rsn8887
5de0a8b3a0
PSP2: Enable rear touch only when Touchpad Mouse Mode is on
2018-01-24 20:06:46 -06:00
rsn8887
690d39cc29
PSP2: Increase direct touch accuracy
2018-01-24 19:06:22 -06:00
rsn8887
5551241c51
PSP2: More settings for touch (direct touch on/off, pointer speed)
2018-01-24 04:16:49 -06:00
rsn8887
5189dbb7ba
PSP2: Implement touch controls (front and back panel)
2018-01-23 07:27:11 -06:00
rsn8887
3978a82650
SURFACESDL: Remove erroneous override declarations
2018-01-17 19:06:12 -06:00
rsn8887
6f2a8bdbca
PSP2: remove code duplication in psp2 graphicsmanager
2018-01-17 18:52:48 -06:00
Fiodar Stryzhniou
5f64d817b8
SYMBIAN: Set install version to 2.0.0
2018-01-14 06:49:54 +00:00
Fiodar Stryzhniou
c0c186d001
SYMBIAN: Add missed brace
2018-01-14 06:49:54 +00:00
Fiodar Stryzhniou
dc1d9e2d65
SYMBIAN: Hide warnings from system headers
2018-01-14 06:49:54 +00:00
Bastien Bouclet
45f1fd0e8e
Merge pull request #1097 from bgK/vkeybd-data-path
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VKEYBD: Fallback to SearchMan when loading keyboard packs
2018-01-13 17:22:17 +01:00
Tarek Soliman
f285e384da
GRAPHICS: Fix rounding error when using non-integral scaling
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When a non-integral scaling was being used, x and/or y cursor position would be
one less than what it should be.
Fixes Trac#10401
Thanks snover!
2018-01-12 22:43:00 -06:00
rsn8887
e78984147d
PSP: fix bit shifts of cursor x/y, fix too-slow cursor
2018-01-05 15:51:39 -06:00
rsn8887
b2cf5a30bf
PSP: adjust cursor refresh to better match speed it had before it became smooth
2018-01-04 23:29:51 -06:00
rsn8887
4e4a5892c8
PSP: support mouse speed/joy deadzone options and smooth cursor motion
2018-01-04 06:07:34 -06:00
rsn8887
231407206d
PSP: Use aspect correction checkbox instead of extra graphics modes
2018-01-03 14:14:36 -06:00
Bastien Bouclet
bb5e8d3a11
Merge pull request #1090 from bgK/remove-zaurus-yopy
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PORTS: Remove the Zaurus and Yopy ports
2018-01-03 06:40:49 +01:00
Eugene Sandulenko
d6078ea406
ALL: Bump copyright year. 2018!
2018-01-01 00:09:56 +01:00
D G Turner
a3d2c52687
PSP: Fix bug #10239 : PSP port incorrect 4:3 aspect ratio
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This is based on a patch supplied by dam-soft. A new graphics mode is
added to the PSP port. The graphics mode is called '4:3 Aspect Ratio'
and fixes the incorrect AR. The older modes are also still present and
behave as before.
2017-12-29 01:21:40 -06:00
Bastien Bouclet
3b8ffa0812
BACKENDS: Remove vkeybdpath override from some ports
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DATA_PATH is now search when loading virtual keyboard files, the
overrides are no longer required.
2017-12-28 21:27:37 +01:00
Bastien Bouclet
8fe7d520be
VKEYBD: Fallback to SearchMan when loading keyboard packs
2017-12-28 21:24:57 +01:00
Bastien Bouclet
1fa80ea3a3
SDL: Add debug traces for joystick hotplug
2017-12-27 07:30:53 +01:00
Bastien Bouclet
6437ca1ede
PS3: Stop using SDL mouse focus events to detect the XMB
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Mouse focus events are also sent by SDL when the mouse is warped outside
of the window area. App suspended / resumed are now used. These are only
sent by SDL when opening / closing the XMB on the PS3.
Fixes #10340 .
2017-12-26 21:29:30 +01:00
rsn8887
dafadbc8c7
PSP2: Add controller config, remove joystick event handling
2017-12-26 21:11:05 +01:00
Bastien Bouclet
1522fc8e2f
SDL: Add support for joystick hotplug
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Fixes #10366 .
2017-12-26 21:11:05 +01:00
Bastien Bouclet
a86eae6323
SDL: Only enable joystick related features when joysticks are enabled
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Fixes #9714 .
2017-12-26 21:11:05 +01:00
Bastien Bouclet
5838894f24
PSP2: Remove identical to base class joystick axis event handling
2017-12-26 21:11:04 +01:00
Bastien Bouclet
ee4ff8ca08
SDL: Cleanup joystick deadzone handling
2017-12-26 21:11:04 +01:00
Bastien Bouclet
1fb748e974
SDL: Move the non analog joystick code to the Symbian port
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Symbian was the only user of that code.
2017-12-26 21:11:04 +01:00
Bastien Bouclet
6fb50d562f
PS3: Remove gamepad button mapping
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SDL_PSL1GHT now supports the GameController API. ScummVM's default
mapping is now used.
