Max Horn
5ecee0f046
fix an overflow
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svn-id: r10095
2003-09-08 16:48:34 +00:00
Max Horn
c5a3c1235c
some cleanup
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svn-id: r10084
2003-09-08 11:29:57 +00:00
Max Horn
361c3b95d5
some cleanup; clarified isSoundInUse semantics and the difference between IMuse::get_sound_active and IMuse::getSoundStatus; added lots of const qualifiers to IMuse; rewrote IMuseInternal::getSoundStatus (hopefully not breaking it); added MusicEngine::getSoundStatus
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svn-id: r10069
2003-09-07 17:14:56 +00:00
Travis Howell
c3d61acd5c
Remove warning
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svn-id: r10000
2003-09-05 07:38:36 +00:00
Travis Howell
3187b565dd
Add atarist and macintosh options, since there seem to be no way to detect version been used.
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svn-id: r9999
2003-09-05 07:36:05 +00:00
Travis Howell
f76725b38f
Update comment
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svn-id: r9916
2003-08-30 08:03:01 +00:00
Jonathan Gray
e32f17d803
don't try to read objectRoomTable for HEv7 games right now
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svn-id: r9898
2003-08-29 02:45:38 +00:00
Jonathan Gray
176803cb90
make the 2nd gen windows based humongous games that have things like a different layout in the MAXS block at least start the bootscript, added pjs-demo target to test with
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svn-id: r9897
2003-08-29 02:39:05 +00:00
Jonathan Gray
62f94f15be
clean up humongous v7 index file block handling
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svn-id: r9893
2003-08-28 14:25:29 +00:00
Travis Howell
cde3b3dc6d
Load older Color Cycling resource.
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Still need to work out resource differences
svn-id: r9883
2003-08-28 01:10:36 +00:00
Travis Howell
b113720a6d
Work around for sound resource in ST versions.
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svn-id: r9824
2003-08-23 07:27:59 +00:00
Jamieson Christian
535b95fffc
Fixed tempo value for Indy3 AD resources. Despite
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the comment in the source, the disasm value DOES
sound closer to the original than the alternative
value that came from who-knows-where. The value
being used rendered too slow a tempo.
svn-id: r9823
2003-08-22 20:24:06 +00:00
Jamieson Christian
bcd1f49125
More tweaks to the PPQN and tempo of AD resources.
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Loom, Indy3 and monkeyvga are now all running
at the right tempo and returning appropriate
quarter note counts for the script timers.
Fixes a sync regression with the Indy3 opening
sequence under -eadlib.
Ask me if I care that these numbers may not
precisely match the disasm.
svn-id: r9813
2003-08-22 02:24:55 +00:00
Travis Howell
f16aec61f0
Fix speedy music regression in monkeyega/vga/pass.
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Add unique tag to sfx when converting AD resources, to solve sfx cutting off music issue in monkeyega/vga.
svn-id: r9801
2003-08-20 15:19:23 +00:00
Jochen Hoenicke
eb5f05fab3
More adlib tempo tweaks
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svn-id: r9742
2003-08-17 16:32:36 +00:00
Jamieson Christian
61162bf359
Semantics correction
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svn-id: r9729
2003-08-16 17:05:04 +00:00
Jochen Hoenicke
6db31f464f
Some Tempo changes for adlib sounds
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svn-id: r9725
2003-08-16 14:30:23 +00:00
Travis Howell
2750eabcd5
Add a comment
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svn-id: r9714
2003-08-16 06:01:10 +00:00
Jochen Hoenicke
3b75fa8d3c
Changed on_timer frequency in adlib so V3 SFX are correctly timed.
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Changed V3 conversion code to adapt to the new (correct) speed.
svn-id: r9712
2003-08-15 16:40:17 +00:00
Jamieson Christian
6f50c85220
Fixed problem with Adlib sounds being generated
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when using -epcspk or -epcjr with V6 games that
don't have PC speaker resources.
svn-id: r9701
2003-08-15 07:45:21 +00:00
Jonathan Gray
6b405587f2
add hack for string resource idx numbers greater than max for humongous games
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svn-id: r9698
2003-08-15 05:35:12 +00:00
Travis Howell
50482ded7b
Fix bad check
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svn-id: r9689
2003-08-14 10:46:46 +00:00
Travis Howell
57133e526f
Add roland support for loom )ega)
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Enable roland support for monkeyega
svn-id: r9688
2003-08-14 10:28:16 +00:00
Travis Howell
7faa06aecd
Revert bad change
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svn-id: r9687
2003-08-14 09:27:33 +00:00
Travis Howell
6d12722899
Rearrange to be safer
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svn-id: r9686
2003-08-14 08:47:47 +00:00
Jamieson Christian
3a39c653af
Added support for Roland MT-32 music tracks
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in monkeyvga/ega. Tested in monkeyvga, but
not in monkeyega yet. There are still wrinkles
to work out, but the parser for the new format
is in and hooked up.
