04 +01:00 |
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Bastien Bouclet
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efc23795a1
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STARK: Change the existing code to make use of the new Ray class
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2016-01-01 07:29:55 +01:00 |
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Bastien Bouclet
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22d02ac502
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STARK: Simplify game window rendering
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2016-01-01 07:29:49 +01:00 |
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Bastien Bouclet
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7a83e8960d
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STARK: Refactor game window handling to have its own class
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2016-01-01 07:29:48 +01:00 |
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Bastien Bouclet
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4f52010182
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STARK: Teleport April to clicked location
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2016-01-01 07:29:47 +01:00 |
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Bastien Bouclet
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3438afcd42
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STARK: Add support for arbitrary resolutions
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2016-01-01 07:29:40 +01:00 |
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Bastien Bouclet
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6f4b811529
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STARK: Draw the actors using an OpenGL shader
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2016-01-01 07:29:39 +01:00 |
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Bastien Bouclet
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72d2286911
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STARK: Shorten Gfx class names to comensate for the added namespace
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2015-02-13 20:35:52 +01:00 |
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Bastien Bouclet
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a120d1c8ea
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STARK: Move Gfx classes to the Gfx namespace
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2015-02-13 20:33:47 +01:00 |
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Bastien Bouclet
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3074dc7bef
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STARK: Change to the screen viewport after rendering to fix the debug console
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2015-02-13 09:36:40 +01:00 |
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Bastien Bouclet
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f57504af5f
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STARK: Fix vertical scrolling
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2015-02-13 08:50:30 +01:00 |
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Bastien Bouclet
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32c487f143
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STARK: Correct the projection matrix to match the original
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2015-02-12 21:56:00 +01:00 |
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Bastien Bouclet
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9a7b846301
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STARK: Add 3D scene scrolling
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2015-02-11 16:12:13 +01:00 |
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Bastien Bouclet
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844f1d5bf3
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STARK: Reorganize the camera setup code
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2015-02-08 17:40:19 +01:00 |
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Bastien Bouclet
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00f63c0ce0
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STARK: Add incomplete support for scrolling the scene
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2015-02-08 13:34:44 +01:00 |
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Bastien Bouclet
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4433ed200f
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STARK: Start moving file formats to a dedicated folder
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2015-01-14 18:10:09 +01:00 |
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Bastien Bouclet
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2d2fe62cc2
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STARK: Implement the pause opcode
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2015-01-10 10:27:32 +01:00 |
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Bastien Bouclet
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90c1eba94f
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STARK: Let the resources handle the animation updates
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2015-01-04 20:30:45 +01:00 |
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Bastien Bouclet
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af71cb117e
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STARK: Draw the actors using the resource tree
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2015-01-04 20:01:17 +01:00 |
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Bastien Bouclet
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ccfa875aa1
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STARK: Prepare data loading for mesh instanciation by the resources
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2015-01-04 17:56:30 +01:00 |
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Bastien Bouclet
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3fadd5833f
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STARK: Renaming
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2015-01-04 08:21:02 +01:00 |
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Bastien Bouclet
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f4ebba0d88
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STARK: Setup the camera using the game coordinate system
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2015-01-03 19:22:54 +01:00 |
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Bastien Bouclet
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180df49567
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STARK: Separate the file format readers from the renderers
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2015-01-03 08:22:43 +01:00 |
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Bastien Bouclet
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495e8e2611
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STARK: Collect the render entries from the location and render them
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2015-01-02 17:56:11 +01:00 |
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Bastien Bouclet
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328cbdc32b
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STARK: Introduce the render entry class
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2015-01-02 16:07:55 +01:00 |
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Bastien Bouclet
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016e46b386
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STARK: The image resources now load their xmg files
Contains fixes to the XMG code from ST and Somaen's branch
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2015-01-02 13:23:01 +01:00 |
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Bastien Bouclet
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e6f65bda30
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STARK: Rename XRCNode to Resource
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2014-12-27 11:05:49 +01:00 |
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Bastien Bouclet
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53bdf5309c
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STARK: Factor out the XRC parsing code from the Resource code
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2014-12-27 10:02:35 +01:00 |
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Bastien Bouclet
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fb7203806a
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STARK: Start refactoring the XRC parsing code
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2014-12-27 08:40:48 +01:00 |
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Bastien Bouclet
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13670d165e
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STARK: Update the license headers
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2014-09-28 07:03:51 +02:00 |
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Bastien Bouclet
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d148c772c2
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Add 'engines/stark/' from commit '7a9712c959ef0053e64b0a9d02a58a5c71f882fb'
git-subtree-dir: engines/stark
git-subtree-mainline: 8e51ec52ec2c9c86552138f2529dddb9be60ec98
git-subtree-split: 7a9712c959ef0053e64b0a9d02a58a5c71f882fb
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2014-09-21 13:13:46 +02:00 |
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