2017-12-26 21:11:04 +01:00
Bastien Bouclet
ac78058fcd
SDL: Initial support for game controllers
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The button mapping is that of the Vita port
Co-Authored-By: rsn8887 <rsn8887@users.noreply.github.com>
2017-12-26 21:11:04 +01:00
Bastien Bouclet
60a1100beb
PORTS: Remove the Zaurus port
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There was never an official release. The last unofficial release of ScummVM was 0.6.0.
Production ceased in 2007.
2017-12-19 07:42:22 +01:00
Bastien Bouclet
ca469f728b
PORTS: Remove the Yopy PDA port
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No official release was ever done for that platform. Production ceased
in 2005.
2017-12-19 07:37:08 +01:00
Thierry Crozat
4f1025378f
BUILD: Check if posix_spawn is available in configure
2017-12-15 01:08:14 +00:00
Thierry Crozat
2926cd4a50
POSIX: Fix compilation with some old macOS SDKs
2017-12-14 23:37:20 +00:00
Colin Snover
008149e357
POSIX: Do not hang ScummVM when opening a browser
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If the call used to open the browser does not return until the
browser is closed, this would previously cause ScummVM to hang.
Since we are using waitpid now, we can avoid hanging by telling
waitpid to not block on a child which has not exited.
2017-12-14 14:30:16 -06:00
Colin Snover
7aaac1dfba
POSIX: Fix CVE-2017-17528
2017-12-14 14:30:11 -06:00
Tarek Soliman
41651e6704
MAEMO: Update debian/changelog
2017-12-13 20:55:57 -06:00
Bastien Bouclet
ae634388e9
SDL: Enable the startup fullscreen hack for X11 only
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It causes problems on AmigaOS and Linux/SDL2/Vivante
2017-12-10 15:23:16 +01:00
Colin Snover
a5bc89102e
ALL: Remove obsolete register keyword
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The register keyword was deprecated from the C++11 standard,
<http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2014/n4193.html#809 >,
and removed from the C++17 standard,
<http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4340 >, so
cannot exist in a well-formed C++17 program.
It has never done anything in GCC
<https://gcc.gnu.org/ml/gcc/2010-05/msg00113.html >
and because of the way it is specified in the standard, it is “as
meaningful as whitespace”
<http://www.drdobbs.com/keywords-that-arent-or-comments-by-anoth/184403859 >.
The one remaining use of the register keyword is in the DS backend,
where it is used to create a local register variable using the
non-standard GCC Extended Asm feature.
Closes gh-1079.
2017-12-03 20:27:42 -06:00
Colin Snover
20b2c1b7e1
SDL: Fix memory corruption when switching to/from 32-bit cursors
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When a 32-bit cursor has the same size as an 8- or 16-bit cursor,
the mouse surfaces were not being regenerated even though the
32-bit cursors have a different memory requirement. This lead to
memory corruption as an inappropriate surface would be used for
the other type of cursor.
The shoe-horned 32-bit cursor support is clearly showing its
scrappy nature here and probably ought to be revisited in the
future if the SurfaceSdl graphics manager sticks around.
Fixes Trac#10349, Trac#10350, Trac#10351.
2017-12-03 12:33:05 -06:00
rsn8887
c78fa86860
PSP2: fix clipping and display quality for odd resolutions (Phantasmagoria)
2017-12-02 13:00:22 -06:00
rsn8887
d73437c293
PSP2: fix odd resolutions on PSP2, fixes Phantasmagoria
2017-12-02 11:53:23 -06:00
Colin Snover
5c855a0a5a
BACKENDS: Fix shake position getting stuck
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If a game is doing a screen shake (for example, DOTT when the
stereo is on), and the user does an RTL, the screen shake offset
may get stuck if the engine does not reset it on shutdown. To
avoid this in all cases, just always reset the screen shake
whenever the graphics manager is told to switch to a new graphics
mode.
2017-12-01 19:43:12 -06:00
Tarek Soliman
d06323141c
MAEMO: Update debian/changelog
2017-11-29 21:12:18 -06:00
Thierry Crozat
cd7e6cd31c
RELEASE: This is 2.1.0git
2017-11-30 00:13:10 +00:00
Bastien Bouclet
779b97ee3f
SDL: Don't use the window size hint for fullscreen
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Prevents the opengl backend from changing mode when entering fullscreen
for games with a window size hint.
Fixes #10335 . Closes gh-1074.
2017-11-29 16:49:32 -06:00
Cameron Cawley
4d2e1d16b1
RISCOS: Improve detection of absolute paths
2017-11-28 22:23:58 +00:00
Cameron Cawley
509b12de65
RISCOS: Fix using filenames with spaces
2017-11-28 22:23:58 +00:00
Bastien Bouclet
6eb9a48bbd
EVENTS: Delay initializing the virtual keyboard
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The virtual keyboard requires the backend to be fully initialized
because it needs the display size.
Fixes #10338 .
2017-11-28 05:49:45 +01:00
Colin Snover
c278677d07
SDL: Store fake mouse warp event in virtual coordinates
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Normally, notifyMousePosition converts real mouse events into the
virtual coordinate system, but events only get sent through
notifyMousePosition if they are real events from SDL since that
method also decides if the real mouse is inside the content area or
not. As such, these fake events need to be pre-converted to virtual
coordinates or else the wrong values are sent through to the engine
when a scaler or AR correction is in use.
2017-11-27 20:39:21 -06:00