svn-id: r9684
2003-08-14 08:26:59 +00:00
Travis Howell
8781f5e6f6
Add RO sound reosurce detection to small_header games
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svn-id: r9682
2003-08-14 06:28:54 +00:00
Travis Howell
eba32fbd0c
Add fixme comment
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svn-id: r9662
2003-08-13 16:21:35 +00:00
Travis Howell
679bc2d271
Adds finals changes for choice of sound formats in older games.
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Only works wit monkeyvga, since ScummVM has it set as version 4.
Remove some old debugging comments
svn-id: r9659
2003-08-13 15:37:28 +00:00
Jamieson Christian
fb62ba61ca
Added PC Speaker and PCjr command line options,
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in preparation for Kirben's addition of WA support
for games that already have AD tracks.
svn-id: r9656
2003-08-13 14:08:21 +00:00
Travis Howell
936db5decc
Remove unused var.
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svn-id: r9653
2003-08-13 01:59:17 +00:00
Travis Howell
de3f72c676
temp. fixme for music in monkeyega/vga
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svn-id: r9652
2003-08-13 01:46:48 +00:00
Travis Howell
b198fbc3bb
Add adlib music for indy3ega/loom and adlib sfx, patch #770862
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svn-id: r9649
2003-08-12 16:09:41 +00:00
Travis Howell
02d8fa584d
A nuke wasn't required after all
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svn-id: r9630
2003-08-11 02:06:35 +00:00
Travis Howell
0d5875c754
nuke old resource again
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svn-id: r9481
2003-08-05 07:54:10 +00:00
Travis Howell
8bf012d966
Add adlib music improvements for indy3/monkeyega/monkeyvga and cleanups from patch #770862
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svn-id: r9480
2003-08-05 05:21:57 +00:00
Max Horn
7caa1a0c9e
removed _encbyte (it's only used locally)
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svn-id: r9252
2003-07-28 16:55:06 +00:00
Max Horn
becd70d243
cleanup: encapsulate some more members of class Actor, and rename newDirection -> targetFacing (since it corresponds to the future value of 'facing'; the distinction between 'facing' and 'direction' is extremly fuzzy)
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svn-id: r9175
2003-07-24 17:44:00 +00:00
Max Horn
655759a70d
fix for bug #775640
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svn-id: r9128
2003-07-22 16:34:52 +00:00
Max Horn
0b1b753797
added getResourceSize method
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svn-id: r9109
2003-07-21 21:28:47 +00:00
Max Horn
2fbf782c05
moved some functions out of scummvm.cpp into more appropriate files; rearranged stuff inside scummvm.cpp to be grouped a bit more logical
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svn-id: r9083
2003-07-19 18:18:01 +00:00
Paweł Kołodziejski
2d48186c03
added vc7 files and fixed warnings. vc6 is no longer supported by me
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svn-id: r9077
2003-07-19 14:26:25 +00:00
Max Horn
8db98ac1d9
typo
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svn-id: r9075
2003-07-19 11:49:05 +00:00
Travis Howell
f20c47bb21
Add Indy3 FM Towns support, patch #773434
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svn-id: r9062
2003-07-18 05:49:21 +00:00
Travis Howell
af75c03981
Fix from Hibernatus
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svn-id: r9060
2003-07-17 14:03:15 +00:00
Max Horn
963ecad362
debug/warning/error all automatically output a newline
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svn-id: r8991
2003-07-13 16:22:17 +00:00
Jonathan Gray
dfdebc39ae
add support for MRAW/dmu files in 3DO humongous games, has the overlapping music problem again so will probably have to play music via digital imuse at some point
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svn-id: r8803
2003-07-06 15:02:13 +00:00
Jonathan Gray
28fa8fedd2
recognise FMUS blcoks from 3DO humongous games and print out some debug info about them
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svn-id: r8801
2003-07-06 12:04:37 +00:00
Travis Howell
580e9ec770
Add support for Amiga version of Monkey Island 1
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Palette is still wrong
svn-id: r8790
2003-07-06 06:19:52 +00:00
Max Horn
8e0c6dfede
rearragned stuff
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svn-id: r8652
2003-06-26 13:54:29 +00:00